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Forum: project.Amiga Game Factory 16 October 2019, 06:12
Replies: 233
Views: 17,774
Posted By earok
https://i.imgur.com/HKBQSHY.png The IDE is...

https://i.imgur.com/HKBQSHY.png

The IDE is coming along nicely. Though it does mean that, with how I've restructed the data, I'll need to do some work getting all the other demos + the TOG ports...
Forum: project.Amiga Game Factory 14 October 2019, 13:55
Replies: 233
Views: 17,774
Posted By earok
I ended up going down the rabbit hole and started...

I ended up going down the rabbit hole and started development on an IDE of sorts for the Scorpion Engine. It might be a little while before it's fully usable, but I'm getting quite excited about it....
Forum: project.Amiga Game Factory 12 October 2019, 01:28
Replies: 233
Views: 17,774
Posted By earok
Time for a quick update. Tales of Gorluth...

Time for a quick update.

Tales of Gorluth Scorpion is at Amiga34 at the Amiwork's booth this Saturday.

https://i.imgur.com/4sQZ47u.png

I haven't had a lot of time to spend on the engine...
Forum: project.Amiga Game Factory 03 October 2019, 10:59
Replies: 233
Views: 17,774
Posted By earok
I had bit of a setback with my laptop, and had to...

I had bit of a setback with my laptop, and had to Reinstall Windows 10 and I've only just been able to get back into doing some Scorpion things :/ anyway, new mini tutorial.

The second mine level...
Forum: project.Amiga Game Factory 01 October 2019, 13:43
Replies: 233
Views: 17,774
Posted By earok
Cheers! They are special variables that have...

Cheers!

They are special variables that have certain side-effects in the engine when they're set. The list of them is at...
Forum: project.Amiga Game Factory 01 October 2019, 12:20
Replies: 233
Views: 17,774
Posted By earok
Cheers :great Time for another TOG mini...

Cheers :great

Time for another TOG mini tutorial. This one is fairly advanced, but I did want to talk about the possibilities for what the Scorpion Engine can do through it's block management...
Forum: project.Amiga Game Factory 30 September 2019, 17:56
Replies: 233
Views: 17,774
Posted By earok
Couldn't sleep. Did a bit more on the tutorial......

Couldn't sleep. Did a bit more on the tutorial... obviously, the character is a place holder.

https://i.imgur.com/gwhZGn3.gif
Forum: project.Amiga Game Factory 30 September 2019, 13:02
Replies: 233
Views: 17,774
Posted By earok
Took some time out to start work on an actual,...

Took some time out to start work on an actual, real, proper, step-by-step tutorial for the engine. It'll be a partial port of Mike Wiering's Dos-Mario.

https://i.imgur.com/pTqa66a.png?1

Don't...
Forum: project.Amiga Game Factory 29 September 2019, 08:36
Replies: 233
Views: 17,774
Posted By earok
Well, that's great to hear :great. We haven't...

Well, that's great to hear :great. We haven't discussed HOG yet but that could be a possibility (Cammy's Wondergirl game is also another future possibility)

Anyway, mini tutorial:

The original...
Forum: project.Amiga Game Factory 28 September 2019, 03:04
Replies: 233
Views: 17,774
Posted By earok
Thanks guys. Damien, in answer to your...

Thanks guys.

Damien, in answer to your question.. yes, it did help a little. Scorpion could already do 90% of what Backbone could do (and a hell of a lot of stuff it could never do) at the start,...
Forum: project.Amiga Game Factory 27 September 2019, 20:44
Replies: 233
Views: 17,774
Posted By earok
Here's the thing. What's happened with...

Here's the thing.

What's happened with AlarCity is a lingering source of dread, anxiety and shame for me. I'm often made to feel that, because I made maybe enough to cover rent for a few days, I'm...
Forum: project.Amiga Game Factory 27 September 2019, 11:15
Replies: 233
Views: 17,774
Posted By earok
Hey, no worries - I understand where you're...

Hey, no worries - I understand where you're coming from.

To clarify a few things:

Tsak has been working on the art for AlarCity alongside Metro Siege, and he is making progress.

When I'm...
Forum: project.Amiga Game Factory 27 September 2019, 09:07
Replies: 233
Views: 17,774
Posted By earok
Great! :great Well, it's time for a new mini...

