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Search: Posts Made By: UltraNarwhal
Forum: project.Amiga Game Factory 11 March 2021, 14:04
Replies: 33
Views: 5,221
Posted By UltraNarwhal
Slight update, enemies can now be damaged. ...

Slight update, enemies can now be damaged.
https://youtu.be/2Ti3FZjF6aA
Forum: project.Amiga Game Factory 06 March 2021, 16:17
Replies: 704
Views: 93,152
Posted By UltraNarwhal
All works great for me:great Look forward to...

All works great for me:great Look forward to being able to use fractional numbers in codeblocks too:spin
Forum: project.Amiga Game Factory 05 March 2021, 00:54
Replies: 704
Views: 93,152
Posted By UltraNarwhal
Thanks, that was quick:bowdown Is modulus the...

Thanks, that was quick:bowdown
Is modulus the reason my camera Player_Y / YRes * YRes now currently only moves half the distance up/down it use to?
71155
Left is correct camera position in stable...
Forum: project.Amiga Game Factory 04 March 2021, 22:18
Replies: 704
Views: 93,152
Posted By UltraNarwhal
In the latest experimental build I noticed -...

In the latest experimental build I noticed
- Wait is being ignored, so my splash screen no longer waits 4 seconds before fading out.
- Pressing fire on title screen now creates egg on level load....
Forum: project.Amiga Game Factory 28 February 2021, 18:24
Replies: 704
Views: 93,152
Posted By UltraNarwhal
Experimental build is quicker:great. Main thing I...

Experimental build is quicker:great. Main thing I noticed is in release build more than 4 sprites caused slowdown, experimental keeps speed but flickers.
Forum: Retrogaming General Discussion 16 February 2021, 15:55
Replies: 32
Views: 1,973
Posted By UltraNarwhal
LIKES: Xbox One triggers & battery life ...

LIKES:

Xbox One triggers & battery life
Controllers
Playing on modern & retro hardware
Inverted Y Controls
Flicky
Making games for ancient hardware
Forum: project.Amiga Game Factory 04 February 2021, 13:38
Replies: 33
Views: 5,221
Posted By UltraNarwhal
Latest footage. https://youtu.be/NLrc9sP6F4s

Latest footage.

https://youtu.be/NLrc9sP6F4s
Forum: project.Amiga Game Factory 30 January 2021, 14:08
Replies: 33
Views: 5,221
Posted By UltraNarwhal
Work continues after Xmas break. Runs much better...

Work continues after Xmas break. Runs much better now on Amiga 600, once enabled hardware sprite use.

https://pbs.twimg.com/media/Es-0mw-XEAIryQq?format=jpg
Forum: project.Amiga Game Factory 22 January 2021, 13:14
Replies: 29
Views: 8,478
Posted By UltraNarwhal
Quick update. After taking a break from this for...

Quick update. After taking a break from this for most of last year, development resumes (while also making Duckstroma).
https://pbs.twimg.com/media/EsVaH1nXMAIezsR?format=jpg&name=small
...
Forum: project.Amiga Game Factory 12 November 2020, 21:16
Replies: 704
Views: 93,152
Posted By UltraNarwhal
I had the special_stayonplatform, but my enemies...

I had the special_stayonplatform, but my enemies have AI that randomly jump, so jumped to freedom:lol.
Got the restricted movement working by making my enemies player projectiles and changing speed...
Forum: project.Amiga Game Factory 12 November 2020, 01:12
Replies: 704
Views: 93,152
Posted By UltraNarwhal
69657 Is there a way to make a block only be...

69657
Is there a way to make a block only be solid for enemies, but not player or projectiles?
In the picture it's the X blocks I'm trying to use to restrict movement out of areas.

:confused...
Forum: project.Amiga Game Factory 09 November 2020, 21:56
Replies: 33
Views: 5,221
Posted By UltraNarwhal
https://pbs.twimg.com/media/EmYkHiDW4AAUhKR?format...

https://pbs.twimg.com/media/EmYkHiDW4AAUhKR?format=jpg
Got the egg mechanic working on Amiga version now.

I may even release a bare bones prototype (like NES one) in time for Christmas. :xmas
Forum: project.Amiga Game Factory 07 November 2020, 21:24
Replies: 33
Views: 5,221
Posted By UltraNarwhal
It's a 32KB ROM for the MSX1.

It's a 32KB ROM for the MSX1.
Forum: project.Amiga Game Factory 07 November 2020, 19:19
Replies: 33
Views: 5,221
Posted By UltraNarwhal
As I release the ZX Spectrum and MSX versions...

As I release the ZX Spectrum and MSX versions tonight, here is some footage showing current state of Amiga version.
https://youtu.be/NJPgKrhZWgw
Forum: project.Amiga Game Factory 26 September 2020, 01:01
Replies: 33
Views: 5,221
Posted By UltraNarwhal
Converted NES prototype map to Amiga and made...

Converted NES prototype map to Amiga and made proper logo for game.
68952

68953
Forum: project.Amiga Game Factory 21 September 2020, 22:26
Replies: 33
Views: 5,221
Posted By UltraNarwhal
That'll be interesting for some that may want to...

