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Search: Posts Made By: Cowcat
Forum: Coders. Releases 08 November 2019, 16:46
Replies: 379
Views: 43,656
Posted By Cowcat
There's no texture compression for Classic: No...

There's no texture compression for Classic: No support in old minigl also no support in Voodoo 3 if I'm correct. Even with a card with supported compression my guess is that a warp3d library upgrade...
Forum: Coders. Releases 05 November 2019, 20:29
Replies: 379
Views: 43,656
Posted By Cowcat
Maybe for big mods texture memory use but I guess...

Maybe for big mods texture memory use but I guess is not gonna make it suddenly faster.

Smokin' on MOS also benefited from lowering workbench resolution AND disabling DisplayEngine: Without that,...
Forum: Coders. Releases 05 November 2019, 16:59
Replies: 379
Views: 43,656
Posted By Cowcat
This is out of context: The full question is...

This is out of context: The full question is about using no mips. Not recomended. Mips var is on "1" by default and is represented on System Menu - Texture Detail slide half way up.

Slowness...
Forum: Coders. General 02 November 2019, 20:12
Replies: 2
Views: 219
Posted By Cowcat
I'm guessing you need something like that: ...

I'm guessing you need something like that:

static struct Device *TimerBase;

if (!TimerBase)
TimerBase = (struct Device *)FindName(&SysBase->DeviceList,"timer.device");


Without seeing the...
Forum: News 07 October 2019, 12:29
Replies: 4
Views: 957
Posted By Cowcat
New vbcc makes Q3 68k multiplayer work :)

New vbcc makes Q3 68k multiplayer work :)
Forum: support.Hardware 05 September 2019, 23:41
Replies: 3,470
Views: 360,863
Posted By Cowcat
#3316 ..... I assumed he tested QWOS after all.

#3316 ..... I assumed he tested QWOS after all.
Forum: Coders. Releases 05 September 2019, 14:58
Replies: 60
Views: 6,704
Posted By Cowcat
@BULI There was a function that was supposedly...

@BULI There was a function that was supposedly used for low memory systems that toned down textures and such: I didn't feel that did anything memory wise and could be the cause of those white...
Forum: support.Hardware 05 September 2019, 14:48
Replies: 3,470
Views: 360,863
Posted By Cowcat
Don't bother with it. The upgraded versions are...

Don't bother with it. The upgraded versions are done for a reason: This one, if i'm correct, had some memory problems with networking just at closing the game when Sonnet hardware was used (and...
Forum: Coders. Releases 05 September 2019, 10:15
Replies: 60
Views: 6,704
Posted By Cowcat
It depends where you are in the game or level. I...

It depends where you are in the game or level. I use to test performance just when jumping down to the catacombs: Fighting the squeletons was a tad slower, specially when rotating around them,...
Forum: support.Hardware 01 September 2019, 00:02
Replies: 3,470
Views: 360,863
Posted By Cowcat
@drluking None of my stuff needs stack manually...

@drluking None of my stuff needs stack manually set, until someone points that more is needed. So no. Read the readme anyway.
Forum: support.Hardware 31 August 2019, 23:56
Replies: 3,470
Views: 360,863
Posted By Cowcat
Here:...

Here: http://eab.abime.net/attachment.php?attachmentid=63054&d=1557660689
Forum: support.Hardware 31 August 2019, 23:34
Replies: 3,470
Views: 360,863
Posted By Cowcat
Why so much stack for Blitz?: It is set...

Why so much stack for Blitz?: It is set automatically to 1 mg. by the vbcc versions.

Read that there's was some problems with 640x480 screen sizes for Voodoo and people tend to use 800x600.
...
Forum: Coders. Releases 27 August 2019, 23:33
Replies: 60
Views: 6,704
Posted By Cowcat
@BULI Yep. Newer full releases tend to change...

@BULI Yep. Newer full releases tend to change some parameters on the fly but I didn't experience full crashes with that.

Uploaded a new "4" release: Some old forgotten test did hurt performance....
Forum: Coders. Releases 22 August 2019, 21:46
Replies: 60
Views: 6,704
Posted By Cowcat
New version here:...

New version here: https://github.com/Cowcat5150/iortcw/releases
Forum: Coders. General 22 August 2019, 10:33
Replies: 344
Views: 62,098
Posted By Cowcat
@BULI The water translucency fix/upgrade was...

