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Search: Posts Made By: sandruzzo
Forum: Coders. General Yesterday, 17:39
Replies: 49
Views: 4,600
Posted By sandruzzo
ElfMania used a trick very good. They slide first...

ElfMania used a trick very good. They slide first 10 pixel with either cpu or blitter, were player are placed, and the other lines, only copper slide since no player will act there!

About Lotus,...
Forum: Retrogaming General Discussion 13 July 2018, 18:22
Replies: 145
Views: 6,430
Posted By sandruzzo
I'm doing another project, no porting: ...

I'm doing another project, no porting:

http://www.generationamiga.com/2017/11/12/upcoming-amiga-game-proxima-3-red-dwarf-star/

Like I said about rygar. If we want do an open project and use my...
Forum: Retrogaming General Discussion 13 July 2018, 18:20
Replies: 145
Views: 6,430
Posted By sandruzzo
If we want do an open project work together and...

If we want do an open project work together and use my experience on current rygar, I'm very willing to do :great
Forum: Retrogaming General Discussion 13 July 2018, 17:42
Replies: 145
Views: 6,430
Posted By sandruzzo
@mcgeezer Yes, so far no source code...

@mcgeezer

Yes, so far no source code release. Btw it's nothig special and still work in progress, with a lot of tests and bugs
Forum: Retrogaming General Discussion 13 July 2018, 17:31
Replies: 145
Views: 6,430
Posted By sandruzzo
It's not money per se. I was here begging for...

It's not money per se. I was here begging for help for months, and nothig did happened! See the point?
Forum: Retrogaming General Discussion 13 July 2018, 16:04
Replies: 145
Views: 6,430
Posted By sandruzzo
I did in the past, and it hurt me, and a lot! No...

I did in the past, and it hurt me, and a lot! No way I'll do it again. Sorry, only sharing gfx thecnique
Forum: Retrogaming General Discussion 13 July 2018, 14:30
Replies: 145
Views: 6,430
Posted By sandruzzo
Yes only tech demo. How can we do a full game...

Yes only tech demo. How can we do a full game with allmost no market?
Forum: Nostalgia & memories 10 July 2018, 15:36
Replies: 60
Views: 6,277
Posted By sandruzzo
32bit copper, with 32 bit blitter both at 14mhz...

32bit copper, with 32 bit blitter both at 14mhz would have been great! But a little bit memory bandwidth whould have been great too! Even a little 128-256k of fast mem will suffice!
Forum: Coders. General 10 July 2018, 11:27
Replies: 584
Views: 41,846
Posted By sandruzzo
Just a little bit off, but is it possible to...

Just a little bit off, but is it possible to overclock amiga chip set?
Forum: Coders. General 10 July 2018, 11:19
Replies: 584
Views: 41,846
Posted By sandruzzo
Even on ECS you can have "1mb" on chip...

Even on ECS you can have "1mb" on chip mem?
Forum: Coders. General 06 July 2018, 16:30
Replies: 584
Views: 41,846
Posted By sandruzzo
Street Fighter II with less big sprites, why not?

Street Fighter II with less big sprites, why not?
Forum: Coders. General 06 July 2018, 15:23
Replies: 584
Views: 41,846
Posted By sandruzzo
We have only to try!:great

We have only to try!:great
Forum: Coders. General 06 July 2018, 15:16
Replies: 584
Views: 41,846
Posted By sandruzzo
We can evena have the whole level with 16/32...

We can evena have the whole level with 16/32 colors, and switch to dual playfield when boss come:great
Forum: Coders. General 06 July 2018, 10:57
Replies: 584
Views: 41,846
Posted By sandruzzo
With a1200 + 1-2mb of fast you can do it...

With a1200 + 1-2mb of fast you can do it...
Forum: Coders. General 05 July 2018, 08:32
Replies: 584
Views: 41,846
Posted By sandruzzo
What kind of game? In my opinion all it's...

What kind of game? In my opinion all it's possible it's only a teach demo, to do a whole game is another pair of shoes:guru
Forum: Coders. General 04 July 2018, 11:04
Replies: 584
Views: 41,846
Posted By sandruzzo
Dunny got the point: market is too limited

Dunny got the point: market is too limited
Forum: Coders. General 04 July 2018, 08:53
Replies: 584
Views: 41,846
Posted By sandruzzo
I think the problem is money end time to invest....

I think the problem is money end time to invest. Doing a good game conversion require a lot of them...
Forum: Coders. General 22 June 2018, 08:05
Replies: 40
Views: 1,479
Posted By sandruzzo
Line of Fire Amiga version use prescaled...

Line of Fire Amiga version use prescaled "bob"?
Forum: Coders. Contest 21 June 2018, 18:24
Replies: 383
Views: 68,494
Posted By sandruzzo
what about doing some fixed games' categories...

what about doing some fixed games' categories like: 3d, shooter, and on? Or even doing some conversion?
Forum: Coders. General 21 June 2018, 11:29
Replies: 40
Views: 1,479
Posted By sandruzzo
I think if you scale well the entire bitmap you...

