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Search: Posts Made By: James
Forum: support.Games Yesterday, 00:24
Replies: 4
Views: 133
Posted By James
Editor: ...

Editor:

http://aminet.net/package/game/misc/DiamondEdit1_6

You might also want these:

http://aminet.net/package/game/misc/DiamondGfx1_1
http://aminet.net/package/game/misc/DiamondSfx1_2
...
Forum: Coders. General 08 July 2019, 21:12
Replies: 340
Views: 58,303
Posted By James
Thanks Cowcat. :great Not had as much time...

Thanks Cowcat. :great

Not had as much time as I would like to test this new version, but it solved the problem with the previous version of shadows going haywire on some maps. Not noticed any new...
Forum: Amiga scene 08 July 2019, 20:59
Replies: 28
Views: 3,921
Posted By James
https://github.com/midwan/iGame/blob/master/iGame_...

https://github.com/midwan/iGame/blob/master/iGame_rel/iGame-2019-05-03.lha
Forum: News 08 July 2019, 20:00
Replies: 9
Views: 1,868
Posted By James
Kobo Deluxe was first ported to Amiga 68k by SixK...

Kobo Deluxe was first ported to Amiga 68k by SixK in 2002, so was actually an old Amiga game even when this thread was started.
That version (0.3) and several other SixK ports can still be found on...
Forum: support.WinUAE 21 April 2019, 00:28
Replies: 7
Views: 981
Posted By James
Yes, the RTGMaster docs say that not all programs...

Yes, the RTGMaster docs say that not all programs will work. They specifically mention that Napalm will not work due to double buffering. I am planning to test this later...
Forum: Coders. General 21 April 2019, 00:19
Replies: 340
Views: 58,303
Posted By James
Noooo! I have some better (less authentic) sound...

Noooo! I have some better (less authentic) sound paks, but I guess they will all have the same problem. :crying
Forum: support.Games 21 April 2019, 00:11
Replies: 14
Views: 894
Posted By James
No, it works with all Doom versions up to...

No, it works with all Doom versions up to 640x512.
ADoom and eDoom can go up to 1024x768.
Forum: support.Apps 20 April 2019, 23:25
Replies: 12
Views: 711
Posted By James
MidiPlay V3 beta has an optional MUI GUI. ...

MidiPlay V3 beta has an optional MUI GUI.

62857

AmiTiMiDiTy has a MUI GUI, but needs to be launched with a filename.

http://aminet.net/package/mus/midi/AmiTiMiDity

DAPlayer has MUI and...
Forum: support.WinUAE 18 April 2019, 17:41
Replies: 7
Views: 981
Posted By James
Glad you have it working now. :great ...

Glad you have it working now. :great


Nice. :great

Have put a list together of other software you might like to try. Not added the video/picture viewers yet, might update it later:

Working...
Forum: support.Games 18 April 2019, 17:33
Replies: 24
Views: 1,837
Posted By James
Thanks NovaCoder! :great Tried downloading...

Thanks NovaCoder! :great

Tried downloading the latest version from Aminet, but the archive contained the old version. :confused

One small tip:

Instead of "Games:OpenDUNE/data" you can put...
Forum: Coders. General 18 April 2019, 17:23
Replies: 340
Views: 58,303
Posted By James
For my main Id1 I've merged the Authentic Update...

For my main Id1 I've merged the Authentic Update with mindgrid audio, an old pak2 update by Lord Asaki (mostly replaced now), and a few extra models by Plague and Chillo. You can find it here along...
Forum: Coders. General 14 April 2019, 11:45
Replies: 340
Views: 58,303
Posted By James
Wow! :great :bowdown Who wants that Honey. ...

Wow! :great :bowdown

Who wants that Honey.

https://www.youtube.com/watch?v=ty_UVj3qc00

As long as there's some money (Altar of Storms).

https://www.youtube.com/watch?v=tiDb7ZMk9BI
Forum: Coders. C/C++ 10 April 2019, 17:01
Replies: 43
Views: 2,863
Posted By James
The source code archive on Aminet actually...