@BULI

The water translucency fix/upgrade was done in old 6.1 version or before that :) Bear in mind that you need VIS'ed quake maps or you end with slow/slow performances when seeing liquid...
Forum: Coders. Releases 21 August 2019, 13:45
Replies: 33
Views: 6,199
Posted By Cowcat
Updated versions on github:...

Updated versions on github: https://github.com/AmigaPorts/ioq3

As commented time ago in Q3 thread it turns out that r_primitives "0" is not the cause for bogus game crash, it only makes it fail...
Forum: Coders. Releases 21 August 2019, 12:54
Replies: 379
Views: 43,656
Posted By Cowcat
New releases on github:...

New releases on github: https://github.com/AmigaPorts/ioq3

Added "r_mintriarea" that works the same way as other QAmiga engines with this formula : screenwidth * screenheight/75000 (rounded). Try...
Forum: Coders. General 08 August 2019, 18:28
Replies: 170
Views: 42,290
Posted By Cowcat
@James Looks like for winuae runs quite well...

@James

Looks like for winuae runs quite well and much better than blitz for whatever reason. On my system (debian with winuae through wine), software render is in fact faster.

ref_gl.dll is not...
Forum: Coders. Releases 07 August 2019, 14:32
Replies: 379
Views: 43,656
Posted By Cowcat
Thanks guys :great Could be some issues...

Thanks guys :great

Could be some issues depending of what was in a previous q3config.cfg because every new full compile could reset some variables. Better to back the old config and leave the game...
Forum: Coders. General 05 August 2019, 15:18
Replies: 170
Views: 42,290
Posted By Cowcat
Full update: Fixed an issue with one of the...

Full update:

Fixed an issue with one of the latest levels (Big Gun) that didn't allow saving, so there was no possibility to continue playing.

Didn't catch any problems with saving/loading so...
Forum: Coders. Releases 02 August 2019, 20:40
Replies: 379
Views: 43,656
Posted By Cowcat
A new one: Movie playing and screen mode...

A new one:

Movie playing and screen mode changes on the fly for vertex arrays supposedly working.

r_primitives to be used 1 (default) and 0 (removed old slow render primitive 3).

Be aware of...
Forum: support.Hardware 08 July 2019, 16:29
Replies: 1
Views: 148
Posted By Cowcat
Remove/rename/move out whatever datatype (ppc?)...

Remove/rename/move out whatever datatype (ppc?) could be loading at the time system boots. Basically IIRW no "datatype-picture" should be inside WBStartup dir.
Forum: support.Apps 28 June 2019, 10:01
Replies: 7
Views: 474
Posted By Cowcat
Besides low Virge memory: The need of full...

Besides low Virge memory: The need of full cybergraphics driver 4.x (not 3.x) and warp3d version settings (v3 or v4). I don't remember if last warp3d needs latest cybergfx or by the same token old...
Forum: Coders. General 12 May 2019, 14:44
Replies: 344
Views: 62,098
Posted By Cowcat
Updated version: Fixed an old blending issue...

Updated version:

Fixed an old blending issue with litfiles: On R_BlendLightmaps function glEnable(GL_BLEND) was done after glBlendFunctions. That was corrected in Wazp3D and maybe worked "ok" for...
Forum: Coders. General 23 April 2019, 18:54
Replies: 344
Views: 62,098
Posted By Cowcat
Found the culprit for the freezing issues at...

Found the culprit for the freezing issues at least on my system: sound cache.

Whenever you use newer models/sounds for regular Quake, increase memory (like -mem 32).
Some of the sounds needed at...
Forum: Coders. General 21 April 2019, 11:24
Replies: 344
Views: 62,098
Posted By Cowcat
@James Is not all doom and gloom :laughing:...

@James

Is not all doom and gloom :laughing: Just some samples that mess up dma ahi code. Don't know about paula.

Maybe more work is needed to update the whole Blitz code to accomodate for these...
Forum: Coders. General 20 April 2019, 23:07
Replies: 344
Views: 62,098
Posted By Cowcat
Found it: Sound overflow. Some samples in mods...

Found it: Sound overflow. Some samples in mods cause locks in game from time to time. More visible now with new Blitz versions.

