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Search: Posts Made By: Samurai_Crow
Forum: Coders. AMOS Yesterday, 02:59
Replies: 3
Views: 129
Posted By Samurai_Crow
The OS has the same problem with Copper split...

The OS has the same problem with Copper split screen effects.
Forum: Retrogaming General Discussion 13 December 2017, 17:27
Replies: 75
Views: 3,715
Posted By Samurai_Crow
It's possible but really really slow to use the...

It's possible but really really slow to use the MS-DOS techniques for doing it. It would be better to start over from scratch. Like the Walls demo.
Forum: Retrogaming General Discussion 13 December 2017, 17:12
Replies: 75
Views: 3,715
Posted By Samurai_Crow
What can we do to help you understand?

What can we do to help you understand?
Forum: Retrogaming General Discussion 13 December 2017, 13:30
Replies: 75
Views: 3,715
Posted By Samurai_Crow
Stunt Car Racer is a good example of what an...

Stunt Car Racer is a good example of what an Amiga 3D game should be. It uses the Blitter to plot polygons instead of chunky to planar routines. The Copper is used to shrink the visible display of...
Forum: Retrogaming General Discussion 13 December 2017, 07:02
Replies: 75
Views: 3,715
Posted By Samurai_Crow
Fast RAM would definitely be a requirement. A...

Fast RAM would definitely be a requirement. A stock configuration won't do it.
Forum: project.Amiga Game Factory 12 December 2017, 10:06
Replies: 0
Views: 155
Posted By Samurai_Crow
[Factory]3d polygon techniques

After numerous posts lamenting the lack of texture mapping on the Amiga chipset, I think it's time to start a thread about what the Amiga can do instead of texture mapping. To put some boundaries on...
Forum: Retrogaming General Discussion 12 December 2017, 09:33
Replies: 75
Views: 3,715
Posted By Samurai_Crow
Porting the Mac version would be better than the...

Porting the Mac version would be better than the DOS version because the QuickDraw plotter used non-textured polygons instead of texture mapping. The Amiga polygon plotter is still not fast enough...
Forum: Coders. General 11 December 2017, 21:41
Replies: 31
Views: 1,022
Posted By Samurai_Crow
@netizensmith That's what a public wiki looks...

@netizensmith
That's what a public wiki looks like after being hacked mercilessly without a good staff of moderation and administration behind it. :-(
Forum: Coders. General 11 December 2017, 18:37
Replies: 31
Views: 1,022
Posted By Samurai_Crow
AmigaCoding.com is a wiki related to AmosPro,...

AmigaCoding.com is a wiki related to AmosPro, AmiBlitz and Assembly. It's not affiliated with AmigaCoding.de but it's still a wiki.
Forum: Coders. General 11 December 2017, 18:24
Replies: 31
Views: 1,022
Posted By Samurai_Crow
Making a website is easy. Trying to keep a wiki...

Making a website is easy. Trying to keep a wiki intact and accurate requires vigilant moderation.

I am an admin on AmigaCoding.de if a forum style board would help. I can update the forum lists...
Forum: Retrogaming General Discussion 11 December 2017, 13:49
Replies: 75
Views: 3,715
Posted By Samurai_Crow
The "Walls" demo on the Aminet does full frame...

The "Walls" demo on the Aminet does full frame rate by stencil mapping instead of using textures....
Forum: Coders. System 07 December 2017, 11:55
Replies: 7
Views: 268
Posted By Samurai_Crow
Well, whichever one is NULL, it's a circular...

Well, whichever one is NULL, it's a circular linked list with the NULL pointer stored in the dummy node between the first item pointer and the last item pointer. If this terminology doesn't ring a...
Forum: Coders. System 06 December 2017, 23:10
Replies: 7
Views: 268
Posted By Samurai_Crow
TailPred is the NULL pointer. Tail is the last...

TailPred is the NULL pointer. Tail is the last element in the doubly linked list. Does that help?
Forum: Coders. General 03 December 2017, 23:56
Replies: 16
Views: 1,190
Posted By Samurai_Crow
Agreed. Even if it were, derived works would...

