English Amiga Board
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Amiga FAQ
Rules & Help
Members List
/
Moderators List
Today's Posts
Mark Forums Read
Page 1 of 2
1
2
>
Showing results 1 to 40 of 70
Search took
0.02
seconds.
Search:
Posts Made By:
TuRRIcaNEd
Forum:
Retrogaming General Discussion
22 February 2020, 03:27
Replies:
243
Outrun Port using Lotus engine? Possible?
Views:
45,621
Posted By
TuRRIcaNEd
http://www.jormas.com/productions.html Have...
http://www.jormas.com/productions.html
Have a look at "Bonus Stage #75". I'd dearly love to see the source...
Forum:
Retrogaming General Discussion
30 August 2019, 21:11
Replies:
243
Outrun Port using Lotus engine? Possible?
Views:
45,621
Posted By
TuRRIcaNEd
Sadly, you're never going to get that as even...
Sadly, you're never going to get that as even AGA-based "classic" Amigas would likely be unable to put the required number of objects and colours on screen at once.
[CAVEAT : You *might* be able...
Forum:
Retrogaming General Discussion
26 July 2019, 00:24
Replies:
243
Outrun Port using Lotus engine? Possible?
Views:
45,621
Posted By
TuRRIcaNEd
Hehehe - Of course. You mentioned that I'd got...
Hehehe - Of course. You mentioned that I'd got some details you liked in mine, so I was providing the raw MOD files in case you wanted to use them as a guide... :)
Yes I did, and I'm impressed!...
Forum:
Retrogaming General Discussion
26 July 2019, 00:16
Replies:
243
Outrun Port using Lotus engine? Possible?
Views:
45,621
Posted By
TuRRIcaNEd
Here's a ZIP of the MOD files I've made thus far...
Here's a ZIP of the MOD files I've made thus far :
http://psychodelicacy.net/media/zip/amiga_does_outrun[beta_0_7].zip
You can load them into any MOD editor on PC (e.g. ModPlug)... They should...
Forum:
Retrogaming General Discussion
26 July 2019, 00:09
Replies:
243
Outrun Port using Lotus engine? Possible?
Views:
45,621
Posted By
TuRRIcaNEd
As in the one which requires the Vampire board? ...
As in the one which requires the Vampire board? I have seen it, and the original motivation for my music conversions was to give them to the guy who wrote that.
That said, if that is the one...
Forum:
Retrogaming General Discussion
26 July 2019, 00:02
Replies:
243
Outrun Port using Lotus engine? Possible?
Views:
45,621
Posted By
TuRRIcaNEd
If you click on the [)oo(] icon until it says...
If you click on the [)oo(] icon until it says [mono], that should make it work better in headphones. :)
Understood - it's by far the least complete so far (possibly because it's my least...
Forum:
Retrogaming General Discussion
25 July 2019, 23:58
Replies:
243
Outrun Port using Lotus engine? Possible?
Views:
45,621
Posted By
TuRRIcaNEd
OK, so the reason I suggested my intended project...
OK, so the reason I suggested my intended project start with AGA and work backwards was in part due to my lack of ASM experience on the Amiga. Thanks to modern emulation tech, it's possible to build...
Forum:
Retrogaming General Discussion
25 July 2019, 22:50
Replies:
243
Outrun Port using Lotus engine? Possible?
Views:
45,621
Posted By
TuRRIcaNEd
What do you think of the other three (Magical,...
What do you think of the other three (Magical, Breeze and Splash)?
[Click 'load song', then double click any of the four listed on the left, then hit 'play'...]
Your version of Last Wave is...
Forum:
Retrogaming General Discussion
20 July 2019, 15:22
Replies:
243
Outrun Port using Lotus engine? Possible?
Views:
45,621
Posted By
TuRRIcaNEd
Sorry to hear that about PeterJ - Hope he...
Sorry to hear that about PeterJ - Hope he recovers soon!
I've just found this thread (Sorry - lots of things going on in my home life right now), and I will read it through with interest.
I'm...
Forum:
Retrogaming General Discussion
27 August 2018, 04:38
Replies:
399
Better Outrun port for Amiga
Views:
89,821
Posted By
TuRRIcaNEd
I actually found a ProTracker replay routine on...
I actually found a ProTracker replay routine on another forum a while back which is somewhat of a halfway house, in that it polls the tracker channels for a space in the music and plays the SFX on...
Forum:
Retrogaming General Discussion
17 August 2018, 05:46
Replies:
43
Relations between Factor 5 and Graftgold?
