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Search: Posts Made By: Steril707
Forum: Retrogaming General Discussion 13 September 2018, 08:54
Replies: 77
Views: 2,983
Posted By Steril707
I don't get whats wrong with "cute". If it's done...

I don't get whats wrong with "cute". If it's done in the rigth way. Like many people already pointed out in this thread.
Forum: News 13 September 2018, 08:40
Replies: 23
Views: 1,709
Posted By Steril707
supernice... :)

supernice... :)
Forum: Coders. Asm / Hardware 12 September 2018, 22:21
Replies: 22
Views: 1,620
Posted By Steril707
Nice that you were working on this, Borchen... ...

Nice that you were working on this, Borchen...

I will probably ask you a couple of questions in future about this... ;)

Anyway, great work!
Forum: Coders. Contest 12 September 2018, 09:46
Replies: 289
Views: 13,186
Posted By Steril707
Massive kudos for already being that far in.

Massive kudos for already being that far in.
Forum: Coders. Asm / Hardware 11 September 2018, 14:39
Replies: 2
Views: 172
Posted By Steril707
That sounds like a nice idea.. Will have a...

That sounds like a nice idea..

Will have a look into it.. thanks, ross... :)
Forum: Coders. Asm / Hardware 11 September 2018, 09:35
Replies: 2
Views: 172
Posted By Steril707
skipping parts of a static copperlist...

Is there any way to skip parts of a static copperlist (means one, that I am not dynamically constructing myself with code on runtime) based on some condition?
Forum: project.Amiga Game Factory 10 September 2018, 11:19
Replies: 48
Views: 2,591
Posted By Steril707
Looks really amazing, phx. The mountains in...

Looks really amazing, phx.

The mountains in the background are a repeating sprite, I assume?

Looking forward playing this... :)
Forum: Coders. Entries 08 September 2018, 11:04
Replies: 2
Views: 312
Posted By Steril707
I wasn't aware that there was already a single...

I wasn't aware that there was already a single screen platformer in development (=> Pumpkin Bros, which already looks all kind of awesome), so I will suspend work on this one.

Doesn't mean I won't...
Forum: Coders. Contest 08 September 2018, 11:04
Replies: 7
Views: 540
Posted By Steril707
I wasn't aware that there was already a single...

I wasn't aware that there was already a single screen platformer in development (=> Pumpkin Bros, which already looks all kind of awesome), so I will suspend work on this one.

Doesn't mean I won't...
Forum: Coders. General 07 September 2018, 09:37
Replies: 117
Views: 6,359
Posted By Steril707
Same as me... :D I use move.w for almost...

Same as me... :D
I use move.w for almost everything.
Forum: Coders. Contest 04 September 2018, 15:41
Replies: 7
Views: 540
Posted By Steril707
Currently creating my concept and some graphics.....

Currently creating my concept and some graphics..

Have a first look at the direction I am going into... ;)
http://eab.abime.net/attachment.php?attachmentid=59686&stc=1&d=1536068673

I am sure,...
Forum: Coders. Contest 03 September 2018, 18:01
Replies: 289
Views: 13,186
Posted By Steril707
I am bit sad though, that you left us OCS dudes...

I am bit sad though, that you left us OCS dudes already after one game... :D ;)
Forum: Coders. Contest 03 September 2018, 07:51
Replies: 289
Views: 13,186
Posted By Steril707
Same here. Nice to see your progress documented...

Same here. Nice to see your progress documented here... :)
Forum: Coders. Contest 02 September 2018, 08:37
Replies: 13
Views: 531
Posted By Steril707
Looks nice. Looking forward to the game. :)

Looks nice. Looking forward to the game. :)
Forum: Coders. Contest 01 September 2018, 18:27
Replies: 289
Views: 13,186
Posted By Steril707
Looks mighty fine... :)

Looks mighty fine... :)
Forum: Coders. Contest 31 August 2018, 16:17
Replies: 7
Views: 540
Posted By Steril707
Discussion: Monkey Libre

Title:
Monkey Libre

Genre:
Platformers


Original concept:
Well, kind of... (not really... ;) )
Forum: Coders. Entries 31 August 2018, 16:17
Replies: 2
Views: 312
Posted By Steril707
Entry: Monkey Libre

Title:
Monkey Libre

Genre:
Platformers


Original concept:
Well, kind of... (not really... ;) )
Forum: Coders. Contest 31 August 2018, 15:56
Replies: 289
Views: 13,186
Posted By Steril707
No, since coding that that would be a whole other...

No, since coding that that would be a whole other magnitude of pain (a.k.a. the "GOING SUPER GOLLUM" :D) and wasn't necessary for my engine.

I used the sprites only in addition to my BOBs, and...
Forum: Coders. Contest 31 August 2018, 15:40
Replies: 289
Views: 13,186
Posted By Steril707
Well, on the multiplexer, basically: step 1)...

Well, on the multiplexer, basically:

step 1) you create a y-sorted list of all objects
step 2) you generate a dynamic copperlist where you write all that stuff into

I have to admit, coding the...
Forum: Coders. Contest 31 August 2018, 13:46
Replies: 289
Views: 13,186
Posted By Steril707
Oh, I know that so well. I call that "going...

Oh, I know that so well.

I call that "going the full Gollum", since in the end I feel like I have been living in a cave for weeks, having headache, being tired and my face is pale..

I was like...
Forum: Coders. Contest 31 August 2018, 11:54
Replies: 289
Views: 13,186
Posted By Steril707
That's superclever and interesting to me as well,...

