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Search: Posts Made By: Cowcat
Forum: Coders. Releases 01 June 2018, 21:28
Replies: 240
Views: 19,052
Posted By Cowcat
If you also use dynamic lights, we have one.:p ...

If you also use dynamic lights, we have one.:p

Thing is that the use of altivec could be beneficial on "expensive" effects, like dynamic lights (as the light ball that follow a missile for...
Forum: Coders. Releases 01 June 2018, 18:37
Replies: 240
Views: 19,052
Posted By Cowcat
By the way Marlon updated the github with the old...

By the way Marlon updated the github with the old beta3 sources. Still a while to clean the "everydaychangingupdating" beta4/5.....
Forum: Coders. Releases 01 June 2018, 18:29
Replies: 240
Views: 19,052
Posted By Cowcat
I should explain better about the qvm's: They...

I should explain better about the qvm's: They exist in pak0.pk3 and taken from it (anyways it's impossible to do anything without those).
My issues are about building "outside qvm's" as the official...
Forum: Coders. Releases 22 May 2018, 14:18
Replies: 240
Views: 19,052
Posted By Cowcat
Almost 12% increase. Not extreme at the end for...

Almost 12% increase. Not extreme at the end for regular playing but still old vm_ppc code: Newer is difficult to compile.
Forum: Coders. Releases 21 May 2018, 21:18
Replies: 19
Views: 1,271
Posted By Cowcat
All id Tech 3 engines use exclusively 3D gfx...

All id Tech 3 engines use exclusively 3D gfx hardware. Quake2 was the latest that allowed software rendering. So yes, only warp3d.
Forum: Coders. Releases 21 May 2018, 11:40
Replies: 240
Views: 19,052
Posted By Cowcat
Thanks guys :great Starting the game that...

Thanks guys :great

Starting the game that way from a shell - for testing differences

quake3-jit +set vm_ui 1 +set vm_cgame 1 +set vm_game 1

,disables the JIT & goes to the interpreted mode...
Forum: Coders. Releases 19 May 2018, 18:35
Replies: 240
Views: 19,052
Posted By Cowcat
JIT for PPC AKA the beta 4/5. A Hedeon...

JIT for PPC AKA the beta 4/5.

A Hedeon aproved one, after a couple of hours of testing and code/help from him.

Don't know about older G2 ppc's but increased 10% timedemo on G3 Sonnet. I...
Forum: Coders. Releases 14 May 2018, 16:05
Replies: 19
Views: 1,271
Posted By Cowcat
In fact those are my latest Q3 updates, but...

In fact those are my latest Q3 updates, but didn't want to upload another beta(4,5 or 6) just for the sake of "details"....and some render improvements for dynamic lights and fog that now are inside...
Forum: Coders. Releases 13 May 2018, 21:01
Replies: 19
Views: 1,271
Posted By Cowcat
I don't know -same slowness with MOS-. Time to...

I don't know -same slowness with MOS-. Time to have an updated/ultra optimized posix lib :spin???

Too many stuff is used/abused within the OA paks: I checked that "expensive" light functions are...
Forum: Coders. Releases 13 May 2018, 09:31
Replies: 19
Views: 1,271
Posted By Cowcat
What? :confused. If you are referring to...

What? :confused.

If you are referring to use Q3 data with OA engine (or reverse) it could work to certain extent: The net protocol version and naming servers plus some functions are...
Forum: Coders. Releases 12 May 2018, 23:47
Replies: 19
Views: 1,271
Posted By Cowcat
I have no default.cfg. :spin. Could be...

I have no default.cfg. :spin.

Could be because of a different set of paks?

Mine on baseoa (extracted from openarena-0.0.8-repack.zip out there) :

38138505 oct 31 2008 pak0.pk3
38421794...
Forum: Coders. Releases 12 May 2018, 20:51
Replies: 19
Views: 1,271
Posted By Cowcat
And the non guaranteed :blased

And the non guaranteed :blased
Forum: Coders. Releases 12 May 2018, 10:02
Replies: 19
Views: 1,271
Posted By Cowcat
:agree It's a full replacement of Q3 (exe,...

:agree

It's a full replacement of Q3 (exe, data & configs): No need at all for the Q3 ones.

I have the new exec (openarena) and the new dir (baseoa) in the same place where Q3 resides: No...
Forum: Coders. Releases 11 May 2018, 22:41
Replies: 19
Views: 1,271
Posted By Cowcat
OpenArena

Burn PPC's this weekend :evilgrin. Compiled with my latest Q3 sources.