Views:
6,075
Posted By
TuRRIcaNEd
Exactly. Based on Andrew B's words, he's not...
Exactly. Based on Andrew B's words, he's not using the word "pretext" with any negative connotations. I figure you could substitute it with "on the understanding that...". As far as the OP goes, I...
Forum:
Retrogaming General Discussion
17 August 2018, 04:11
Replies:
399
Better Outrun port for Amiga
Views:
89,821
Posted By
TuRRIcaNEd
As I understand it, the second 68k *is* the main...
As I understand it, the second 68k *is* the main grunt of the "Super Scaler" hardware, performing the "inbetween" scaling on-the-fly; at least to some extent. The video hardware was a scaled-up...
Forum:
Retrogaming General Discussion
28 April 2018, 03:04
Replies:
188
Poll: Fave Joystick?
Views:
30,556
Posted By
TuRRIcaNEd
OK, so I'm going to throw a bit of a wildcard in...
OK, so I'm going to throw a bit of a wildcard in here :
https://cdn.pbrd.co/images/HiCLWzb.jpg
At first glance this looks like your usual Competiton Pro knock-off (and in fact it's called a...
Forum:
Retrogaming General Discussion
22 March 2018, 00:02
Replies:
67
wrath of the demon atari st
Views:
7,197
Posted By
TuRRIcaNEd
Yes. D'oh! Sam was the more business-minded...
Yes. D'oh! Sam was the more business-minded one...
Forum:
Retrogaming General Discussion
21 March 2018, 21:52
Replies:
67
wrath of the demon atari st
Views:
7,197
Posted By
TuRRIcaNEd
Exactly. If I had to hazard a guess, I'd say...
Exactly. If I had to hazard a guess, I'd say that Jack Tramiel was assuming that the business strategy which worked at CBM in the late '70s and early '80s - namely the ability to release a new...
Forum:
Coders. Asm / Hardware
21 March 2018, 20:31
Replies:
90
solving the CD32 joypad "mystery"
Views:
18,438
Posted By
TuRRIcaNEd
Is it worth seeing if you can hunt down a...
Is it worth seeing if you can hunt down a third-party CD32 pad to see if the circuitry layout is any clearer?
Forum:
Retrogaming General Discussion
28 January 2018, 04:23
Replies:
5
Lemmings - Pachelbels Canon
Views:
1,452
Posted By
TuRRIcaNEd
If you want to get a little music-nerd about it,...
If you want to get a little music-nerd about it, Tim Wright's (or possibly Brian Johnston's) original Amiga version has the percussion emphasis on the first beat of the bar, using a electronic tom...
Forum:
Coders. General
13 January 2018, 02:08
Replies:
125
Writing a game sprite driver
Views:
29,912
Posted By
TuRRIcaNEd
Jilted! :crying *kidding* ;) I might...
Jilted! :crying
*kidding* ;)
I might have a stab at a few of the tunes anyway as it looks like an interesting exercise... :)
Forum:
Coders. General
11 January 2018, 01:58
Replies:
125
Writing a game sprite driver
Views:
29,912
Posted By
TuRRIcaNEd
I said I'd help with the music if mcgeezer wanted...
I said I'd help with the music if mcgeezer wanted :)
Forum:
Coders. General
10 December 2017, 01:09
Replies:
587
Arcade / Console --> Amiga conversion discussions
Views:
88,151
Posted By
TuRRIcaNEd
It's been so long that I'd completely forgotten...
It's been so long that I'd completely forgotten about it - and to be fair, in the YouTube longplay video I could barely see it. I then looked at the ST longplay vid and I noticed the colour bars are...
Forum:
Coders. General
08 December 2017, 23:50
Replies:
40
256 Colours, Chunky Vs Planar, what was better?
Views:
12,364
Posted By
TuRRIcaNEd
Thanks @hooverphonique - that's really useful...
Thanks @hooverphonique - that's really useful info!
(Also, you're named after a really cool band... :) )
Forum:
Coders. General
08 December 2017, 07:57
Replies:
40
256 Colours, Chunky Vs Planar, what was better?
Views:
12,364
Posted By
TuRRIcaNEd
But those modes were more-or-less redundant...
But those modes were more-or-less redundant because the Classic Mac's graphics were entirely CPU-driven, and for a long time Mac CPUs weren't what one could call particularly quick. The genesis of...
Forum:
Coders. General
01 December 2017, 21:42
Replies:
587
Arcade / Console --> Amiga conversion discussions
Views:
88,151
Posted By
TuRRIcaNEd
This just proves the point that Galahad was...
