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Forum: Coders. Blitz Basic 19 April 2020, 11:11
Replies: 27
Views: 6,643
Posted By earok
@Havie sorry mate! I don't have any idea :/ in...

@Havie sorry mate! I don't have any idea :/ in any case, you're no longer attempting a multiplexed sprite approach?


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A new demo has been added to my demos pack - this is a direct...
Forum: Coders. Blitz Basic 14 April 2020, 14:08
Replies: 27
Views: 6,643
Posted By earok
Ah, I see. The routine doesn't allow reuse...

Ah, I see.

The routine doesn't allow reuse of sprites on the same scanline, though that's certainly possible on Amiga hardware (see Codetapper's article on Jim Power...
Forum: Coders. Blitz Basic 14 April 2020, 02:14
Replies: 27
Views: 6,643
Posted By earok
You need to do this if you haven't already...

You need to do this if you haven't already (BB2OBJTYPES.RES will need to be present in your source folder)

https://i.imgur.com/bLGbR5x.png

I'm not so sure that a multiplexing routine would be a...
Forum: Coders. Blitz Basic 19 September 2019, 09:55
Replies: 27
Views: 6,643
Posted By earok
The copper chunky demo is bit of a mess, I might...

The copper chunky demo is bit of a mess, I might dig it up and post it sometime.

With permission of the original author, the source code to Blitzeroids (one of the Amiga Format Blitz Basic...
Forum: Coders. Blitz Basic 18 February 2019, 11:15
Replies: 27
Views: 6,643
Posted By earok
Vertical scrolling was painful to implement. I've...

Vertical scrolling was painful to implement. I've posted some of it in the Kiwi's Tale thread (the one in the blitz forum) but the gist of is:

- use the copper to split /wrap the bitmap at edges...
Forum: Coders. Blitz Basic 10 February 2019, 04:53
Replies: 27
Views: 6,643
Posted By earok
@carrion nice ;) TimeGal and Road Avenger work on...

@carrion nice ;) TimeGal and Road Avenger work on a similar principle, though images are constantly being loaded from disk, the animations are cycled on the vblank interrupt.

New demo, how to read...
Forum: Coders. Blitz Basic 13 November 2018, 22:12
Replies: 27
Views: 6,643
Posted By earok
Added a fifth demo, covers interlaced graphics...

Added a fifth demo, covers interlaced graphics (the demo displays a 640x512 image in AGA using DisplayLibrary)
Forum: Coders. Blitz Basic 12 October 2018, 12:41
Replies: 27
Views: 6,643
Posted By earok
Added a new demo, this covers Interleaved...

Added a new demo, this covers Interleaved graphics mode for faster blitting.
Forum: Coders. Blitz Basic 15 September 2018, 09:49
Replies: 27
Views: 6,643
Posted By earok
Some other random Blitz related repos: ...

Some other random Blitz related repos:

https://github.com/earok/GloomAmiga <- Gloom is an ASM game, but the tools were written in Blitz and thus the source is available. They're all tokenised...
Forum: Coders. Blitz Basic 01 September 2018, 12:12
Replies: 27
Views: 6,643
Posted By earok
Added a new demo for sprite multiplexing,...

Added a new demo for sprite multiplexing, everything here is rendered with 16 colour sprites alone (no bobs). I hacked this together because I needed something a bit more powerful than the...
Forum: Coders. Blitz Basic 28 August 2018, 13:59
Replies: 27
Views: 6,643
Posted By earok
Just the code, I can't legit claim to own any of...

Just the code, I can't legit claim to own any of the other resources.
Forum: Coders. Blitz Basic 28 August 2018, 11:44
Replies: 27
Views: 6,643
Posted By earok
Misc Blitz Demos

Started open sourcing some random Blitz things to Github. I'll add some more over time.

https://github.com/earok/BlitzBasicDemos

Only two so far - the 1942 tutorials, and a splatoon anim demo...
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