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Forum: Coders. Asm / Hardware 11 November 2018, 22:47
Replies: 18
Views: 604
Posted By StingRay
That's still the same CPU dependent delay loop....

That's still the same CPU dependent delay loop. It is not your problem though if you're trying that code in an A500 environment.
Forum: Coders. Asm / Hardware 11 November 2018, 22:19
Replies: 18
Views: 604
Posted By StingRay
Seeing that you can't get any loader to work...

Seeing that you can't get any loader to work (regardless of the CPU dependent delay loops and other problems the old loaders have), are you trying these loaders with the OS still intact? If so that's...
Forum: Coders. Asm / Hardware 10 November 2018, 12:21
Replies: 762
Views: 25,643
Posted By StingRay
Such instruction doesn't exist anyway! And if you...

Such instruction doesn't exist anyway! And if you need something like that

move.w table(pc,D1.w),D2




works wonders and is of course fully relocatable.
Forum: Games images which need to be WHDified 08 November 2018, 10:06
Replies: 4
Views: 180
Posted By StingRay
Will not happen, I have promised PHX not to do...

Will not happen, I have promised PHX not to do that! :)
Forum: Games images which need to be WHDified 08 November 2018, 10:02
Replies: 4
Views: 180
Posted By StingRay
A WHDLoad patch will be made but only for the...

A WHDLoad patch will be made but only for the final version of the game which is not yet avaible.
Forum: Looking for a game name ? 07 November 2018, 12:45
Replies: 12
Views: 398
Posted By StingRay
Flaschbier opens an own screen though, i.e. it...

Flaschbier opens an own screen though, i.e. it doesn't run on the Workbench screen.
Forum: Coders. Asm / Hardware 06 November 2018, 18:26
Replies: 24
Views: 741
Posted By StingRay
Back then I made a lot of tests regarding...

Back then I made a lot of tests regarding reliable interrupt aknowledge on my A4000/60 and the NOP/RTE solution didn't work all the time, "randomly" interrupts wouldn't be acknowledged. Hence I...
Forum: Coders. Asm / Hardware 05 November 2018, 17:12
Replies: 762
Views: 25,643
Posted By StingRay
I have already noticed as you do that quite...

I have already noticed as you do that quite often.



Using a wrong tool for a certain job should indeed be avoided. However, if people do that, instead of firing them, one sh/could teach them...
Forum: Coders. Asm / Hardware 05 November 2018, 16:40
Replies: 762
Views: 25,643
Posted By StingRay
You're still funny. First you claim incbin is a...

You're still funny. First you claim incbin is a hack, now you say that using incbin for certain files is a hack. Interesting to see how you contradict yourself.


Read again what I wrote and...
Forum: Coders. Asm / Hardware 05 November 2018, 15:28
Replies: 762
Views: 25,643
Posted By StingRay
Sure... Of course. Which is why each...

Sure...



Of course. Which is why each assembler only allows exactly one CODE section *cough*.



That's complete and utter nonsense. It is somewhat funny though.
Forum: Coders. Asm / Hardware 05 November 2018, 15:11
Replies: 762
Views: 25,643
Posted By StingRay
The OS can be disabled as you (hopefully) know. ...

The OS can be disabled as you (hopefully) know.



Because YOU asked how it can be done!



Again, YOU asked how this can be done so I'm not doing something wrong here, at least nothing you...
Forum: Coders. Asm / Hardware 05 November 2018, 12:41
Replies: 762
Views: 25,643
Posted By StingRay
What exactly is nasty about perfectly valid code?

What exactly is nasty about perfectly valid code?
Forum: support.Demos 05 November 2018, 12:38
Replies: 9
Views: 523
Posted By StingRay
You specifically asked about crack intros and...

