English Amiga Board


Go Back   English Amiga Board > Search Forums

Showing results 1 to 40 of 82
Search took 0.01 seconds.
Search: Posts Made By: majikeyric
Forum: Coders. C/C++ 10 October 2018, 08:37
Replies: 11
Views: 410
Posted By majikeyric
Thanks!!!!!! :spin

Thanks!!!!!! :spin
Forum: Coders. C/C++ 09 October 2018, 19:10
Replies: 11
Views: 410
Posted By majikeyric
that's very useful information phx thanks! :) ...

that's very useful information phx thanks! :)

in the meantime I had added lines in my C source and the executable worked again ?!!

I scanned the ASM routines called by the C and finally .....
...
Forum: Coders. C/C++ 09 October 2018, 16:47
Replies: 11
Views: 410
Posted By majikeyric
The C part which I thought was faulty. my project...

The C part which I thought was faulty. my project is 7000 lines (C+ASM) actually,
it is : http://eab.abime.net/showthread.php?t=94146
Forum: Coders. C/C++ 09 October 2018, 13:30
Replies: 11
Views: 410
Posted By majikeyric
not at home yet but as I mix C & ASM, it is...

not at home yet but as I mix C & ASM, it is probably because I don't restore a register properly. i had some other random crashes the days before that were fixed without any valid reason... :/
Forum: Coders. C/C++ 09 October 2018, 09:58
Replies: 11
Views: 410
Posted By majikeyric
it is an unsigned byte, how do you know it is a...

it is an unsigned byte,
how do you know it is a line F exception ? I don't use any float in my program.

looking to generate assembly listing ... :)
Forum: Coders. C/C++ 09 October 2018, 05:31
Replies: 11
Views: 410
Posted By majikeyric
VBCC & guru meditation

Hi!

I have some problems when writing C code with VBCC 0.9fp1 (Windows), the generated executables produce gurus meditation and I can't figure out why ?

I generate kick1.3 execs.

This code...
Forum: Coders. Contest 16 September 2018, 19:42
Replies: 26
Views: 1,302
Posted By majikeyric
I have started implementing the AI :) Player...

I have started implementing the AI :)

Player VS Computer

https://www.youtube.com/watch?v=9Ft9uwnWVxw
Forum: Coders. Entries 16 September 2018, 19:41
Replies: 4
Views: 474
Posted By majikeyric
I have started implementing the AI. Player...

I have started implementing the AI.

Player VS Computer

https://www.youtube.com/watch?v=9Ft9uwnWVxw
Forum: Coders. Entries 13 September 2018, 17:10
Replies: 4
Views: 474
Posted By majikeyric
The collisions system will be based on bounding...

The collisions system will be based on bounding boxes.

for each frame will be defined 4 hitboxes (in yellow in the video):

- head
- stomach
- leg1
- leg2

and for the hit frames, 1...
Forum: Coders. Contest 13 September 2018, 17:09
Replies: 26
Views: 1,302
Posted By majikeyric
The collisions system will be based on bounding...

The collisions system will be based on bounding boxes.

for each frame will be defined 4 hitboxes (in yellow in the video):

- head
- stomach
- leg1
- leg2

and for the hit frames, 1...
Forum: Coders. Contest 13 September 2018, 09:08
Replies: 26
Views: 1,302
Posted By majikeyric
I use ASM and some C (only for the game logic).

I use ASM and some C (only for the game logic).
Forum: Coders. Contest 09 September 2018, 18:17
Replies: 26
Views: 1,302
Posted By majikeyric
2 normally :crazy

2 normally :crazy
Forum: Coders. Contest 09 September 2018, 18:15
Replies: 26
Views: 1,302
Posted By majikeyric
The bob engine is done. I use a triple buffer,...

The bob engine is done.
I use a triple buffer, 2 buffers for the double buffer mechanics and the third to restore the background and delete the bobs when they are moving.

animating/controller...
Forum: Coders. Entries 09 September 2018, 18:14
Replies: 4
Views: 474
Posted By majikeyric
The bob engine is done. I use a triple buffer,...

The bob engine is done.
I use a triple buffer, 2 buffers for the double buffer mechanics and the third to restore the background and delete the bobs when they are moving.

animating/controller...
Forum: Coders. Asm / Hardware 06 September 2018, 18:34
Replies: 18
Views: 591
Posted By majikeyric
maybe you need your data to be word aligned...

maybe you need your data to be word aligned somewhere in you section? (using 'even').
Forum: Coders. Contest 28 August 2018, 17:03
Replies: 432
Views: 73,304
Posted By majikeyric
Yeaaah!:great

Yeaaah!:great
Forum: Coders. Contest 26 August 2018, 16:05
Replies: 432
Views: 73,304
Posted By majikeyric
Thanks!

Thanks!
Forum: Coders. Contest 26 August 2018, 15:23
Replies: 432
Views: 73,304
Posted By majikeyric
Does one person is allowed to work on several...

Does one person is allowed to work on several entries ?
Forum: Coders. Contest 25 August 2018, 18:32
Replies: 0
Views: 331
Posted By majikeyric
Are you looking for a coder to enter the contest ?

Hi,

I would be very glad to enter the contest but I have actually no good idea nor graphics/music skills but if your are a graphician or musician with a good game concept you would like someone to...
Forum: Coders. Contest 04 June 2018, 15:26
Replies: 432
Views: 73,304
Posted By majikeyric
Count me in for 1 or even 2 game projects ! ...

