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Search: Posts Made By: Vairn
Forum: project.MAGE 01 November 2019, 02:04
Replies: 2,602
Views: 251,404
Posted By Vairn
OMG, so it is the Atari 2800 edition now... Oh...

OMG, so it is the Atari 2800 edition now...
Oh Look is that a DOOR!:bash
Forum: News 26 July 2019, 06:22
Replies: 167
Views: 32,134
Posted By Vairn
Careful if you want it to run on an RPI4, you...

Careful if you want it to run on an RPI4, you can't use the old legacy way, and need to embrace X11.
Isn't hard, just annoying. Had to fix my work program to support both methods.
Forum: News 26 July 2019, 04:48
Replies: 167
Views: 32,134
Posted By Vairn
Here is a video of me running this on uae4arm on...

Here is a video of me running this on uae4arm on a raspberry pi 4, 2gb edition.
https://youtu.be/XW0SP_sYgng

Sent from my Pixel 2 XL using Tapatalk
Forum: support.WinUAE 17 June 2019, 04:35
Replies: 16
Views: 1,311
Posted By Vairn
@Toni, I have the same issues as DamianD. do...

@Toni, I have the same issues as DamianD.
do you want a sample of his Config?
Or do you have a sample config setup?
Forum: support.WinUAE 14 June 2019, 10:30
Replies: 16
Views: 1,311
Posted By Vairn
I'm a programmer, overkill is second nature. ...

I'm a programmer, overkill is second nature.

Sent from my Pixel 2 XL using Tapatalk
Forum: support.WinUAE 14 June 2019, 04:00
Replies: 16
Views: 1,311
Posted By Vairn
Ok, so reinstalling the DX9 runtime didn't help,...

Ok, so reinstalling the DX9 runtime didn't help, still crashed. (it was set to the dx9 renderer in the misc section.)

If I change this to DX11 it doesn't crash, woo.

@DamianD, so I have...
Forum: support.WinUAE 13 June 2019, 03:54
Replies: 16
Views: 1,311
Posted By Vairn
Crash in Fullscreen when pressing F12

I have had this issue in Winuae for a while now, (like years)

If I am running Winuae in Fullscreen non-RTG if I press f12, it will crash.

Is this a known issue, or am I doing something stupid...
Forum: Coders. General 14 December 2018, 11:46
Replies: 88
Views: 6,243
Posted By Vairn
I always wished for an amiga version of...

I always wished for an amiga version of Ghostbusters.
Forum: Coders. General 08 November 2018, 04:50
Replies: 7
Views: 1,834
Posted By Vairn
Did you ever get further with this? Seems...

Did you ever get further with this?

Seems like a cool little scripting language.
Forum: project.MAGE 06 November 2018, 01:29
Replies: 2,602
Views: 251,404
Posted By Vairn
Woo, More RPG's for me to waste my free time on,...

Woo, More RPG's for me to waste my free time on, instead of doing more "important" things...
Forum: support.Games 22 October 2018, 02:50
Replies: 15
Views: 1,021
Posted By Vairn
Glad you got it sorted, the black screen when...

Glad you got it sorted, the black screen when loading from floppy is familiar to me.
I remember it happening a lot back on my a500, but not sure about my 1200.
I need to investigate lol

PS. you...
Forum: project.MAGE 16 October 2018, 07:15
Replies: 2,602
Views: 251,404
Posted By Vairn
Did you ever update the config files for Spirit...

Did you ever update the config files for Spirit and Vengence of Excalibur?

I don't have the pack so I can't looksie lol.
Forum: Games images which need to be WHDified 30 September 2018, 06:00
Replies: 59
Views: 10,329
Posted By Vairn
I have patched both your slaves here for myself...

I have patched both your slaves here for myself to have 1 meg of chip.
Yes it was a one line change, (so hard haha).
Took me longer to get my VASM install working.

So I can confirm that they now...
Forum: Retrogaming General Discussion 29 September 2018, 09:32
Replies: 177
Views: 43,628
Posted By Vairn
I think spirit of Excalibur also has extra...

I think spirit of Excalibur also has extra animation in the intro too.