This just proves the point that Galahad was making (I've said similar before)... Publishers in the early days didn't really give their developers time to learn the Amiga properly - they just wanted...
Forum:
Coders. General
29 November 2017, 19:55
Replies:
587
Arcade / Console --> Amiga conversion discussions
Views:
88,151
Posted By
TuRRIcaNEd
Agreed, but the computers usually had...
Agreed, but the computers usually had considerably more work RAM to play with by the standards of the time. You only have to load in the data for a subset of stages at any one time too.
Ah yes...
Forum:
Coders. General
29 November 2017, 04:07
Replies:
587
Arcade / Console --> Amiga conversion discussions
Views:
88,151
Posted By
TuRRIcaNEd
Um... With respect, I think you might be getting...
Um... With respect, I think you might be getting some wires a little crossed. The ST does not have "Chip RAM" as such because its original incarnation had no dedicated DMA-based graphic or sound...
Forum:
Coders. General
25 November 2017, 23:43
Replies:
587
Arcade / Console --> Amiga conversion discussions
Views:
88,151
Posted By
TuRRIcaNEd
@trydowave - Why do you ask?
@trydowave - Why do you ask?
Forum:
Coders. General
18 November 2017, 10:53
Replies:
587
Arcade / Console --> Amiga conversion discussions
Views:
88,151
Posted By
TuRRIcaNEd
With respect, I'm going to have to agree to...
With respect, I'm going to have to agree to disagree there.
OutRun works in the same way (aside from the crash sequences)...
Forum:
Coders. General
16 November 2017, 22:35
Replies:
587
Arcade / Console --> Amiga conversion discussions
Views:
88,151
Posted By
TuRRIcaNEd
It's interesting you say that, because Lotus...
It's interesting you say that, because Lotus seems to be able to render really steep uphill and downhill sections. I've been dissecting OutRun for a while, and while it certainly renders steep...
Forum:
Coders. General
10 November 2017, 12:30
Replies:
587
Arcade / Console --> Amiga conversion discussions
Views:
88,151
Posted By
TuRRIcaNEd
Nope, it doesn't move from it's point on the...
Nope, it doesn't move from it's point on the screen.
And I'm sorry sir, but I think Crazy Cars 3 is awful compared to Lotus and XJ220.
Forum:
Coders. General
09 November 2017, 19:44
Replies:
587
Arcade / Console --> Amiga conversion discussions
Views:
88,151
Posted By
TuRRIcaNEd
With respect - and I know some people really like...
With respect - and I know some people really like that game - personally I thought it wasn't that great. It looked relatively pretty (if you like a lot of reds and browns ;) ), but I never thought...
Forum:
Coders. General
28 October 2017, 00:08
Replies:
587
Arcade / Console --> Amiga conversion discussions
Views:
88,151
Posted By
TuRRIcaNEd
As I said, I'm thinking we'll be trying the...
As I said, I'm thinking we'll be trying the Lotus-based method first, in part because I know it works reasonably well - if we get that far and anyone else wants to fork the project and try the sprite...
Forum:
Coders. General
27 October 2017, 21:37
Replies:
587
Arcade / Console --> Amiga conversion discussions
Views:
88,151
Posted By
TuRRIcaNEd
I'm not sure how many times I can say "I want to...
I'm not sure how many times I can say "I want to get as close as possible to the arcade visuals".
Forum:
Coders. General
22 October 2017, 23:52
Replies:
587
Arcade / Console --> Amiga conversion discussions
Views:
88,151
Posted By
TuRRIcaNEd
We're starting with 2MB ChipRAM (AGA setup). I...
We're starting with 2MB ChipRAM (AGA setup). I figure it's best to aim for the best fidelity possible, then optimise/downconvert where necessary. I'm going to try to get them down to 150k or...
Forum:
Coders. General
21 October 2017, 20:35
Replies:
587
Arcade / Console --> Amiga conversion discussions
Views:
88,151
Posted By
TuRRIcaNEd
I don't want to resize the car, so I'll be trying...
I don't want to resize the car, so I'll be trying it with a bob first.
The aim is to get as close to the arcade visual as I can, hence why I want to do them as an overlay. :)
Maybe so, but...
Forum:
Coders. General
21 October 2017, 13:11
Replies:
587
Arcade / Console --> Amiga conversion discussions
Views:
88,151
Posted By
TuRRIcaNEd
Understood, that makes more sense now. The issue...
