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Forum: project.Amiga Game Factory Yesterday, 22:32
Replies: 40
Views: 4,053
Posted By Samurai_Crow
@xboxown Are you talking to me or Kickems?

@xboxown
Are you talking to me or Kickems?
Forum: Amiga scene Yesterday, 04:53
Replies: 75
Views: 7,202
Posted By Samurai_Crow
+1!

+1!
Forum: Retrogaming General Discussion 20 August 2019, 13:46
Replies: 264
Views: 14,915
Posted By Samurai_Crow
For anyone that doesn't know, RallyX had a rat...

For anyone that doesn't know, RallyX had a rat maze spinoff called Radar Rat Race on the C64. The game play was identical to RallyX despite the different graphics and background music (3 Blind Mice)...
Forum: Retrogaming General Discussion 19 August 2019, 21:25
Replies: 264
Views: 14,915
Posted By Samurai_Crow
Another possibility is to rewrite...

Another possibility is to rewrite Graphics.library in a more flexible style using ACE as the basis and AROS as the rest of the OS. The Amiga graphics pipeline doesn't expose enough of the underlying...
Forum: Retrogaming General Discussion 19 August 2019, 20:44
Replies: 264
Views: 14,915
Posted By Samurai_Crow
Have any of you looked into the new Scorpion game...

Have any of you looked into the new Scorpion game engine that's being developed? It can handle tile games quite well and is getting an import to update Backbone games to make them fast and...
Forum: Retrogaming General Discussion 16 August 2019, 19:54
Replies: 21
Views: 711
Posted By Samurai_Crow
I get it now. It isn't Toni Wilen's fault if end...

I get it now. It isn't Toni Wilen's fault if end users download bootleg Kickstart images.
Forum: support.Apps 16 August 2019, 19:04
Replies: 12
Views: 440
Posted By Samurai_Crow
There's an email address listed in the Aminet...

There's an email address listed in the Aminet readme file.
Forum: Retrogaming General Discussion 16 August 2019, 18:49
Replies: 21
Views: 711
Posted By Samurai_Crow
This is the same as suing for unlicensed software...

This is the same as suing for unlicensed software by any other copyright holder. Emulation is only illegal if you don't pay the copyright owner and this lawsuit doesn't change that fact.
Forum: support.Apps 16 August 2019, 18:28
Replies: 12
Views: 440
Posted By Samurai_Crow
Re:AmigaOS 3.9 When Haage and Partner was...

Re:AmigaOS 3.9

When Haage and Partner was working on AmigaOS 3.5 and 3.9 they tried to fix bugs in Workbench. I think that might affect the way that FText and other utilities work (or don't work)...
Forum: project.Amiga Game Factory 12 August 2019, 00:16
Replies: 9
Views: 552
Posted By Samurai_Crow
Cool!

Cool!
Forum: Coders. General 11 August 2019, 23:27
Replies: 26
Views: 1,275
Posted By Samurai_Crow
AGA huge sprites can do it if you opaque blit to...

AGA huge sprites can do it if you opaque blit to the sprite buffer to save CPU bandwidth. If you have Fast RAM, realtime delta decompression (IFF ANIM) like was showed earlier wouldn't cost much...
Forum: project.Amiga Game Factory 11 August 2019, 23:14
Replies: 9
Views: 552
Posted By Samurai_Crow
Interesting! Did you stream the music from the...

Interesting! Did you stream the music from the hard drive? I know AmosPro could do it but I'm too lazy to check the source myself.
Forum: project.Amiga Game Factory 10 August 2019, 11:01
Replies: 40
Views: 4,053
Posted By Samurai_Crow
@Kikems I started writing an adventure...

@Kikems

I started writing an adventure engine in AmigaE once. I didn't make it very far due to the bugs in the E compiler but I know of some ways to improve execution speed even in AmosPro to...
Forum: Coders. AMOS 04 August 2019, 02:46
Replies: 2
Views: 326
Posted By Samurai_Crow
The blit mode for that is JAM1.

The blit mode for that is JAM1.
Forum: support.Apps 01 August 2019, 16:34
Replies: 556
Views: 91,775
Posted By Samurai_Crow
I think primarily 1. I can help with it if...

I think primarily 1.

I can help with it if you don't mind exportation to C.
Forum: project.Amiga Game Factory 01 August 2019, 05:08
Replies: 170
Views: 11,382
Posted By Samurai_Crow
That may not be allowed under licensing...

That may not be allowed under licensing restrictions. Spriter is closed-source but Tiled is open-source. Check the licensing before you post stuff like this.
Forum: project.Amiga Game Factory 29 July 2019, 22:39
Replies: 170
Views: 11,382
Posted By Samurai_Crow
If you want all of those running, translate the...

If you want all of those running, translate the graphics and scripts to Hollywood. Of course you will need a graphics card and 020+ to run it on 68k suddenly. (OOPS!)

Otherwise just distribute...
Forum: project.Amiga Game Factory 29 July 2019, 02:45
Replies: 170
Views: 11,382
Posted By Samurai_Crow
@Earok You might also want to free up the most...

@Earok
You might also want to free up the most significant byte for addressing space because the Vampire SAGA core makes little distinction between chip and fast RAM. It can access the full 32 bits...
Forum: project.Amiga Game Factory 29 July 2019, 01:23
Replies: 170
Views: 11,382
Posted By Samurai_Crow
Tiled supports multiple export formats. Its...

Tiled supports multiple export formats. Its website is mapeditor.org if you need docs.
Forum: Amiga scene 15 July 2019, 22:54
Replies: 31
Views: 2,746
Posted By Samurai_Crow
Since it is running on WinUAE, my guess is a...

