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Forum: Amiga scene 03 September 2019, 01:48
Replies: 268
Views: 26,665
Posted By TEG
You've done an incredible job! The...

You've done an incredible job! The smoothness/framerate you got is so impressive. :bowdown
And you took time to produce a power point about it :)
Forum: Amiga scene 02 September 2019, 00:42
Replies: 268
Views: 26,665
Posted By TEG
If I understood well: - C2P using the blitter ...

If I understood well:
- C2P using the blitter
- Downscaling and upscaling of textures using the blitter to create walls perspective
- Pre-calcuted "what must be draw" depending of your position
-...
Forum: Amiga scene 23 July 2019, 23:33
Replies: 970
Views: 56,321
Posted By TEG
When the 1200 came out, I immediately bought one...

When the 1200 came out, I immediately bought one to replace the 500+ and we had a 386 too so I remember well those times.

The Amiga had still a big advantage over the PC: the Workbench when the PC...
Forum: Amiga scene 21 July 2019, 14:21
Replies: 970
Views: 56,321
Posted By TEG
Nobody have Dave email to ask him what he had in...

Nobody have Dave email to ask him what he had in mind at the time ?
Forum: Retrogaming General Discussion 30 April 2019, 20:45
Replies: 32
Views: 3,577
Posted By TEG
I had a C128 when I was something like 12. It was...

I had a C128 when I was something like 12. It was so great because the C128 ROM have an integrated sprite editor and assembler too if I remember well.

So it was possible to type the code for the...
Forum: Coders. Asm / Hardware 28 February 2019, 00:10
Replies: 5
Views: 767
Posted By TEG
I got it, we must count "after the end of our own...

I got it, we must count "after the end of our own line".



Well, I asked in case special magic would allow to simultaneously use 8 lines for the cpu and the other 8 for, let's say, the blitter....
Forum: Coders. General 27 February 2019, 22:41
Replies: 27
Views: 2,106
Posted By TEG
Yes but the idea was just to remove what the eye...

Yes but the idea was just to remove what the eye perceive as unacceptable: red or green fringes suddenly appearing.

@thellier
I agree with the "correction map", thanks for the idea. I guess a lot...
Forum: Coders. Asm / Hardware 27 February 2019, 21:53
Replies: 5
Views: 767
Posted By TEG
Thanks Phx. All tutorial wrote back in time I...

Thanks Phx. All tutorial wrote back in time I read, explain the bitplanes concept and then give the listing of a copperlist to explain how to display something. So you have to decode what the...
Forum: Coders. Asm / Hardware 26 February 2019, 23:35
Replies: 5
Views: 767
Posted By TEG
Basic question about ligthning a pixel and the associatd cost

My memory of Amiga assembly programming is a bit far and I searched the web but not found a clear explanation.

Let's assume black is colour 0 of the palette and white is colour 15 of the palette....
Forum: Coders. General 26 February 2019, 01:04
Replies: 27
Views: 2,106
Posted By TEG
Thanks Ross for the clarification. I have...

Thanks Ross for the clarification.

I have done my POC using Amos and it work well. I use a simple trick. I maintain an array containing the last indexed pixel encountered for each lines and I put...
Forum: Nostalgia & memories 25 February 2019, 20:58
Replies: 16
Views: 2,450
Posted By TEG
:great The current building look very clean....

:great

The current building look very clean. Can be bought back to restart the history :cheese
Forum: Coders. General 23 February 2019, 12:44
Replies: 27
Views: 2,106
Posted By TEG
Thanks Chb, help appreciated. If I...

Thanks Chb, help appreciated.

If I understand well what Ross proposed, is to convert the image to a 15 colours picture as a simple method to precalculate the colour of the pixels that will need to...
Forum: Coders. General 23 February 2019, 10:29
Replies: 27
Views: 2,106
Posted By TEG
Yes, this my idea too: to recalculate the first...

Yes, this my idea too: to recalculate the first pixel and see the feasibility. Precalculated method you proposed Chb, is interesting too.

In fact, when I started the thread, I forgot that in HAM...
Forum: Coders. General 22 February 2019, 21:55
Replies: 27
Views: 2,106
Posted By TEG
I made a quick test with Amos and I can confirm...

I made a quick test with Amos and I can confirm that the result is worst than expected. :blased I mean, the number of horizontal pixels impacted, for the start of one single line, is more important...
Forum: Coders. General 22 February 2019, 18:00
Replies: 27
Views: 2,106
Posted By TEG
At least Kang Fu show it's technically possible....

At least Kang Fu show it's technically possible. I forgot about this game. Thanks.

But we can see that the result of objects with few colours on a background with a lot of colours is not very...
Forum: Coders. General 22 February 2019, 15:39
Replies: 27
Views: 2,106
Posted By TEG
To clarify what I'm searching for, it is full...

To clarify what I'm searching for, it is full screen HAM scrolling.

I found some HAM text scrolling but no full screen. And yes, Pioneer is not convincing.
Forum: Coders. General 22 February 2019, 14:47
Replies: 27
Views: 2,106
Posted By TEG
HAM scrolling

I was wondering, do we have a game or a demo showing HAM scrolling ?