It adds a bit more depth to the game making knights look different.

I never new about it until I loaded it on my 1200...
Forum: Retrogaming General Discussion 28 September 2018, 13:55
Replies: 177
Views: 43,628
Posted By Vairn
Reporting that both Spirit and Vengence of...

Reporting that both Spirit and Vengence of Excalibur enhance the graphics if you have 1 Meg of Chip ram.

Basically makes the Knights less "attack of the clones" and more distinctive
Forum: Games images which need to be WHDified 28 September 2018, 12:40
Replies: 59
Views: 10,329
Posted By Vairn
It is good to see that Spirit and Vengence of...

It is good to see that Spirit and Vengence of Excalibur are finally available to be WHDLoaded..
I have noticed something tho.
Both Spirit and Vengence enhance the graphics if you have 1 Meg of Chip...
Forum: News 11 May 2018, 03:08
Replies: 209
Views: 23,755
Posted By Vairn
How about a new Keyboard, my top row of keys...

How about a new Keyboard, my top row of keys stopped working, and I don't wanna touch the ribbon.
Forum: project.EAB 22 January 2018, 08:42
Replies: 19
Views: 4,172
Posted By Vairn
You could add a catchphrase, or some sort of...

You could add a catchphrase, or some sort of robot testing doodad to the register link?
Forum: project.EAB File Server 14 November 2017, 01:55
Replies: 2,409
Sticky: EAB File Server
Views: 837,804
Posted By Vairn
What if my last post is over 5 days old, you...

What if my last post is over 5 days old, you saying I don't post enough? :P
Forum: News 25 October 2017, 07:36
Replies: 200
Views: 55,144
Posted By Vairn
You can change the price to 0 in the checkout. ...

You can change the price to 0 in the checkout.
It just suggests paying for it, like donationware.
So if you use it and can get it working, then you can go back and "buy" it.
Forum: project.Sprites 19 October 2017, 02:03
Replies: 13
Views: 5,067
Posted By Vairn
It is different, but I haven't actually looked to...

It is different, but I haven't actually looked to see how different.
Forum: project.Sprites 13 October 2017, 04:08
Replies: 13
Views: 5,067
Posted By Vairn
They're not the same, sort of similar. Items...

They're not the same, sort of similar.
Items and monsters are stored in mm1's exe. at least in the PC version.
mm1 monsters has a max of 16 characters for names, while mm2 has only 14.
so some...
Forum: project.Sprites 12 October 2017, 09:41
Replies: 13
Views: 5,067
Posted By Vairn
by very similar I mean Identical, the only main...

by very similar I mean Identical, the only main difference is that the outdoor maps in mm1 are not really outdoors.

So mm2 added a new way of doing outdoor maps.

MM1 was more a maze with...
Forum: project.Sprites 11 October 2017, 09:21
Replies: 13
Views: 5,067
Posted By Vairn
Well, the maps from mm1 are stored very similar...

Well, the maps from mm1 are stored very similar to mm2.
For towns and dungeons, haven't look at outdoors yet.
from a quick investigation :)
Forum: Retrogaming General Discussion 11 October 2017, 09:20
Replies: 13
Views: 2,656
Posted By Vairn
The 3rd EOB used a completely new engine then...

The 3rd EOB used a completely new engine then eob1 and eob2 since it was no longer made by westwood.
Forum: project.Sprites 05 October 2017, 06:21
Replies: 13
Views: 5,067
Posted By Vairn
I would probably remake it in the mm2 engine,...

I would probably remake it in the mm2 engine, maybe "COMBINE!" them, since there are the gates to another world, in mm1.
so use the gfx from mm2 to start with, and maybe add extra special for mm1...
Forum: project.Sprites 03 October 2017, 05:41
Replies: 13
Views: 5,067
Posted By Vairn
It is my favourate RPG series too, I think no 2....

It is my favourate RPG series too, I think no 2. has a close spot in my heart since it was the first, followed by Worlds of Xeen.