I think if you scale well the entire bitmap you can archive a good scaling effect in y direction, the problem is x direction
Forum: Coders. General 20 June 2018, 14:41
Replies: 40
Views: 1,479
Posted By sandruzzo
So isnt' real time?

So isnt' real time?
Forum: Coders. General 20 June 2018, 11:25
Replies: 40
Views: 1,479
Posted By sandruzzo
Line of Fire Question

Can someone know how did they were able to do zooming on Amiga?:banghead
Forum: Retrogaming General Discussion 11 June 2018, 18:03
Replies: 145
Views: 6,430
Posted By sandruzzo
To finish projects?

To finish projects?
Forum: Retrogaming General Discussion 11 June 2018, 16:55
Replies: 145
Views: 6,430
Posted By sandruzzo
We could coiche some conversiont that worth...

We could coiche some conversiont that worth doing, and work on them, maybe founding via Kickstarter
Forum: Coders. Contest 05 June 2018, 20:26
Replies: 383
Views: 68,494
Posted By sandruzzo
Thanks. Genre free or some in place?

Thanks.

Genre free or some in place?
Forum: Coders. Contest 05 June 2018, 20:00
Replies: 383
Views: 68,494
Posted By sandruzzo
What's the final specs for this game develompment...

What's the final specs for this game develompment contest?
Forum: Retrogaming General Discussion 01 June 2018, 06:43
Replies: 145
Views: 6,430
Posted By sandruzzo
Amiga ram is 16 bit acces, so if you use 8*8 grid...

Amiga ram is 16 bit acces, so if you use 8*8 grid you could slow down things
Forum: Retrogaming General Discussion 01 June 2018, 06:42
Replies: 145
Views: 6,430
Posted By sandruzzo
@Shatterhand Interlaced idea to double the...

@Shatterhand

Interlaced idea to double the colors is usable with dual play field, it just bite a lot more memory, and you'll have a little bit of flickering. And if you couple it with some clever...
Forum: Retrogaming General Discussion 31 May 2018, 20:30
Replies: 145
Views: 6,430
Posted By sandruzzo
If we use too big copper list we'll ended up with...

If we use too big copper list we'll ended up with few dma slots for bobs':bash
Forum: Retrogaming General Discussion 31 May 2018, 20:29
Replies: 145
Views: 6,430
Posted By sandruzzo
If we could hit stable 50hz, we can interlace 2...

If we could hit stable 50hz, we can interlace 2 different versions of charcters and at least double the colors!:great
Forum: Retrogaming General Discussion 31 May 2018, 20:12
Replies: 145
Views: 6,430
Posted By sandruzzo
Somenthing designed around Amiga HW!:great

Somenthing designed around Amiga HW!:great
Forum: Retrogaming General Discussion 31 May 2018, 20:08
Replies: 145
Views: 6,430
Posted By sandruzzo
@Shatterhand Maybe on Ocs will smaller BOBs...

@Shatterhand

Maybe on Ocs will smaller BOBs we could hit 25-17 fps? Would be great Try it
Forum: Retrogaming General Discussion 31 May 2018, 20:04
Replies: 145
Views: 6,430
Posted By sandruzzo
At least is playable...

At least is playable...
Forum: Retrogaming General Discussion 31 May 2018, 19:53
Replies: 145
Views: 6,430
Posted By sandruzzo
@Shatterhand Do you think that Amiga Ocs...

@Shatterhand

Do you think that Amiga Ocs could have done better with Final Fight ? I agree with you it's crap game play, like xenon 2
Forum: Retrogaming General Discussion 31 May 2018, 15:16
Replies: 145
Views: 6,430
Posted By sandruzzo
Yes International Karate+ Very genius game! With...

Yes International Karate+ Very genius game! With a little bit of twik, like scrolling would be number one!:great
Forum: Retrogaming General Discussion 31 May 2018, 12:29
Replies: 145
Views: 6,430
Posted By sandruzzo
ik+

ik+
Forum: Retrogaming General Discussion 30 May 2018, 07:24
Replies: 145
Views: 6,430
Posted By sandruzzo
I agree! 30% less big bobs' would have been...

I agree! 30% less big bobs' would have been great. Maybe it could stand with 32 colors! Double dragon 2-3 weren't so bad!
Forum: Retrogaming General Discussion 29 May 2018, 20:20
Replies: 145
Views: 6,430
Posted By sandruzzo
Final Fight Speculation

Was Final Fight on Amiga the best that our machine could do?:shocked
Forum: Coders. General 25 April 2018, 18:13
Replies: 584
Views: 41,846
Posted By sandruzzo
On Ocs/Ecs you can have a better Amiga...

On Ocs/Ecs you can have a better Amiga conversion, only by reducing screen size, and I mean A lot better
Forum: Coders. Asm / Hardware 25 April 2018, 18:11
Replies: 135
Views: 11,621
Posted By sandruzzo
@britelite Maybe only my fault to not be...

@britelite

Maybe only my fault to not be able to explaint it very well. But dont' worry, I'll stay away from this thread, but not because you're asking me, but because you're telling it. I thought...
Showing results 1 to 40 of 1218

 
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