Thanks in advance.
Forum: Coders. General 22 February 2019, 00:16
Replies: 27
Views: 7,000
Posted By TEG
Lnx Amiga Image Converter

Lnx Amiga Image Converter
Forum: Coders. Asm / Hardware 20 February 2019, 00:13
Replies: 306
Views: 35,216
Posted By TEG
:great

:great
Forum: Coders. General 21 January 2019, 00:19
Replies: 5
Views: 759
Posted By TEG
Do we have a 3D API?

I mean, do we have an open source 3D engine or a library of 3D functions optimized and ready to be called for classic Amiga?


Thanks.
Forum: Retrogaming General Discussion 04 August 2018, 21:11
Replies: 2
Views: 390
Posted By TEG
Thanks dabx, it's a good start.

Thanks dabx, it's a good start.
Forum: Retrogaming General Discussion 04 August 2018, 18:19
Replies: 2
Views: 390
Posted By TEG
Do raw benchmarks exists?

I was wondering if it's possible to create benchmarks that would measure the bandwidth of different parts of an Amiga or an Atari. I mean for example, the cpu<->memory bandwidth or the...
Forum: Coders. Asm / Hardware 26 February 2018, 21:29
Replies: 306
Views: 35,216
Posted By TEG
This is exciting and amazing :great I'm...

This is exciting and amazing :great

I'm curious to know how fast the emulated 68000 is running. I'm impatient to view benchmarks when you will be able to run programmes. :)
Forum: Nostalgia & memories 12 February 2018, 23:16
Replies: 75
Views: 5,215
Posted By TEG
Thanks for the precisions.

Thanks for the precisions.
Forum: Nostalgia & memories 12 February 2018, 00:54
Replies: 75
Views: 5,215
Posted By TEG
@TEG I don't think so, but I might be wrong. ...

@TEG
I don't think so, but I might be wrong.
Imagine they had made A1200 with 030, 4-8 MB Ram, and a HD 40-80MB. That would be awesome machine (I think even on 1992). :)[/QUOTE]

I wonder of the...
Forum: Nostalgia & memories 11 February 2018, 19:29
Replies: 75
Views: 5,215
Posted By TEG
Do you remember if there was a version of the...

Do you remember if there was a version of the 1200 proposed with the HD included ? Because for me it was the big news for the Amiga, the possibility to have an integrated HD. All PC were running with...
Forum: Amiga scene 20 December 2017, 13:22
Replies: 45
Views: 4,899
Posted By TEG
:greatGreat ! Thanks Steril707 :)

:greatGreat ! Thanks Steril707 :)
Forum: Amiga scene 06 August 2017, 11:27
Replies: 44
Views: 4,749
Posted By TEG
Would love to see it on a real A500 with fast...

Would love to see it on a real A500 with fast memory and a real A1200 with fast memory too. :)
Forum: Coders. General 31 July 2017, 22:11
Replies: 16
Views: 3,674
Posted By TEG
:crying :crying

:crying :crying
Forum: Looking for a game name ? 09 July 2017, 14:00
Replies: 5
Views: 1,420
Posted By TEG
Thanks DamienD, I'm not yet very accustomed with...

Thanks DamienD, I'm not yet very accustomed with the forum use.
Forum: Looking for a game name ? 09 July 2017, 13:00
Replies: 5
Views: 1,420
Posted By TEG
Yeah, Arcticfox. Thanks hitchhikr. I was...

Yeah, Arcticfox. Thanks hitchhikr. I was searching it because the A1000 was promoted in magazines with screenshot of this game. Wikipedia page here: https://en.wikipedia.org/wiki/Arcticfox
Forum: Looking for a game name ? 09 July 2017, 11:36
Replies: 5
Views: 1,420
Posted By TEG
[Found: Arcticfox] What was the name of this game?

I'm searching for the name of one of the first game released for the A1000. This was a kind of Starglider but hands of the pilot on joysticks could be saw. There was no much things on screen if I...
Forum: Amiga scene 08 April 2017, 22:11
Replies: 970
Views: 56,321
Posted By TEG
Yes but for everyday work we were stuck at...

Yes but for everyday work we were stuck at 320x256 or 640x256.


Yes but the standard was now 256 colours in 640x480. Compromises was no more acceptable. And if I remember well, 16 millions...
Forum: Amiga scene 08 April 2017, 20:21
Replies: 970
Views: 56,321
Posted By TEG
Yup. I'm confuse with Super-High Res (1280x256)....

Yup. I'm confuse with Super-High Res (1280x256). So the problem was the lack of colours, 4 instead of 256 for this resolution on the PC at the time.



Thanks for the info, should have been...
Forum: Amiga scene 08 April 2017, 18:03
Replies: 970
Views: 56,321
Posted By TEG
Another problem with the A1200 was the monitor....

Another problem with the A1200 was the monitor. The PC was there with hight quality display devices and we were stuck with Commodore monitors and non standard resolutions.

There was the...
Forum: support.Hardware 04 April 2017, 21:35
Replies: 55
Views: 25,333
Posted By TEG
I just saw that : Message posted here...

I just saw that :



Message posted here (https://www.generationamiga.com/2016/11/07/vampire-amiga-1200-edition/) on November 7, 2016. As the connector was the main blockage point, I guess it's...
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