You are probably correct in this regard. MM1 didn't have...
Forum: project.Sprites 02 October 2017, 03:53
Replies: 13
Views: 5,067
Posted By Vairn
Might and Magic 2 - Gates to a New World

It has been a lifelong goal for me, in my spare time that is, will loads of starts/stops. To figure out the file format used for the graphics in the old Amiga game, Might and Magic 2.

as of 10...
Forum: Coders. Asm / Hardware 27 September 2017, 08:13
Replies: 3
Views: 797
Posted By Vairn
Here are all the '.32' files converted into...

Here are all the '.32' files converted into bitmaps, into seperate frames.

The other format used in the game is .anm which is similar, it just has other information at the start of it, which I am...
Forum: Coders. Asm / Hardware 27 September 2017, 06:43
Replies: 3
Views: 797
Posted By Vairn
Alrighty. It is actually a lot simpler than...

Alrighty. It is actually a lot simpler than originally thought.
To sum up the .32 files.
word: frames
word: mask colour index
then it has the dimensions of each frame, with a mask colour for that...
Forum: Amiga scene 21 September 2017, 03:51
Replies: 8
Views: 1,246
Posted By Vairn
It would still be a cool idea, I know there were...

It would still be a cool idea, I know there were Amiga games released on the iPhone with an emulation layer, I know it was with Uae4ALL.

Would it require the source code to be released for UAE?
...
Forum: Coders. Asm / Hardware 15 September 2017, 05:25
Replies: 3
Views: 797
Posted By Vairn
Help with understanding a file format.

Hi All,
Not 100% sure if this is the right place for this.

I am looking into the image format for the Old RPG, Might and Magic 2.

I have attached one of the files from the Game.
and a png of...
Forum: Coders. General 10 August 2017, 10:38
Replies: 5
Views: 910
Posted By Vairn
Doesn't Cubic IDE let you make VBCC projects? I...

Doesn't Cubic IDE let you make VBCC projects?
I remember doing so...

can't 100% recall how well it dealt with asm files, I cross compile via linux these days.
Forum: support.Hardware 05 August 2017, 14:03
Replies: 9
Views: 806
Posted By Vairn
What screen mode do you have set for workbench?...

What screen mode do you have set for workbench? you normally have to choose one of the Cybergraphics ones in screenmode to use it from what I recall.
I ran my A1200 off a ATX psu 600W or so.
You...
Forum: Coders. Language 13 January 2017, 01:02
Replies: 65
Views: 20,895
Posted By Vairn
Here is a post which has a setup vbcc toolchain...

Here is a post which has a setup vbcc toolchain for windows, if that helps :)

http://eab.abime.net/showthread.php?t=83113&highlight=VBCC
Forum: Coders. Language 13 January 2017, 00:51
Replies: 65
Views: 20,895
Posted By Vairn
Best suggestion would be to see if you can get...

Best suggestion would be to see if you can get the compiler which the books reference.

On the Amiga, probably easiest would be SAS/C.

For me, I use vbcc, cross-compiling under windows.
There...
Forum: Coders. Asm / Hardware 28 December 2016, 00:25
Replies: 8
Views: 2,416
Posted By Vairn
Hey Spec-Chum, if your interested in learning...

Hey Spec-Chum, if your interested in learning ASM, I recommend Scoopex's tutorial Series, on youtube.
He goes into detail about Hardware friendly ASM coding, amongst other goodies. There are 40ish...
Forum: Coders. C/C++ 17 November 2016, 22:56
Replies: 23
Views: 6,312
Posted By Vairn
I use Sublime Text 3. Under windows and linux. ...

I use Sublime Text 3. Under windows and linux.
Works well. Has loads of cool addons. Even a m68k asm syntax. All installed via sublime itself. Once you install its package control system.

I...
Forum: Looking for a game name ? 16 November 2016, 02:54
Replies: 41
Views: 11,347
Posted By Vairn
Twinworld? ...

Twinworld?

http://hol.abime.net/1546/screenshot
Forum: support.Hardware 01 September 2016, 02:32
Replies: 12
Views: 2,109
Posted By Vairn
Do you have another mobo to test it on? or just...

Do you have another mobo to test it on? or just the 1 a1200.
My mobo was the 1D4 with new capacitors and what ever other fixes AmigaKit do to mobo's.
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