Just make a baseoa dir with openarena packs (0.8.8 version with pak 6 patches-085/088)

Very demanding: Better use...
Forum: Coders. Releases 26 March 2018, 11:16
Replies: 240
Views: 19,052
Posted By Cowcat
Issues about what works/doesn't work are...

Issues about what works/doesn't work are discussed in this thread but well....

Do not change stuff from within the game that could reload the render engine: Edit q3config.cfg.
Is the way it is...
Forum: support.Hardware 15 March 2018, 18:33
Replies: 2,183
Views: 197,300
Posted By Cowcat
:lol Don't know about the spell: Most likely...

:lol

Don't know about the spell: Most likely I did something fast with mistakes. That sound code in Hexen2 looks like the standard done with Morphos ports. Doing the conversions needed for Warpos...
Forum: Coders. Releases 12 March 2018, 19:03
Replies: 240
Views: 19,052
Posted By Cowcat
Depending on what you choose at game...

Depending on what you choose at game configuration & hardware limits (mostly memory) could work ok. Not enabled by default because of that "could".

write seta s_initsound "1" in q3config.cfg...
Forum: Coders. Releases 12 March 2018, 13:56
Replies: 240
Views: 19,052
Posted By Cowcat
The Demo FOUR.dm68, q3dm6( same map ) or q3dm4 ? ...

The Demo FOUR.dm68, q3dm6( same map ) or q3dm4 ?

@AMIGASYSTEM

Finally some 68k videos :)

Interesting.
I cannot pass in my setup the "awating..." for single player: not full / not skirmish....
Forum: Coders. Releases 11 March 2018, 13:20
Replies: 240
Views: 19,052
Posted By Cowcat
That "awaiting connection" is familiar to me. ...

That "awaiting connection" is familiar to me.

You mean EXE PC, a PC Q3 version running by side, as a server for 68k version to connect?

There are pictures posted here of 68k version working & I...
Forum: Coders. Releases 11 March 2018, 12:18
Replies: 240
Views: 19,052
Posted By Cowcat
@AMIGASYSTEM :great As always not sure about...

@AMIGASYSTEM :great

As always not sure about 68k version but works on local lan for me and my setup: On Morphos does same as old version -hangs on loading levels, some lights don't show- but they...
Forum: Coders. Releases 11 March 2018, 08:47
Replies: 240
Views: 19,052
Posted By Cowcat
Worked for Thellier -old versions should be ok...

Worked for Thellier -old versions should be ok for online playing, not "full single"- still I have to compile a newer beta for 68k.

Windowmode is "bad" in Q3 for both cpu - versions: Only...
Forum: Coders. Releases 10 March 2018, 17:36
Replies: 240
Views: 19,052
Posted By Cowcat
Well, the warpos version: a ppc cpu (from...

Well, the warpos version: a ppc cpu (from blizzard ppc to sonnet ++ ), lots of memory + gfx 3d card all running on OS 3.X.
The 68k version happens to work with WinUAE.



No.
Forum: Coders. Releases 10 March 2018, 15:10
Replies: 240
Views: 19,052
Posted By Cowcat
Ok. A Grelbfarlk aproved one. Added two new...

Ok. A Grelbfarlk aproved one.

Added two new functions to test:

"r_perspective_fast", "r_w_one_fast" just to enable some minigl hints. At first runtime only.

Caution: Changing game...
Forum: Coders. Releases 07 March 2018, 09:51
Replies: 240
Views: 19,052
Posted By Cowcat
This beta has "little" hack to enable proper...

This beta has "little" hack to enable proper lights.

My next version is more "bleeding edge". Really.

Timedemos on my system:

old alpha8r2 : lightmap 51.xx / vertex 63.xx
newer...
Forum: Coders. Releases 02 March 2018, 16:16
Replies: 240
Views: 19,052
Posted By Cowcat
Going beta. Bunch of stuff updated following the...

Going beta. Bunch of stuff updated following the route of official Q3 github and other ports.

Bad: Less fps (maybe half frame on my system) with the original timedemo but..
Good: Missiles and...
Forum: support.Hardware 04 February 2018, 15:43
Replies: 2,183
Views: 197,300
Posted By Cowcat
@Hedeon Without a Sonnet driver Q3 is an...

