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Search: Posts Made By: mateusz_s
Forum: Coders. Blitz Basic 02 April 2020, 04:57
Replies: 2
Views: 454
Posted By mateusz_s
Bitmap Scrolling in Amiga Mode?

Can bitmap scrolling be achieved in Amiga Mode?
Its mostly done by DisplayBitmap command in Blitz mode.

I am asking because creating and displaying something in Blitz Mode and Display Library ...
Forum: Coders. Blitz Basic 02 April 2020, 04:50
Replies: 7
Views: 1,122
Posted By mateusz_s
Not much improvement there, mostly copy/pasted...

Not much improvement there, mostly copy/pasted standard BB2 manual.. I was hoping for more detailed commands descriptions but nothing new..

but yes UBBPlus is great package..
Forum: Coders. Blitz Basic 11 March 2020, 17:20
Replies: 2
Views: 483
Posted By mateusz_s
Yes, it works without uderscore "_"

Yes, it works without uderscore "_"
Forum: Coders. Blitz Basic 11 March 2020, 12:22
Replies: 2
Views: 483
Posted By mateusz_s
Do you know the _ViewPort type?

Hi,
I was looking at the examples of really good c2p Mildred Library, but lots of them have this line that I can't compile:
*ScrVP._ViewPort=0
I just don't know where to find that _ViewPort...
Forum: Coders. Blitz Basic 11 March 2020, 12:18
Replies: 12
Views: 2,276
Posted By mateusz_s
Thanks for UBB2.1+ it really helps a lot.. If...

Thanks for UBB2.1+ it really helps a lot..
If you are planning future changes I would recommend including Mildred C2P library with guide and examples:...
Forum: Coders. Blitz Basic 06 February 2020, 20:46
Replies: 6
Views: 1,056
Posted By mateusz_s
Additional simple hires laced bitmap load as...

Additional simple hires laced bitmap load as Screen:

Screen 0,0,0,640,512,8,-28668,"TEST",0,1
BitMap 0,640,512,8
LoadBitMap 0,"dh1:test-hires-256-info.iff",0
Use Palette 0
ShowBitMap 0...
Forum: Coders. Language 06 February 2020, 01:07
Replies: 25
Views: 6,583
Posted By mateusz_s
I think it should look like this: WBStartup ...

I think it should look like this:

WBStartup

#BPLCON0 = $100
#BPLMOD1 = $108
#BPLMOD2 = $10A

#BPLCON0_MASK = %1000000000010100 ; binary
#MODULO = 80 ; line modulo for hires laced 256
Forum: Coders. Blitz Basic 06 February 2020, 01:05
Replies: 6
Views: 1,056
Posted By mateusz_s
Ok, I managed to make my own alternative to...

Ok, I managed to make my own alternative to Earoks code,
using only 1 bitmap and copper instruction for displaying every second line instead of BlockScroll.
And there is no problems with blitting...
Forum: Coders. Blitz Basic 04 February 2020, 23:49
Replies: 6
Views: 1,056
Posted By mateusz_s
Ok, I found the solution.. everything is OK if I...

Ok, I found the solution.. everything is OK if I create executable and run it from the OS not from Blitz2, the image is sharp and also I managed to use HAM8 with over 16 000 colours:...
Forum: Coders. Blitz Basic 04 February 2020, 03:50
Replies: 6
Views: 1,056
Posted By mateusz_s
OK, I found that code that works well with...

OK, I found that code that works well with blitting objects, I think it is also more simply.. the result image was almost the same:
- both solution shifts image outside the screen - the firts more...
Forum: Coders. Blitz Basic 02 February 2020, 19:40
Replies: 2
Views: 722
Posted By mateusz_s
hmm.. Probably not, thanks! I will try that...

hmm.. Probably not, thanks! I will try that solution..
Forum: Coders. Blitz Basic 01 February 2020, 03:05
Replies: 2
Views: 722
Posted By mateusz_s
Error. Type not found. Pointer and adress.

I tried to compile Earoks Interleaved example from:
https://github.com/earok/BlitzBasicDemos

But its throw an error: Type Not Found at:
*b.bitmap = Addr Bitmap(#Bitmap_BG)

I am using...
Forum: Coders. Blitz Basic 01 February 2020, 03:01
Replies: 6
Views: 1,056
Posted By mateusz_s
double Copper trick question..

I was testing that Interlaced code from Earok:
https://github.com/earok/BlitzBasicDemos

Is it possible to blit something into? I tried to blit a shape but its streched.
Lets say that I would...
Forum: Coders. Blitz Basic 31 January 2020, 16:27
Replies: 7
Views: 1,025
Posted By mateusz_s
Triple playfield in Rotator game? example attached..

Hi,
How this effect is achieved? I mean the triple playfield. There are options in Blitz for Dual Playfield. The lat plane is the rainbow, the middle is the jungle and the first plane are blocks.
...
Forum: Coders. Blitz Basic 30 January 2020, 11:55
Replies: 0
Views: 586
Posted By mateusz_s
Exclamation Official Acid Software GitHub Repository - hundreds of examples and source codes

Main page:
https://github.com/nitrologic

Over 1000 source codes:
https://github.com/nitrologic/blitz2/tree/master/tools/readbb2/scan

Public Domain Blitz2 games:...
Forum: Coders. Blitz Basic 25 January 2020, 19:03
Replies: 5
Views: 656
Posted By mateusz_s
I am using Winuae, I set to 030, 64mb ram + fpu

I am using Winuae, I set to 030, 64mb ram + fpu
Forum: Coders. Blitz Basic 25 January 2020, 15:46
Replies: 1
Views: 544
Posted By mateusz_s
BB 2.1, higher resolution than 320x256 but with square ratio..

Hi,
Is it possible in BB2 to create a game in higher res than 320x256 but with square aspect ratio?
Can BB2 use double pal modes?

Using Hires will gives me streched 640x256. I tryied to load a...
Forum: Coders. Blitz Basic 25 January 2020, 15:35
Replies: 5
Views: 656
Posted By mateusz_s
Ami Blitz 3.7.3 - error #8000006 in almost every example

Hi, I am trying to run some examples from AmiBlitz3.7.3, but almost every example crushes with error #8000006, and I can only Reboot or Suspend. I have only Workbench 3.1 + Better Wb 4.3, using WinUae
Forum: Coders. Blitz Basic 06 January 2020, 20:46
Replies: 1
Views: 641
Posted By mateusz_s
AmiBlitz3 vs Mildred library ?

Hi,
I was searching information about programming in BlitzBasic but with C2P routine and making calculations in FAST ram.
And I found that Mildred library that says its the fastest thing on Blitz...
Showing results 1 to 19 of 19

 
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