Great! :great

Well, it's time for a new mini tutorial.

https://i.imgur.com/MgB81PA.png

Like many Zelda style games, Tales of Golurth has destroyable bushes. But due to the limitations of...
Forum: project.Amiga Game Factory 26 September 2019, 11:29
Replies: 233
Views: 17,774
Posted By earok
First of the posts about manual tweaks for TOG. ...

First of the posts about manual tweaks for TOG.

This is how it currently looks. Bear in mind that we're playing with the palette, and that we could possibly edit the visuals, so the look and feel...
Forum: News 26 September 2019, 08:02
Replies: 28
Views: 1,905
Posted By earok
Looking really nice. I loved the previous...

Looking really nice. I loved the previous iteration :great
Forum: project.Amiga Game Factory 25 September 2019, 13:29
Replies: 233
Views: 17,774
Posted By earok
Thanks guys. Well, that...

Thanks guys.






Well, that would be the logical thing to do.. :great
Forum: project.Amiga Game Factory 25 September 2019, 08:34
Replies: 233
Views: 17,774
Posted By earok
I haven't posted for a little while, so here's a...

I haven't posted for a little while, so here's a quick update.

https://i.imgur.com/nFXgwIu.gif

The 'automated' side of the Backbone conversion for TOG is more or less complete, from here on out...
Forum: Coders. Blitz Basic 19 September 2019, 08:55
Replies: 15
Views: 2,752
Posted By earok
The copper chunky demo is bit of a mess, I might...

The copper chunky demo is bit of a mess, I might dig it up and post it sometime.

With permission of the original author, the source code to Blitzeroids (one of the Amiga Format Blitz Basic...
Forum: Coders. Blitz Basic 15 September 2019, 03:21
Replies: 55
Views: 4,916
Posted By earok
Going out on a limb here, but are you sure the...

Going out on a limb here, but are you sure the samples in question have no silence at the start?
Forum: request.Old Rare Games 05 September 2019, 00:43
Replies: 63
Views: 9,316
Posted By earok
Welcome Julian :great Do you still have the...

Welcome Julian :great

Do you still have the source? If so, would you be willing to make it available?

----

As an aside, I've also heard from Andrea Doimo who made "Blitzeroids", he made a...
Forum: project.Amiga Game Factory 04 September 2019, 01:45
Replies: 34
Views: 1,416
Posted By earok
XNView loads and saves IIFs, and from memory it...

XNView loads and saves IIFs, and from memory it can read (but not save) HAM images. It's got a pretty decent palette reducer built in (I also use PSP, but I'm not terribly fond of it's color...
Forum: Coders. Blitz Basic 04 September 2019, 01:13
Replies: 55
Views: 4,916
Posted By earok
This is the Scorpion engine implementation of...

This is the Scorpion engine implementation of setting song position via PTPlayer and this library.


MTPlay Off
MTEnd
MTInit Bank_Music,Music_Position
MTPlay On


It seems to work just fine,...
Forum: project.Amiga Game Factory 03 September 2019, 12:56
Replies: 233
Views: 17,774
Posted By earok
I've done an emergency check in. I had missed a...

I've done an emergency check in. I had missed a bug that meant some of the blocks on the Alex Kidd demo were distorted (I had forgotten that not absolutely everything had stored the addresses of...
Forum: project.Amiga Game Factory 02 September 2019, 23:01
Replies: 233
Views: 17,774
Posted By earok
In theory, that shouldn't be too hard. Can you...

In theory, that shouldn't be too hard. Can you give me a mod with multiple songs, as well as the start positions for each song?
Forum: project.Amiga Game Factory 02 September 2019, 13:33
Replies: 233
Views: 17,774
Posted By earok
I've done a push to the git repo with some minor...

I've done a push to the git repo with some minor memory/disk optimisations.

The compiler now packs graphics so that each image and mask is packed only once (so, for example, bobs with identical...
Forum: project.Amiga Game Factory 02 September 2019, 00:23
Replies: 233
Views: 17,774
Posted By earok
@Retro1234 The monkey game has various features...

@Retro1234 The monkey game has various features that are either not currently supported by the converter (platforming, animated tiles) or are not yet implemented in Scorpion itself (background...
Forum: project.Amiga Game Factory 31 August 2019, 04:44
Replies: 233
Views: 17,774
Posted By earok
I've posted an update to the Git Repo. Some minor...