Agreed. Even if it were, derived works would fall under the same freeware license as the original source code.
Forum: News 23 November 2017, 22:06
Replies: 46
Views: 8,834
Posted By Samurai_Crow
Mix mode only, no AREXX triggers. Otherwise the...

Mix mode only, no AREXX triggers. Otherwise the editor is similar but with colorized columns and context menu for the right clicking. What else do you need to know?
Forum: News 23 November 2017, 21:44
Replies: 46
Views: 8,834
Posted By Samurai_Crow
Look at the Aminet under the filename OcSS.lha...

Look at the Aminet under the filename OcSS.lha for the OctaMED Soundstudio 1.03c binaries.
Forum: Nostalgia & memories 21 November 2017, 19:58
Replies: 147
Views: 10,807
Posted By Samurai_Crow
The mistakes at the beginning? There weren't...

The mistakes at the beginning? There weren't many but there was a few annoying bugs in the polygon plotting capabilities because they were rushed to production. If they had been corrected, the...
Forum: Coders. General 20 November 2017, 05:44
Replies: 39
Views: 2,848
Posted By Samurai_Crow
The classic Mac 2 had chunky modes and colors. ...

The classic Mac 2 had chunky modes and colors. 16 colors. The A500 wouldn't have had 8bit color in 1987 even with chunky modes.
Forum: News 20 November 2017, 05:39
Replies: 197
Views: 22,424
Posted By Samurai_Crow
Sort of. Gunnar wants to have hardware based...

Sort of. Gunnar wants to have hardware based memory protection so it affects chipset DMA as well.
Forum: Coders. General 19 November 2017, 23:04
Replies: 39
Views: 2,848
Posted By Samurai_Crow
Playable Wolfenstein maybe... with a 14 MHz...

Playable Wolfenstein maybe... with a 14 MHz accelerator to match the 20 MHz clock speed of a 286 running the same thing and at least 4 megabytes of fast RAM. Remember that the classic Mac version...
Forum: Coders. General 16 November 2017, 18:15
Replies: 158
Views: 8,538
Posted By Samurai_Crow
...or use a tube scroller. That only needs a few...

...or use a tube scroller. That only needs a few tile widths extra on all but one row of pixels.
Forum: News 15 November 2017, 11:23
Replies: 197
Views: 22,424
Posted By Samurai_Crow
I don't know how Gunnar wants to run Linux, but I...

I don't know how Gunnar wants to run Linux, but I was under the impression that having a fancy, full featured MMU would lengthen the pipeline and kill much of the performance gains enjoyed by the...
Forum: Coders. General 14 November 2017, 19:38
Replies: 158
Views: 8,538
Posted By Samurai_Crow
The blitter and copper can render structured...

The blitter and copper can render structured graphics as long as it's not realtime.
Forum: Coders. General 01 November 2017, 08:01
Replies: 16
Views: 1,511
Posted By Samurai_Crow
The line-of-sight bit may be the tricky part and...

The line-of-sight bit may be the tricky part and I don't know of a generalized sprite engine.

You may have to use BOBs instead of sprites depending on the game since the sprite hardware can't...
Forum: Coders. C/C++ 26 October 2017, 21:19
Replies: 7
Views: 385
Posted By Samurai_Crow
Oh ok. You're probably right. Sent from my...

Oh ok. You're probably right.

Sent from my ODROID-XU3 using Tapatalk
Forum: Coders. C/C++ 26 October 2017, 17:36
Replies: 7
Views: 385
Posted By Samurai_Crow
You're welcome! Also, I would stick to version...

You're welcome! Also, I would stick to version number 36 (Kickstart 1.3) or newer since Kickstart 1.1 was limited and only was used on the earliest A1000 model machines.

Sent from my Prism II...
Forum: Coders. C/C++ 26 October 2017, 16:56
Replies: 7
Views: 385
Posted By Samurai_Crow
If you don't open Graphics.library yourself, you...

If you don't open Graphics.library yourself, you don't get to pick the minimum version number. It picks Kickstart 2.04 as a default minimum for you. If you open Graphics.library when you open...
Forum: News 25 October 2017, 10:26
Replies: 60
Views: 7,943
Posted By Samurai_Crow
Eagleplayer is written in 68k Assembly. You'd be...