Since it is running on WinUAE, my guess is a little south of a Vampire. Probably AGA unless RTG makes more sense.
Forum: Amiga scene 15 July 2019, 04:29
Replies: 784
Views: 37,078
Posted By Samurai_Crow
Actually, if the blitter ran in fast-page mode it...

Actually, if the blitter ran in fast-page mode it could have filled non-textured polygon graphics at higher palette depth to keep up. But without commercial game engine support we'd have still not...
Forum: Amiga scene 11 July 2019, 23:40
Replies: 784
Views: 37,078
Posted By Samurai_Crow
The blitter and copper lacked page-mode updates. ...

The blitter and copper lacked page-mode updates. The display DMA was fine.
Forum: Amiga scene 10 July 2019, 22:42
Replies: 2
Views: 596
Posted By Samurai_Crow
Cool to hear about a success story about an...

Cool to hear about a success story about an Amigan.
Forum: Amiga scene 06 July 2019, 03:48
Replies: 25
Views: 2,764
Posted By Samurai_Crow
I get the same message but did you have to necro...

I get the same message but did you have to necro a 2010 thread just to post that?
Forum: Coders. AMOS 03 July 2019, 03:35
Replies: 15
Views: 1,564
Posted By Samurai_Crow
I agree!

I agree!
Forum: Coders. AMOS 02 July 2019, 23:21
Replies: 15
Views: 1,564
Posted By Samurai_Crow
I'm less concerned with the resolution than the...

I'm less concerned with the resolution than the color depth. EHB can't represent a spread palette very well and 5 bitplanes are a tight fit for the lightsourcing. It would definitely look better...
Forum: Amiga scene 02 July 2019, 19:06
Replies: 31
Views: 2,746
Posted By Samurai_Crow
Agreed. An 030 and Fast RAM would be the...

Agreed. An 030 and Fast RAM would be the minimum. AGA wouldn't hurt either (mainly for huge sprites).
Forum: Coders. AMOS 02 July 2019, 01:18
Replies: 15
Views: 1,564
Posted By Samurai_Crow
There's one opportunity for bitplane optimized...

There's one opportunity for bitplane optimized blitting that tha PC didn't have in its 16-bit screenmode. The lightsourcing can be done to only the last 2 bitplanes in EHB and the base colors drawn...
Forum: Coders. C/C++ 22 June 2019, 05:25
Replies: 1,150
Views: 123,701
Posted By Samurai_Crow
The full Apollo Core supports 16 address...

The full Apollo Core supports 16 address registers in addition to the 24 vector registers and the eight 64-bit wide data registers. I'm not sure if AROS even is patched to use all of those registers...
Forum: Coders. AMOS 19 June 2019, 11:42
Replies: 15
Views: 1,564
Posted By Samurai_Crow
Neat idea! Will you be releasing the source...

Neat idea!

Will you be releasing the source code once it's ready?
Forum: Coders. C/C++ 10 June 2019, 16:08
Replies: 34
Views: 2,008
Posted By Samurai_Crow
VBCC does but not completely.

VBCC does but not completely.
Forum: Coders. C/C++ 08 June 2019, 02:39
Replies: 34
Views: 2,008
Posted By Samurai_Crow
It should work but always test to be certain.

It should work but always test to be certain.
Forum: Coders. C/C++ 08 June 2019, 02:08
Replies: 34
Views: 2,008
Posted By Samurai_Crow
Yes. That's how cross compilation works. You...

Yes. That's how cross compilation works. You compile Amiga applications on Windows. The Vampire stand-alone won't have enough RAM to run Bebbo's GCC natively though. It comes with a half-gig of...
Forum: Coders. C/C++ 07 June 2019, 22:06
Replies: 34
Views: 2,008
Posted By Samurai_Crow
There is a Windows 7 compatible build of Bebbo's...

There is a Windows 7 compatible build of Bebbo's GCC also.
Forum: Coders. C/C++ 07 June 2019, 21:27
Replies: 34
Views: 2,008
Posted By Samurai_Crow
Real Amigas should only be used for testing and...

Real Amigas should only be used for testing and running code. With Bebbo's GCC cross compiler on a Linux box you will get much better code. A RasPi 3 will likely work for running the cross...
Forum: Coders. C/C++ 29 May 2019, 19:09
Replies: 7
Views: 697
Posted By Samurai_Crow
Thanks.

Thanks.
Forum: Coders. C/C++ 29 May 2019, 18:20
Replies: 7
Views: 697
Posted By Samurai_Crow
You need to be invited to use a Discord channel.

You need to be invited to use a Discord channel.
Forum: Coders. Asm / Hardware 27 May 2019, 03:45
Replies: 306
Views: 33,769
Posted By Samurai_Crow
It's in the EAB FTP site under "~Uploads/DH/PDF...

It's in the EAB FTP site under "~Uploads/DH/PDF Schematics, Service & User Manuals/Gayle/Gayle.pdf" so all you have to do is look up the FTP site.
Forum: Retrogaming General Discussion 25 May 2019, 20:56
Replies: 191
Views: 12,691
Posted By Samurai_Crow
I don't think that's even the hard part. That's...

I don't think that's even the hard part. That's a 4 color palette routine. The hard part is scaling or prescaling the other cars and roadside scenery.
Forum: Retrogaming General Discussion 23 May 2019, 23:02
Replies: 11
Views: 600
Posted By Samurai_Crow
One problem with light guns on Amiga is that they...

One problem with light guns on Amiga is that they are only compatible with CRT monitors. Most LCD and LED displays implement scan doubling circuitry that throws off the timing of the light gun.
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