Forum: support.Apps
Yesterday, 22:25
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Replies: 264
Views: 43,969
that perfectly makes sense. 1Mb chip ram and...
that perfectly makes sense. 1Mb chip ram and 1,5Mb fast ram is the bare minimum (I can run games with LOWMEM on that config though).
The unpacking thing I mentionned is going to be difficult for...
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Forum: project.WHDLoad
Yesterday, 17:46
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Replies: 3
Views: 119
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Forum: support.Apps
13 April 2021, 22:52
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Replies: 264
Views: 43,969
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Forum: Coders. Asm / Hardware
13 April 2021, 19:26
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Replies: 256
Views: 36,081
of course I'm using Bartman extension. Else I...
of course I'm using Bartman extension. Else I wouldn't be able to create a sample app & debug it.
anyway, I could develop whole games without debugging. I can handle a few formatting annoyances.
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Forum: Coders. General
13 April 2021, 19:22
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Replies: 54
Views: 4,353
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Forum: support.Apps
12 April 2021, 23:26
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Replies: 264
Views: 43,969
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Forum: Coders. Asm / Hardware
12 April 2021, 23:25
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Replies: 256
Views: 36,081
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Forum: support.Apps
12 April 2021, 23:05
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Replies: 264
Views: 43,969
update: version 7.0 is now out.
After one...
update: version 7.0 is now out.
After one whole week-end hunting loading bugs & various crashes / lack of memory checks, this new version is working pretty well on kick 1.3 (and on higher kicks...
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Forum: project.WHDLoad
12 April 2021, 16:48
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Replies: 113
Views: 38,553
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Forum: Coders. General
11 April 2021, 11:04
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Replies: 54
Views: 4,353
you need source asm tutorial and target asm...
you need source asm tutorial and target asm tutorial or write it in C (which would be more reasonable) using Bartman C VSCode plugin.
The hardest part (for having done that for the game "Bagman")...
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Forum: News
10 April 2021, 23:09
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Replies: 49
Views: 2,711
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Forum: Coders. General
10 April 2021, 23:07
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Replies: 54
Views: 4,353
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Forum: News
10 April 2021, 20:58
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Replies: 49
Views: 2,711
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Forum: News
10 April 2021, 17:34
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Replies: 49
Views: 2,711
this oozes quality.
Do you plan to release...
this oozes quality.
Do you plan to release the source of at least one of your games? I'd like to experiment the rebuild using Bartman toolchain and maybe write my own games with it.
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Forum: support.Apps
10 April 2021, 10:36
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Replies: 264
Views: 43,969
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Forum: project.Amiga Game Factory
09 April 2021, 18:55
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Replies: 55
Views: 2,506
for the scaling, maybe have less frames if you...
for the scaling, maybe have less frames if you can't pre-compute them (low memory), and have cached copies of scaled sprites on high-end amigas. A lot of people have 4MB/8MB even more on their...
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Forum: Coders. General
09 April 2021, 16:50
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Replies: 12
Views: 480
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Forum: project.Amiga Game Factory
09 April 2021, 15:23
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Replies: 55
Views: 2,506
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Forum: support.Games
09 April 2021, 08:46
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Replies: 3
Views: 249
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Forum: project.Amiga Game Factory
08 April 2021, 23:00
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Replies: 55
Views: 2,506
did 1942 got released?
I heard a DJMetune...
did 1942 got released?
I heard a DJMetune conversion of the "magical sound shower" music it was just... impressive.
I hope you can do something proper. After all Lotus II was ECS/68000, by...
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Forum: Retrogaming General Discussion
08 April 2021, 22:21
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Replies: 18
Views: 1,112
also Lucasfilm. Port the engine => done. There...
also Lucasfilm. Port the engine => done. There were several versions of the interpreters, but I think they were just following the latest source. Not hard when you did the first port supporting audio...