You specifically asked about crack intros and these aren't crack intros. Besides, I'm not sure about the release dates as I doubt that TLC did something on Amiga back in '86 already.
Forum: Coders. Asm / Hardware 04 November 2018, 22:46
Replies: 762
Views: 25,643
Posted By StingRay
Too bad Don Adan presented the solution, I wanted...

Too bad Don Adan presented the solution, I wanted you to think about it a bit! And there is nothing hacky about it!
Forum: Coders. Asm / Hardware 04 November 2018, 22:22
Replies: 762
Views: 25,643
Posted By StingRay
You can't jump directly so at least one helper...

You can't jump directly so at least one helper instruction is needed. If dealing with different sections the segment list provides necessary info.
Forum: Coders. Asm / Hardware 04 November 2018, 22:05
Replies: 762
Views: 25,643
Posted By StingRay
Any and all Amiga code can be made 100%...

Any and all Amiga code can be made 100% relocatable. It can lead to slightly larger code though when having to do relocatable code which accesses a different section for example as a bit of hunk...
Forum: Coders. Asm / Hardware 04 November 2018, 21:52
Replies: 762
Views: 25,643
Posted By StingRay
It's exactly like Kalms said! Also, if you want...

It's exactly like Kalms said! Also, if you want to talk about relocatable code you should at least present proper pc-relative code.
Forum: HOL contributions 04 November 2018, 10:55
Replies: 2
Views: 302
Posted By StingRay
Thanks. :)

Thanks. :)
Forum: project.WHDLoad 04 November 2018, 10:54
Replies: 6
Views: 741
Posted By StingRay
There is no original available for this game else...

There is no original available for this game else this problem would've been long fixed. :)
Forum: Games images which need to be WHDified 03 November 2018, 17:55
Replies: 25
Views: 3,022
Posted By StingRay
You should open a report on the Mantis tracker...

You should open a report on the Mantis tracker for that so JOTD won't miss it.
Forum: HOL contributions 03 November 2018, 17:41
Replies: 2
Views: 302
Posted By StingRay
Carcharodon: White Sharks cheat

I have just detected a few cheat codes in Carcharodon, during the title screen type:


JUHU for unlimited lives
BIGI to get 20 lives
QUAK to get all extra equipment

Additionally, leaving the...
Forum: support.Demos 02 November 2018, 20:29
Replies: 9
Views: 523
Posted By StingRay
First Amiga crack intro should be the Leader Bord...

First Amiga crack intro should be the Leader Bord intro (http://www.pouet.net/prod.php?which=56473) by Megabyte.
Forum: support.Games 30 October 2018, 20:50
Replies: 8
Views: 425
Posted By StingRay
Meanwhile I have made a new WHDLoad patch for...

Meanwhile I have made a new WHDLoad patch for this very game which will feature much better and a lot more trainer options than the rather lame Tristar trainer. :)
Forum: support.Apps 29 October 2018, 21:30
Replies: 5
Views: 442
Posted By StingRay
This has always annoyed me too which is why one...

This has always annoyed me too which is why one of the first things I did back when I got my A1200 decades ago was copying the 1.3 setmap command to the HD. And I'm still using the very same 1.3...
Forum: Games images which need to be WHDified 29 October 2018, 20:11
Replies: 43
Views: 2,414
Posted By StingRay
If you use the offsets I posted in this thread...

If you use the offsets I posted in this thread it's pretty easy, a4 contains the start of the decrunched data so you can easily use resload_Patch. Supporting the crack would be a bit more work as the...
Forum: support.Games 29 October 2018, 13:38
Replies: 8
Views: 425
Posted By StingRay
It's all written on screen, you need to use keys...

It's all written on screen, you need to use keys A-K to select the option, L to start the game. The message about using cursor keys and return seems to be a leftover from an earlier/different version...
Forum: Games images which need to be WHDified 29 October 2018, 10:13
Replies: 43
Views: 2,414
Posted By StingRay
It's as much "hacking" as patching the decrunched...