Eagleplayer is written in 68k Assembly. You'd be lucky to get it running on OS4 or MorphOS. It is unportable to Wintel without either an emulator or a total rewrite. I'd stick to UADE sources for...
Forum: Amiga scene 24 October 2017, 14:31
Replies: 518
Views: 47,431
Posted By Samurai_Crow
FreePascal is largely compatible with Delphi and...

FreePascal is largely compatible with Delphi and works with AROS to a large extent also. The runtime library is not completely finished but it's on its way!

Maybe that will help you out, Dunny.
...
Forum: Coders. System 18 October 2017, 21:41
Replies: 9
Views: 594
Posted By Samurai_Crow
This could be handy for a more system friendly...

This could be handy for a more system friendly AmosPro runtime environment and others as well!

Sent from my Prism II using Tapatalk
Forum: Amiga scene 14 October 2017, 11:25
Replies: 67
Views: 3,190
Posted By Samurai_Crow
I agree. The AAA chipset had chunky modes so...

I agree. The AAA chipset had chunky modes so maybe it could have helped. But the management at Commodore was too greedy and anti consumer. They could have replaced the Akiko chip with Fast RAM and...
Forum: Coders. General 13 October 2017, 11:11
Replies: 39
Views: 2,848
Posted By Samurai_Crow
Burst fetches and page fetches benefit chunky...

Burst fetches and page fetches benefit chunky modes more. Likewise, narrow blits like the ones used in texture mapping favor chunky modes.

Planar modes are favored by a simpler GPU design and...
Forum: Amiga scene 09 October 2017, 21:09
Replies: 35
Views: 5,084
Posted By Samurai_Crow
On the Apollo core forum, Majsta said he would be...

On the Apollo core forum, Majsta said he would be producing v600 also now.

Sent from my Prism II using Tapatalk
Forum: Coders. System 06 October 2017, 22:31
Replies: 23
Views: 1,257
Posted By Samurai_Crow
The command to unload unused libraries is "avail...

The command to unload unused libraries is "avail flush" from the shell.

Sent from my Prism II using Tapatalk
Forum: Coders. C/C++ 02 October 2017, 00:56
Replies: 5
Views: 335
Posted By Samurai_Crow
Are you interested in Bebbo's GCC 6.3.1a cross...

Are you interested in Bebbo's GCC 6.3.1a cross compiler backend?

Sent from my Prism II using Tapatalk
Forum: Amiga scene 30 September 2017, 18:50
Replies: 52
Views: 4,458
Posted By Samurai_Crow
BruceUncle has had health problems and is just...

BruceUncle has had health problems and is just finishing up AmosPro 2.10 bugfix release now even though most of it was done months ago.

Sent from my Prism II using Tapatalk
Forum: Amiga scene 30 September 2017, 08:38
Replies: 52
Views: 4,458
Posted By Samurai_Crow
Not since the AmosPro source code became open...

Not since the AmosPro source code became open source. Development is ongoing.

Sent from my Prism II using Tapatalk
Forum: Coders. AMOS 29 September 2017, 17:53
Replies: 6
Views: 365
Posted By Samurai_Crow
Bobs use as many colors as you like. Sprites use...

Bobs use as many colors as you like. Sprites use colors 17-31 if 15 colors are used. If you use 3 color sprites, pairs share colors on ECS.

Sent from my Prism II using Tapatalk
Forum: Coders. AMOS 29 September 2017, 00:09
Replies: 11
Views: 453
Posted By Samurai_Crow
PowerBobs will help on the '020+ only but what...

PowerBobs will help on the '020+ only but what might help more is learning to do AMAL scripts. Once initialized, they run faster than compiled AmosPro mainline source text. The only thing is that...
Forum: Coders. AMOS 28 September 2017, 23:34
Replies: 11
Views: 453
Posted By Samurai_Crow
AMAL scripting could help but it has glitches. ...

AMAL scripting could help but it has glitches.

Sent from my Prism II using Tapatalk
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