I've posted an update to the Git Repo. Some minor tweaks, fixed a few bugs that popped up during the Backbone conversion project. There's more documentation, including all of the virtual machine...
Forum: project.Amiga Game Factory 31 August 2019, 04:38
Replies: 19
Views: 891
Posted By earok
Damn man, looking real nice.

Damn man, looking real nice.
Forum: project.Amiga Game Factory 29 August 2019, 01:36
Replies: 233
Views: 17,774
Posted By earok
@Aladin I've tried Chaos Guns in a previous...

@Aladin I've tried Chaos Guns in a previous version of the Backbone importer, and it kind of worked (I could walk around the level), but there's various features used by Chaos Guns that aren't...
Forum: project.Amiga Game Factory 28 August 2019, 23:30
Replies: 233
Views: 17,774
Posted By earok
I'd be down for a Scorpion Engine competition...

I'd be down for a Scorpion Engine competition :great maybe after documentation is more complete though! Some more samples to use as templates would also be worthwhile.

Tales of Gorluth 1 is split...
Forum: Amiga websites reviews 26 August 2019, 11:53
Replies: 109
Views: 32,554
Posted By earok
:great well done

:great well done
Forum: project.Amiga Game Factory 21 August 2019, 13:01
Replies: 233
Views: 17,774
Posted By earok
I've pushed in some various bug fixes, mainly to...

I've pushed in some various bug fixes, mainly to do with EHB support, eight way movement, projectile handling - all stuff to handle the port of TOG.

Documentation is still a work in progress, but...
Forum: project.Amiga Game Factory 20 August 2019, 11:18
Replies: 46
Views: 2,233
Posted By earok
This is going to be a tonne of fun :great good...

This is going to be a tonne of fun :great good luck with the project man
Forum: project.Amiga Game Factory 19 August 2019, 13:59
Replies: 233
Views: 17,774
Posted By earok
I think we can do that ;) ...

I think we can do that ;)






Thanks for the kind words Glen. A C&C style game might be a bridge too far for the engine unfortunately, there's a lot of complications with C&C style games...
Forum: project.Amiga Game Factory 19 August 2019, 13:05
Replies: 233
Views: 17,774
Posted By earok
I haven't done performance testing, to be fair I...

I haven't done performance testing, to be fair I don't think it's going to be a rock solid 50fps on A500 (the game is EHB, and was never designed with A500 in mind). But A1200, it should be pretty...
Forum: project.Amiga Game Factory 19 August 2019, 10:29
Replies: 233
Views: 17,774
Posted By earok
@steril707 haha yup. Totally jealous of your...

@steril707 haha yup. Totally jealous of your "backbone" games.

Here's the progress to date on the backbone converter.

https://youtu.be/_K84JAIFmYY
Forum: project.Amiga Game Factory 17 August 2019, 13:37
Replies: 233
Views: 17,774
Posted By earok
If there's a simple format (preferably...

If there's a simple format (preferably not-binary) that could be used instead, I'd consider it. It'd need to have at least these features:

- Variable framerate per frame (or at least, the ability...
Forum: project.Amiga Game Factory 17 August 2019, 00:48
Replies: 233
Views: 17,774
Posted By earok
Haha, cheers guys. You know the story...

Haha, cheers guys.

You know the story Steril, Scorpion evolved out of the earlier project 'Subzero' that was simply a backbone ripper (https://pbs.twimg.com/media/DqbwqvkU0AAvUSj.jpg). Of course,...
Forum: project.Amiga Game Factory 16 August 2019, 10:11
Replies: 233
Views: 17,774
Posted By earok
I set aside one weekend a month to cram on...

I set aside one weekend a month to cram on personal projects, it's now that weekend so I'm going to be cramming on a major feature that I've largely kept quiet about - the backbone importer.

It's...
Forum: project.Amiga Game Factory 16 August 2019, 00:32
Replies: 233
Views: 17,774
Posted By earok
Cheers guys That's certainly a bug,...

Cheers guys



That's certainly a bug, I'll need to come back to that. In general, the intention for frameskip is to not just decrease the framerate, but increase movement speeds to compensate...
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