A workaround with Authentic Update Pak: Remove the entire sound dir...
Forum: Coders. General 19 April 2019, 23:35
Replies: 344
Views: 62,098
Posted By Cowcat
Authentic Update Pak exposes hiccups in game when...

Authentic Update Pak exposes hiccups in game when is used with my latest 7 version series that 6.1 didn't have at least with those new models :bash

Have some pre-7 builds/sources that don't have...
Forum: Coders. General 18 April 2019, 23:30
Replies: 344
Views: 62,098
Posted By Cowcat
Happens with normal Quake? Could be a "messaging...

Happens with normal Quake? Could be a "messaging buffer failure" (I made up that).

But I don't feel that unresponsiveness except when big mods are in use: Some kind of lagging maybe but those...
Forum: Coders. General 14 April 2019, 16:54
Replies: 344
Views: 62,098
Posted By Cowcat
@James You're welcome. Actually those...

@James

You're welcome.

Actually those both mods show a failure in sky render: A simple increase of zfar value in MYgluPerspective function fixes it, so the missing gl_farclip is added. The...
Forum: Coders. General 13 April 2019, 16:15
Replies: 344
Views: 62,098
Posted By Cowcat
Double upload: Fixed latest menu...

Double upload:

Fixed latest menu misalignments + updated -ip fail with warpos gcc version.

Also added BSP2 support and updated code for protocol 666 for new mods/maps "out there".

Update 7.3:
Forum: Coders. Releases 13 April 2019, 00:37
Replies: 60
Views: 6,704
Posted By Cowcat
@trixter No idea. Is the config I use...

@trixter

No idea. Is the config I use copied there just in case. Don't bother then.

I believe that all configurations needed to be like flares off, wolffog off, sound mem low, etc, are already...
Forum: Coders. General 10 April 2019, 22:35
Replies: 344
Views: 62,098
Posted By Cowcat
Cosmetic issues. Didn't try this menu in game. ...

Cosmetic issues. Didn't try this menu in game.



Yep, why not? And the kind of mods/paks with new models/etc. you use regurarly.

Weird: Menu options and help is missaligned, and don't...
Forum: Coders. General 09 April 2019, 20:03
Replies: 344
Views: 62,098
Posted By Cowcat
From what I see looks like a smashed potato....

From what I see looks like a smashed potato. :crazy

Time to check out old version with a newer one then.

@James Post your configuration here and what kind of commands you use to launch the...
Forum: Coders. General 09 April 2019, 11:14
Replies: 344
Views: 62,098
Posted By Cowcat
It is changed completely: On/Off. Reason...

It is changed completely: On/Off.

Reason to change is it was buggy, old and from testing code from the 2000, just before better alternatives appeared (with "developer 1" one could see the...
Forum: Coders. General 07 April 2019, 22:11
Replies: 344
Views: 62,098
Posted By Cowcat
For fun: chase_active "1" and parameters...

For fun: chase_active "1" and parameters chase_up "80" and chase_back "200" or adjust to taste.

Also r_showbboxes 1 or 2 or gl_wireonly "1".
Forum: Coders. General 07 April 2019, 22:02
Replies: 344
Views: 62,098
Posted By Cowcat
Also shadows now should work ok with fog: They...

Also shadows now should work ok with fog: They should fade by distance.

But code for shadows are a little more complicated with interpolation: They do funny things when they rotate. Forget about...
Forum: Coders. General 07 April 2019, 21:49
Replies: 344
Views: 62,098
Posted By Cowcat
Some weird stuff is done with that and the...

Some weird stuff is done with that and the old-old code prevented wateralpha for being used: I fixed last time, but still not bullet proof for all.

For bigger mods, multitexturing doesn't work and...
Forum: Coders. General 07 April 2019, 21:40
Replies: 344
Views: 62,098
Posted By Cowcat
Or "maybe" I put too much "lights" on this...

Or "maybe" I put too much "lights" on this version. Did the old version work with -litfiles alone ?
Forum: Coders. General 07 April 2019, 21:34
Replies: 344
Views: 62,098
Posted By Cowcat
Try different combinations: Whatever old...

Try different combinations: Whatever old commands from old readme's, -litfiles don't need -lm_RGB (in fact is capital " RGB").

Hedeon photo was a testing stuff he tried. He can play with all the...
Showing results 1 to 40 of 567

 
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