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Forum: support.Apps
07 April 2021, 22:06
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Replies: 264
Views: 43,969
BTW someone asked me if it was possible to run...
BTW someone asked me if it was possible to run Pinball Dreams on a low mem config (KS1.3, 512k chip, 1MB fast)
I think it's possible but right now the slave crashes, even with a lot of memory....
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Forum: Amiga scene
07 April 2021, 21:49
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Replies: 9
Views: 833
source code is in non 68k asm with a ton of...
source code is in non 68k asm with a ton of macros... In comparison, Outrun remake used C++.
I checked quite a lot of sources and they all come in non 68k asm, on a much superior hardware. Having...
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Forum: Retrogaming General Discussion
07 April 2021, 18:50
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Replies: 18
Views: 1,112
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Forum: support.Apps
05 April 2021, 23:49
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Replies: 14
Views: 442
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Forum: support.Apps
05 April 2021, 21:46
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Replies: 14
Views: 442
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Forum: support.Apps
05 April 2021, 21:26
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Replies: 14
Views: 442
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Forum: support.Hardware
05 April 2021, 19:01
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Replies: 9
Views: 361
Isn't the controller supposed to ignore...
Isn't the controller supposed to ignore bad/faulty sectors and reduce the size of the CF card progressively? or is that only in the PC BIOSes?
There are also a lot of crap CF cards around. And a...
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Forum: support.Apps
05 April 2021, 19:00
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Replies: 14
Views: 442
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Forum: support.Apps
05 April 2021, 14:47
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Replies: 264
Views: 43,969
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Forum: support.Apps
05 April 2021, 12:00
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Replies: 264
Views: 43,969
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Forum: support.Apps
05 April 2021, 10:16
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Replies: 264
Views: 43,969
no, it's perfectly on topic.
Test small...
no, it's perfectly on topic.
Test small games (size & memory wise) like Silkworm for instance. Those should work.
sovox used the latest version of JST to create CDTV compilation with a lot of...
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Forum: Coders. Releases
05 April 2021, 09:49
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Replies: 18
Views: 951
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Forum: support.Apps
04 April 2021, 23:27
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Replies: 264
Views: 43,969
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Forum: support.Apps
04 April 2021, 23:00
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Replies: 264
Views: 43,969
1.4 isn't kick 1.3 compatible IIRC.. I made a...
1.4 isn't kick 1.3 compatible IIRC.. I made a special effort to make it compatible in 6.x
Oh, you have to use the latest JST version. Previous ones required fastmem / weren't able to emulate...
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Forum: support.Apps
04 April 2021, 19:05
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Replies: 264
Views: 43,969
yeah, when memory is low JST has a tendency to...
yeah, when memory is low JST has a tendency to lock up... Beyond the ice palace is really small.
whdload would need youto softkick to at least 2.04, losing 512k in the process. And then you could...
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Forum: Coders. Asm / Hardware
04 April 2021, 11:49
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Replies: 84
Views: 7,271
a lot of games use busy blitter loops but don't...
a lot of games use busy blitter loops but don't set BPLPRI while they're waiting... Isn't that a waste of time and shouldn't it be fixed with no effort ? Unless it could mess up with interrupt code...
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Forum: Amiga scene
04 April 2021, 11:28
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Replies: 29
Views: 2,190
I remember 486/66 was perfect for doom. But my...
I remember 486/66 was perfect for doom. But my 060 was also perfect for doom. I completed it on the 060/50. I had a Pixel64 (Picasso like board) but I don't remember if I used native graphics or RTG.
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Forum: Hardware mods
03 April 2021, 22:29
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Replies: 24
Views: 1,495
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Forum: support.Apps
03 April 2021, 22:26
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Replies: 14
Views: 442
of course I was not accusing you of using a...
of course I was not accusing you of using a pirated key. It's just that pirated keys can come with old owner or some archive, and cause huge issues.
Now maybe you can try to run whdload using the...
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