Count me in for 1 or even 2 game projects !
gamedev compos are very exciting and motivating ! (at least for me :D )
Forum: Coders. Contest 03 June 2018, 12:33
Replies: 432
Views: 73,304
Posted By majikeyric
why making distinction with ports ? it requires...

why making distinction with ports ? it requires as many hours of work than any other games.

Then why not making different categories for ASM, Amos or Blitz projects ?

Only hardware requirement...
Forum: Coders. Blitz Basic 24 October 2017, 17:56
Replies: 12
Views: 998
Posted By majikeyric
Very nice demo ! Thumbs up !:great

Very nice demo ! Thumbs up !:great
Forum: Retrogaming General Discussion 17 October 2017, 19:52
Replies: 795
Views: 108,646
Posted By majikeyric
Hi Neil, About GreenBeret My nickname is...

Hi Neil,
About GreenBeret
My nickname is Majikeyric not Majikeyric64, this is my twitter, and graphics are being made by : FX
Forum: Retrogaming General Discussion 28 July 2017, 19:26
Replies: 410
Views: 46,985
Posted By majikeyric
GMod2 is the new standard for Protovision...

GMod2 is the new standard for Protovision releases so yes a lot more games will support it ;)
Forum: Retrogaming General Discussion 22 July 2017, 20:35
Replies: 795
Views: 108,646
Posted By majikeyric
it is far from being a real 50hz smooth scroll :D

it is far from being a real 50hz smooth scroll :D
Forum: Coders. Blitz Basic 25 June 2017, 10:10
Replies: 57
Views: 6,475
Posted By majikeyric
Great! many thanks!:great

Great! many thanks!:great
Forum: support.Hardware 22 June 2017, 18:03
Replies: 5
Views: 505
Posted By majikeyric
I don't think...:(

I don't think...:(
Forum: request.UAE Wishlist 22 June 2017, 16:40
Replies: 69
Views: 20,978
Posted By majikeyric
As a cross developer using WinUAE for my Amiga...

As a cross developer using WinUAE for my Amiga developments and a new Vampire owner now, it would be great if I could cross develop too for the Vampire :)
Forum: support.Hardware 15 June 2017, 12:37
Replies: 5
Views: 505
Posted By majikeyric
Vampire V2 and HxC floppy emulator

Hi!

I have a vampire 600 v2 and a 500 v2 and the behavior is the same with both computers.

When powering up the computer with HxC floppy emulator attached (Lotharek) Workbench boots and...
Forum: Coders. General 01 June 2017, 12:39
Replies: 38
Views: 3,441
Posted By majikeyric
Thanks all for your information :) I have...

Thanks all for your information :)

I have successfully managed to load files using standard dos routines after a system take over by restoring the DMACON, INTENA, ADKCON registers, the IRQs...
Forum: Coders. Releases 29 May 2017, 06:01
Replies: 28
Views: 7,261
Posted By majikeyric
Thanks!!!

Thanks!!!
Forum: Coders. General 18 May 2017, 16:46
Replies: 38
Views: 3,441
Posted By majikeyric
Using DOS routines after a system take over

Hi!

When the system has been taken over (multi-task stopped, IRQs/DMAS/ADKCON registers modified, blitter owned, user copperlist running...etc.).
What is the minimum requirement to be able to use...
Forum: Coders. Blitz Basic 29 April 2017, 08:54
Replies: 3
Views: 605
Posted By majikeyric
Thanks Deadalus.

Thanks Deadalus.
Forum: Coders. Blitz Basic 27 April 2017, 17:24
Replies: 3
Views: 605
Posted By majikeyric
Cheat sheet ?

Hi!

Did someone already make a Blitz Basic cheat sheet ???

Could be very interesting for BB newbies !!!! :agree

Thanks!
Forum: Amiga scene 14 April 2017, 14:17
Replies: 6
Views: 808
Posted By majikeyric
Why such a short voting period ?!

Why such a short voting period ?!
Forum: Nostalgia & memories 24 March 2017, 13:32
Replies: 6
Views: 1,649
Posted By majikeyric
Arf! So sad to hear :(

Arf! So sad to hear :(
Forum: News 19 March 2017, 13:46
Replies: 62
Views: 7,944
Posted By majikeyric
The game is very beautiful now! Thumbs up ! :) ...

The game is very beautiful now! Thumbs up ! :)

@Neil: I don't see why you mentioned the Atlantis group in your articles, don't you know that this is the group who cracked the original game ?!!
We...
Forum: Amiga scene 10 March 2017, 19:16
Replies: 22
Views: 3,013
Posted By majikeyric
Am I the only one still waiting for my A1200 case...

Am I the only one still waiting for my A1200 case ???

status in RMI : Not dispatched.
Forum: project.Amiga Game Factory 01 March 2017, 08:44
Replies: 16
Views: 3,290
Posted By majikeyric
Well done !!! :)

Well done !!! :)
Forum: Amiga scene 18 February 2017, 00:09
Replies: 187
Views: 27,872
Posted By majikeyric
Not shipped yet here....

Not shipped yet here....
Showing results 1 to 40 of 82

 
Forum Jump

All times are GMT +2. The time now is 01:01.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.
Page generated in 0.10064 seconds with 10 queries