The source code archive on Aminet actually includes 2.4a executables:

http://aminet.net/package/misc/emu/fMSX_2.4a_src
Forum: News 10 April 2019, 16:56
Replies: 18
Views: 1,775
Posted By James
Thanks Toni! :great :bowdown

Thanks Toni! :great :bowdown
Forum: support.WinUAE 10 April 2019, 16:54
Replies: 7
Views: 981
Posted By James
No. On my system the PiP modes are listed at the...

No. On my system the PiP modes are listed at the top, before the standard screenmodes. The names are exactly the same but the properties window describes them as PIP not Picasso96.

62749

If...
Forum: Coders. General 10 April 2019, 16:32
Replies: 340
Views: 58,303
Posted By James
The "smashed potato" appears with all SNG models...

The "smashed potato" appears with all SNG models I know of (standard, fixed, PrimeviLDM, authentic update e.t.c.).



My "smashed potato" is gone! :sad
:laughing
But I noticed problems with the...
Forum: support.WinUAE 09 April 2019, 17:46
Replies: 69
Views: 18,779
Posted By James
Make sure you have rtgPIP.library in libs/rtg. ...

Make sure you have rtgPIP.library in libs/rtg.
Delete GeneticS/GeneticSpecies/RtgScreenMode.prefs.
The screenmode selector that appears when you launch the game should offer you a range of PiP...
Forum: Coders. General 09 April 2019, 17:27
Replies: 340
Views: 58,303
Posted By James
Thanks for the info. :great Can you confirm if...

Thanks for the info. :great
Can you confirm if this better code eliminates the model mangling, as seen with the SNG, where the animation momentarily collapses in on itself at the end of the gun...
Forum: Coders. C/C++ 09 April 2019, 02:13
Replies: 43
Views: 2,863
Posted By James
I know you said said you hate fMSX, but this game...

I know you said said you hate fMSX, but this game works with it...
Forum: Coders. General 09 April 2019, 02:08
Replies: 340
Views: 58,303
Posted By James
I have r_interpolations "10" set for 68k Quake,...

I have r_interpolations "10" set for 68k Quake, worth it just to see the SNG collapse in on itself. :crazy



Unless r_intepolations has changed completely, 1 is the worst setting. The range is...
Forum: support.WinUAE 09 April 2019, 01:51
Replies: 69
Views: 18,779
Posted By James
I think so, but a lot of scenes didn't display at...

I think so, but a lot of scenes didn't display at all. Was not sure if that was due to slowness....



Thanks! :great
XIII running really well now. Along with lots of rtgmaster PiP software...
Forum: support.WinUAE 27 March 2019, 16:45
Replies: 69
Views: 18,779
Posted By James
XIII can't open a PiP window on any of these...

XIII can't open a PiP window on any of these betas, it was working (slow) with beta 0, 2019.01.06.

62582

http://aminet.net/package/demo/aga/xiii-Oxy
Forum: Coders. System 01 March 2019, 23:45
Replies: 3,145
Views: 412,428
Posted By James
Thanks PeterK, IMHO your icon.library is one of...

Thanks PeterK, IMHO your icon.library is one of the best Amiga software releases of all time! You will be missed here. :bowdown :bowdown :bowdown
Forum: support.Apps 01 March 2019, 23:15
Replies: 15
Views: 895
Posted By James
Sorry, my memory failed me. The arexx commands I...

Sorry, my memory failed me. The arexx commands I was thinking of are not part of THE. I think the one closest in function to that AROS button is CDOP:
...
Forum: Amiga scene 28 February 2019, 16:06
Replies: 28
Views: 3,921
Posted By James
https://github.com/midwan/iGame/blob/master/iGame_...

https://github.com/midwan/iGame/blob/master/iGame_rel/iGame-2019-01-15.lha
Forum: support.Apps 28 February 2019, 16:02
Replies: 15
Views: 895
Posted By James
Not AFAIK, but there are arexx scripts that allow...