@Hedeon

Without a Sonnet driver Q3 is an anecdotal slideshow :spin, or his cousin OpenArena (few know that changing one var on makefile you have OA - but that's another issue)

Amiga 1200 + G4...
Forum: Coders. Releases 30 January 2018, 20:04
Replies: 240
Views: 19,052
Posted By Cowcat
Gonna be almost alpha 9 & still messing with it...

Gonna be almost alpha 9 & still messing with it :spin

So, if Thellier could run the game there's no need to change the thread title.
Forum: Coders. Releases 24 January 2018, 14:26
Replies: 240
Views: 19,052
Posted By Cowcat
@thelier mmm.... is baseq3 clean? no old...

@thelier

mmm.... is baseq3 clean? no old q3config.cfg, only the paks as commented here?

RGBA is used for glTexImage2D format & internalformat can be different:
...
Forum: Coders. Releases 24 January 2018, 09:22
Replies: 240
Views: 19,052
Posted By Cowcat
Source is revised for gl_guardband -was called...

Source is revised for gl_guardband -was called after creating the minigl context-, but maybe in other engines was done wrong (?)......Anyways, the way it works is not on the fly: Has to be enabled...
Forum: Coders. Releases 22 January 2018, 09:53
Replies: 240
Views: 19,052
Posted By Cowcat
I know the warped walls with Wazp3d: There's a...

I know the warped walls with Wazp3d: There's a toggle to enable/disable perspective, but doesn't seem to work on some of these engines correctly. When is enabled it adds another kind of bugs: Don't...
Forum: Coders. General 19 January 2018, 15:31
Replies: 73
Views: 7,183
Posted By Cowcat
Updating the source :agree although don't know...

Updating the source :agree although don't know about SB future issues.
Forum: Coders. General 19 January 2018, 01:23
Replies: 73
Views: 7,183
Posted By Cowcat
@jack-3d Well.....8 or 16 bits for ahi sound...

@jack-3d

Well.....8 or 16 bits for ahi sound (dma seems not to be ok for Sonnet, so 8++ stereo)

Freezing?...Hope you use the last version uploaded, not the first ones (oh well I deleted those...
Forum: Coders. Releases 18 January 2018, 18:01
Replies: 240
Views: 19,052
Posted By Cowcat
An Amiga with lots of memory + 3D card with...

An Amiga with lots of memory + 3D card with warp3d support + biggest cpu ever.

What I've seen running:
A1200 + blizzardppc + bvision + 256 mg.
WINUAE.
Amiga 3000/4000 with mediator + voodoo3 +...
Forum: Coders. Releases 17 January 2018, 11:41
Replies: 240
Views: 19,052
Posted By Cowcat
@thelier Binary: (if you didn't find it,...

@thelier


Binary: (if you didn't find it, is around this thread).

Data: original pak0 from original Q3 + updated pak1-pak8 from ioquake3 website. Or demo Q3 pak "out there".



Multi...
Forum: Coders. Releases 17 January 2018, 08:54
Replies: 240
Views: 19,052
Posted By Cowcat
On the other engines using minigl it is a...

On the other engines using minigl it is a recomendation to enable it, so why not this one. Certain stuff to benefit from minigl code could be used for better performance but didn't try it further as...
Forum: Coders. Releases 16 January 2018, 22:20
Replies: 240
Views: 19,052
Posted By Cowcat
@BULI game options/marks on walls ?

@BULI

game options/marks on walls ?
Forum: Coders. Releases 16 January 2018, 17:54
Replies: 240
Views: 19,052
Posted By Cowcat
Of course: Near here :spin So, a...

Of course: Near here :spin



So, a matter of disabling "marks" or something on menu.
Forum: support.Hardware 15 January 2018, 20:31
Replies: 2,183
Views: 197,300
Posted By Cowcat
Better no to be so critical: Those results can be...

Better no to be so critical: Those results can be daunting but compared with a "modernized" system are pretty reasonable. And a sucky Q3 version :cheese
Forum: support.Hardware 15 January 2018, 20:21
Replies: 2,183
Views: 197,300
Posted By Cowcat
7447A / 1417 Mhz against 450 Mhz.

7447A / 1417 Mhz against 450 Mhz.
Forum: support.Hardware 15 January 2018, 20:11
Replies: 2,183
Views: 197,300
Posted By Cowcat
For comparison: My system with same maxed...

For comparison:

My system with same maxed out settings & bilinerar with mac-mini G4 1.4:

timedemo four.dm_68 : 50. something fps. Not a real difference with trilinear texture filter.

I...
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