Understood, that makes more sense now. The issue I see is this:
http://psychodelicacy.net/img/misc/status_bottom.png
I'm intending to use sprites for the couple in the Ferrari and quite a chunk...
Forum:
Coders. General
19 October 2017, 20:57
Replies:
587
Arcade / Console --> Amiga conversion discussions
Views:
88,151
Posted By
TuRRIcaNEd
The question is how you propose to use the...
The question is how you propose to use the sprites for that. I may be misunderstanding, but it seems like a hell of a lot of complexity any way I see it. Could you elaborate on how you'd use them?
Forum:
Coders. General
17 October 2017, 23:04
Replies:
587
Arcade / Console --> Amiga conversion discussions
Views:
88,151
Posted By
TuRRIcaNEd
I didn't say that, I was simply saying that my...
I didn't say that, I was simply saying that my intention is to start with tried-and-tested methods which, frankly, I stand a chance of understanding.
With a bit of luck we'll have the basis for a...
Forum:
Retrogaming General Discussion
16 October 2017, 22:39
Replies:
399
Better Outrun port for Amiga
Views:
89,821
Posted By
TuRRIcaNEd
That would explain why I couldn't find it - I was...
That would explain why I couldn't find it - I was talking about "Falcon Racer", not the Pole Position conversion. :)
Forum:
Coders. General
16 October 2017, 22:08
Replies:
587
Arcade / Console --> Amiga conversion discussions
Views:
88,151
Posted By
TuRRIcaNEd
So you load the values required for the...
So you load the values required for the calculation into the data registers, no? Based on what I've been told, the Lotus code was structured such that the next thing to be blitted would always be...
Forum:
Coders. General
14 October 2017, 03:32
Replies:
587
Arcade / Console --> Amiga conversion discussions
Views:
88,151
Posted By
TuRRIcaNEd
But the whole point of the Lotus method was that...
But the whole point of the Lotus method was that the CPU could be set to calculating the next line of the triangle (quite tricky maths for the humble 68k to do quickly as I understand it) while the...
Showing results 1 to 40 of 70
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
News
Main
Amiga scene
Retrogaming General Discussion
Nostalgia & memories
Support
New to Emulation or Amiga scene
Member Introductions
support.WinUAE
support.WinFellow
support.OtherUAE
support.FS-UAE
project.AmigaLive
support.Hardware
Hardware mods
Hardware pics
support.Games
support.Demos
support.Apps
support.Amiga Forever
support.Amix
support.AmigaOS
support.Other
Requests
request.UAE Wishlist
request.Old Rare Games
request.Demos
request.Apps
request.Modules
request.Music
request.Other
Looking for a game name ?
Games images which need to be WHDified
abime.net - Hall Of Light
HOL news
HOL suggestions and feedback
HOL data problems
HOL contributions
abime.net - Amiga Magazine Rack
AMR news
AMR suggestions and feedback
AMR data problems
AMR contributions
abime.net - Home Projects
project.Amiga Lore
project.EAB
project.IRC
project.Mods Jukebox
project.Wiki
abime.net - Hosted Projects
project.aGTW
project.APoV
project.ClassicWB
project.Jambo!
project.Green Amiga Alien GUIDES
project.Maptapper
project.Sprites
project.WinUAE - Kaillera
Other Projects
project.Amiga Demo DVD
project.Amiga Game Factory
project.CARE
project.Amiga File Server
project.CD32 Conversion
project.Game Cover Art
GCA.Feedback and Suggestions
GCA.Work in Progress
GCA.Cover Requests
GCA.Usefull Programs
GCA.Helpdesk
project.KGLoad
project.MAGE
project.Missing Full Shareware Games
project.SPS (was CAPS)
project.TOSEC (amiga only)
project.WHDLoad
project.Killergorilla's WHD packs
Misc
Amiga websites reviews
MarketPlace
Swapshop
Kinky Amiga Stuff
Collections
EAB's competition
Coders
Coders. General
Coders. Releases
Coders. Tutorials
Coders. Asm / Hardware
Coders. System
Coders. Scripting
Coders. Nextgen
Coders. Language
Coders. C/C++
Coders. AMOS
Coders. Blitz Basic
Coders. Contest
Coders. Entries
Creation
Graphics
Graphics. Work In Progress
Graphics. Finished Work
Graphics. Tutorials
Music
Music. Work In Progress
Music. Finished Work
Music. Tutorials
All times are GMT +2. The time now is
18:57
.
-- EAB3 skin
---- EAB2 skin
---- Mobile skin
Top
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in
0.15370
seconds with
10
queries