Not AFAIK, but there are arexx scripts that allow full control of windows. These can be added to the menu, or assigned to keys. If you use AddMenu.rexx in AfAWB they are already set up. They are part...
Forum: support.Apps 28 February 2019, 15:40
Replies: 20
Views: 1,741
Posted By James
Yes, click outside the window. :crazy The full...

Yes, click outside the window. :crazy
The full window updates much more quickly then.
Forum: request.UAE Wishlist 06 January 2019, 18:59
Replies: 23
Views: 2,925
Posted By James
It was a 4... ShapeShifter/PippinEVD also...

It was a 4...

ShapeShifter/PippinEVD also working (15 bit = overlay format 5) :


61479

Patch needed to get PippinEVD working with ShapeShifter 3.11:
...
Forum: request.UAE Wishlist 06 January 2019, 13:51
Replies: 23
Views: 2,925
Posted By James
Nice! :great BlurScope working: 61471

Nice! :great

BlurScope working:

61471
Forum: request.Other 04 January 2019, 12:54
Replies: 3
Views: 1,650
Posted By James
61431

61431
Forum: request.UAE Wishlist 23 December 2018, 19:15
Replies: 23
Views: 2,925
Posted By James
Genetic Species requires PiP, but Foundation Gold...

Genetic Species requires PiP, but Foundation Gold should work.

If you have a fast system you could try ScreenInWindow:
http://aminet.net/package/util/misc/SIW
Some screen formats do not work...
Forum: Amiga scene 23 December 2018, 18:12
Replies: 5
Views: 2,079
Posted By James
This was not entirely true, there is a Chthon...

This was not entirely true, there is a Chthon replacement, that I think was made for OQPlus. I'd forgotten about it until recently:

61291

Will post an updated archive later...

There are a...
Forum: Amiga scene 23 December 2018, 17:41
Replies: 28
Views: 3,921
Posted By James
It is compiled, but only includes the main...

It is compiled, but only includes the main executable:

https://github.com/midwan/iGame/releases/download/v2.0b4/iGame-2.0b4.zip
Forum: support.Apps 23 December 2018, 17:27
Replies: 5
Views: 835
Posted By James
Sorry for the late response, have checked my...

Sorry for the late response, have checked my modified version, and the only change was to enable preview images to work correctly. Looks like your system is not capable of running it. :(
Forum: Amiga scene 23 December 2018, 17:18
Replies: 16
Views: 4,730
Posted By James
Big update of my KensV4 style icons including...

Big update of my KensV4 style icons including more than 800 WHDLoad icons:

https://drive.google.com/open?id=1_ByRQEpOGTtb1vzig-qRVQUl3n7H1wJn

A few examples:

61287

61288
Forum: support.Apps 07 October 2018, 01:01
Replies: 5
Views: 835
Posted By James
Not exactly it is actually a RxMUI script. The...

Not exactly it is actually a RxMUI script. The latest version requires a newer version of FFmpeg than is currently available for OS3 AFAIK. It is possible to use version 0.5 with a minor modification...
Forum: Amiga scene 06 October 2018, 16:57
Replies: 28
Views: 3,921
Posted By James
Beta 4 now available: ...

Beta 4 now available:

https://github.com/midwan/iGame/releases
Forum: Amiga scene 06 October 2018, 01:45
Replies: 858
Views: 106,820
Posted By James
Ah yes, I try to avoid extremely long filenames. ...

Ah yes, I try to avoid extremely long filenames.



:)



Thanks to you both for the info. :great
Forum: Amiga scene 05 October 2018, 12:01
Replies: 858
Views: 106,820
Posted By James
Thanks to all the OS3.1.4 development team....

Thanks to all the OS3.1.4 development team. :great

One query from the FAQ:

"Also, if you decide to use long file-names, beware that RAWBInfo does not properly behave with them, so better remove...
Forum: Coders. System 05 October 2018, 11:41
Replies: 3,145
Views: 412,428
Posted By James
Use MUI preferences > Screen instead.

Use MUI preferences > Screen instead.
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