It's as much "hacking" as patching the decrunched binary...
Forum: Member Introductions 28 October 2018, 20:54
Replies: 4
Views: 193
Posted By StingRay
Welcome and greetings back from Berlin. :)

Welcome and greetings back from Berlin. :)
Forum: Games images which need to be WHDified 28 October 2018, 20:00
Replies: 43
Views: 2,414
Posted By StingRay
Thanks. :) Another approach could be to simply...

Thanks. :) Another approach could be to simply patch the decruncher at offset $236 ($1fa without hunk header) to patch the decrunched data and then start the game. :) That way no external plugin...
Forum: Games images which need to be WHDified 28 October 2018, 16:13
Replies: 43
Views: 2,414
Posted By StingRay
Out of the box on your system. :D ...

Out of the box on your system. :D





Original game is not needed for decrypting. It is very simple encryption anyway which uses the file length of the chunks read by the patched dos.library.
Forum: Games images which need to be WHDified 28 October 2018, 13:43
Replies: 43
Views: 2,414
Posted By StingRay
The code in the first decrypted and decrunched...

The code in the first decrypted and decrunched hunk is definitely compiled code and not asm.


XFDDecrunch doesn't recognise the file on my system, probably missing an external decrunch slave.
...
Forum: Games images which need to be WHDified 28 October 2018, 13:15
Replies: 43
Views: 2,414
Posted By StingRay
That can't be right! I have manually decrypted...

That can't be right! I have manually decrypted and decrunched the first hunk and it contains valid C code, i.e. it's not crunched twice.
Forum: Games images which need to be WHDified 27 October 2018, 19:01
Replies: 43
Views: 2,414
Posted By StingRay
Had a quick look, there are a few interesting...

Had a quick look, there are a few interesting ideas but the protection shouldn't be that hard to break as it's pretty obvious what happens and it's pretty easy to spot the (slightly modified)...
Forum: Coders. System 27 October 2018, 14:54
Replies: 14
Views: 421
Posted By StingRay
Or simply also use trackdisk for that as well. :)...

Or simply also use trackdisk for that as well. :) I have extended my code a bit, it now uses CloseDevice() and determines the boot disk, the number of available drives and which drives are available....
Forum: Coders. System 27 October 2018, 13:01
Replies: 14
Views: 421
Posted By StingRay
For bootblock use I think there only need to be...

For bootblock use I think there only need to be CloseDevice() calls added, the rest should be fine.
Forum: Coders. System 27 October 2018, 12:37
Replies: 14
Views: 421
Posted By StingRay
I was working on a crack intro, saw this thread...

I was working on a crack intro, saw this thread and just had to quickly test this. :)
Forum: Coders. System 27 October 2018, 12:26
Replies: 14
Views: 421
Posted By StingRay
That does indeed seem to work, very nice. :great...

That does indeed seem to work, very nice. :great Here's my quick and dirty 5 minutes code to test this:


_LVOOpenDevice = -444

INCDIR SOURCES:INCLUDE/
INCLUDE exec/io.i

...
Forum: Coders. General 24 October 2018, 18:05
Replies: 18
Views: 551
Posted By StingRay
Nope, Asm-One generates the correct opcode. Which...

Nope, Asm-One generates the correct opcode. Which is the reason why the code fails on 68000. Older SEKA and very early ASM-One versions silently convert the bxx.l to bxx.w which is actually incorrect...
Forum: Coders. Asm / Hardware 24 October 2018, 17:27
Replies: 3
Views: 282
Posted By StingRay
I'd be interested to see the code you've been...

I'd be interested to see the code you've been trying.
Forum: Coders. General 24 October 2018, 16:58
Replies: 18
Views: 551
Posted By StingRay
There are a few bxx.L instructions in the...

There are a few bxx.L instructions in the CrunchMania source which should've been bxx.w. Bxx.l is illegal on 68000 hence the crash. Adapt the decruncher code and fix the few offending branches, then...
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