That's superclever and interesting to me as well, since my most missed feature on the OCS is a 4-2 bitplane split instead of 3-3, which feels so useless most of the time.

Currently I use a sprite...
Forum: Coders. Contest 31 August 2018, 09:32
Replies: 289
Views: 13,186
Posted By Steril707
So, this is a variation of that "1 plane shown in...

So, this is a variation of that "1 plane shown in the background"-technique used in James Pond or Agony with duplicated colour entries in the palette?

Where do you get the dma blitting the whole...
Forum: Coders. General 29 August 2018, 19:20
Replies: 24
Views: 1,236
Posted By Steril707
No, just.. 1) didn't expect you to tackle an...

No, just..
1) didn't expect you to tackle an AGA game project so soon and
2) Rygar is a huge project, plus
3) there was that long going dev thread about the OCS version

Wish you the best for...
Forum: Coders. Contest 29 August 2018, 19:15
Replies: 289
Views: 13,186
Posted By Steril707
Super nice project! A shame I just discovered it...

Super nice project! A shame I just discovered it now.
Was in kind of in an Amiga hiatus over the summer time, just coming back...
Forum: Coders. General 29 August 2018, 14:04
Replies: 24
Views: 1,236
Posted By Steril707
Damn, you working on AGA Rygar now, McGeezer?...

Damn, you working on AGA Rygar now, McGeezer? :shocked
Forum: Amiga scene 28 August 2018, 20:27
Replies: 60
Views: 2,814
Posted By Steril707
a couple milliona people with fond memories. ...

a couple milliona people with fond memories.
20000 who still like the Amiga enough to keep up with news about it or are using emulators and real hw.
around 2000 real hardcore fans buying new and...
Forum: Amiga scene 25 August 2018, 14:56
Replies: 332
Views: 44,879
Posted By Steril707
Is there any sign that the V4 is coming? It's...

Is there any sign that the V4 is coming?
It's been almost a year since the announcement now.
Forum: Coders. General 22 August 2018, 09:25
Replies: 117
Views: 6,359
Posted By Steril707
I only want to drop by to say that I think it's...

I only want to drop by to say that I think it's nice someone is doing new 3D game stuff on OCS Amigas. We have a lot of 2D game dev going on again, but 3D was missing so far...

:)
Forum: Retrogaming General Discussion 05 August 2018, 14:35
Replies: 43
Views: 2,542
Posted By Steril707
Imo, Lionheart is the most impressive Amiga game,...

Imo, Lionheart is the most impressive Amiga game, technics wise.

Those dual playfield levels with the perspective scrolling floor and that soft color blend in the foreground going on vertically...
Forum: Amiga scene 04 August 2018, 09:45
Replies: 149
Views: 12,443
Posted By Steril707
I used a different color on one sprite pair so...

I used a different color on one sprite pair so you can see the "effect".
Forum: Amiga scene 04 August 2018, 09:28
Replies: 149
Views: 12,443
Posted By Steril707
Isn't much of use though, if you can see almost...

Isn't much of use though, if you can see almost the whole height of the background through the foreground. ;)
Forum: Amiga scene 04 August 2018, 07:44
Replies: 149
Views: 12,443
Posted By Steril707
Yep... :) Takes a lot of DMA slots, though.

Yep... :)

Takes a lot of DMA slots, though.
Forum: Amiga scene 04 August 2018, 05:54
Replies: 149
Views: 12,443
Posted By Steril707
Guys, thanks for your thoughts on this matter......

Guys, thanks for your thoughts on this matter... :)

I think I was able to make my mind up now...
Forum: Amiga scene 02 August 2018, 21:27
Replies: 149
Views: 12,443
Posted By Steril707
Thanks for asking... To be honest, I am kind...

Thanks for asking...

To be honest, I am kind of stuck at the moment.

Two months ago I switched my engine a bit around because I read some comment on Youtube that the A500 wouldn't be able to...
Forum: Coders. General 30 July 2018, 13:42
Replies: 60
Views: 6,258
Posted By Steril707
*scratching my head right now... Could you...

*scratching my head right now...

Could you make some kind of diagram explaining this? I have been wondering a long time how Elfmania is doing this blitting into this per-line-scrolled floor.
Forum: Member Introductions 18 July 2018, 13:05
Replies: 6
Views: 468
Posted By Steril707
Welcome to EAB... :) Feel free to ask any...

Welcome to EAB... :)

Feel free to ask any questions here...
Forum: project.Amiga Game Factory 18 July 2018, 13:02
Replies: 27
Views: 2,295
Posted By Steril707
I see some inspiration by Ruffn' Tumble but by no...

I see some inspiration by Ruffn' Tumble but by no means any copying.

Would love to help you with the final game coding wise, I think we could get this up and running easily on an A500, even with...
Forum: Coders. General 17 July 2018, 08:39
Replies: 60
Views: 6,258
Posted By Steril707
Do you have any examples for this? At the...

Do you have any examples for this?

At the moment I cannot imagine this being a working substitute for a proper tile based floor in a game like that.
Forum: News 15 July 2018, 22:02
Replies: 21
Views: 1,826
Posted By Steril707
R.I.P. Sarek2k :/

R.I.P. Sarek2k :/
Forum: Amiga scene 13 July 2018, 10:58
Replies: 25
Views: 1,743
Posted By Steril707
Wooah. Amazing!

Wooah.

Amazing!
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