That'll be interesting for some that may want to make a more colourful version of their NES game. Currently looks like what took me several hours over a few weeks to make in NESmaker will take...
Forum: project.Amiga Game Factory 20 September 2020, 17:15
Replies: 33
Views: 5,221
Posted By UltraNarwhal
I just released a prototype build of the NES...

I just released a prototype build of the NES version.
Duckstroma (https://narwhal.itch.io/duckstroma)
Will attempt to reproduce similar prototype using Scorpion, to see how much quicker it is to...
Forum: project.Amiga Game Factory 28 August 2020, 17:38
Replies: 704
Views: 93,152
Posted By UltraNarwhal
Query on how actors are handled when not on...

Query on how actors are handled when not on screen.

I've been testing speed on stock Amiga 500 setting and can handle about 4 actors before slowdown. Do actors when they're a certain distance...
Forum: project.Amiga Game Factory 13 August 2020, 20:48
Replies: 33
Views: 5,221
Posted By UltraNarwhal
Not in the initial release version, but the later...

Not in the initial release version, but the later expanded version should have some sword action.
Forum: project.Amiga Game Factory 11 August 2020, 21:32
Replies: 33
Views: 5,221
Posted By UltraNarwhal
While still working on MSX/ZX versions I made...

While still working on MSX/ZX versions I made quick test of Amiga graphics in Scorpion Engine.
https://youtu.be/FmrKeA4g9E8
Forum: project.Amiga Game Factory 18 July 2020, 19:32
Replies: 33
Views: 5,221
Posted By UltraNarwhal
Duckstroma

Thought I'd start a new thread for my smaller game rather than in the BlimpgeddonX one.

Duckstroma is currently being finished on ZX/MSX over the next few weeks. Now all screens have been drawn I...
Forum: project.Amiga Game Factory 16 May 2020, 14:00
Replies: 29
Views: 8,478
Posted By UltraNarwhal
Been working on PC version since start of May and...

Been working on PC version since start of May and thought I show how the duck works now, compared to the original game.
67360
Forum: project.Amiga Game Factory 28 April 2020, 22:20
Replies: 29
Views: 8,478
Posted By UltraNarwhal
Thumbs up :greatI noticed that and just figured out how to...

:greatI noticed that and just figured out how to activate it, but I'll probably stick to scrolling for now. I only use flip screen in my other games due to limitations of AGD.
Forum: project.Amiga Game Factory 25 April 2020, 22:21
Replies: 29
Views: 8,478
Posted By UltraNarwhal
Quick update. Not doing simpler Duck...

Quick update. Not doing simpler Duck puzzle/adventure game on PC, going back to BlimpgeddonX PC version.

Duck game is now a short (30 screen) platformer for ZX/MSX first then NES/Amiga after....
Forum: project.Amiga Game Factory 22 April 2020, 18:15
Replies: 704
Views: 93,152
Posted By UltraNarwhal
Finally had time to try out this new version...

Finally had time to try out this new version :great and had a query.

I set my player to platformer type and all the jump/fall/idle/walk animations work, but I can't figure out how stop the player...
Forum: project.Amiga Game Factory 28 January 2020, 23:13
Replies: 29
Views: 8,478
Posted By UltraNarwhal
No updates on BlimpgeddonX, I was going to...

No updates on BlimpgeddonX, I was going to develop it at same time as PC version, but needed to do simpler game due to working another job part-time during week.

But, I'll be porting new game to...
Forum: project.Amiga Game Factory 25 November 2019, 16:57
Replies: 29
Views: 8,478
Posted By UltraNarwhal
No real updates yet, I'm currently busy getting...

No real updates yet, I'm currently busy getting Narwhar ready for Steam and developing next PC game. BlimpgeddonX hasn't been abandoned though, just trying not to burn myself out.
Forum: project.Amiga Game Factory 11 September 2019, 12:26
Replies: 29
Views: 8,478
Posted By UltraNarwhal
Now that I've finally finished and released my PC...

Now that I've finally finished and released my PC game I can spend a bit more time working on BlimpgeddonX, while also starting my next PC game. So more early screens should start appearing here over...
Forum: project.Amiga Game Factory 05 September 2019, 00:09
Replies: 29
Views: 8,478
Posted By UltraNarwhal
Thanks. Yeah I'll try and do gradual enemy...

Thanks. Yeah I'll try and do gradual enemy introductions and may make a whole level swimming based. Currently not sure if duck will work the same as I need to test if it's possible in this engine,...
Forum: project.Amiga Game Factory 15 August 2019, 22:59
Replies: 704
Views: 93,152
Posted By UltraNarwhal
Out of curiosity I changed the framewait setting...

Out of curiosity I changed the framewait setting to 2/3, but noticed game sped up (tested Zelda/AlexKidd). So a bird that took 5 seconds to travel at 50fps now took 2.5 seconds on 25fps, but 3...
Forum: project.Amiga Game Factory 15 August 2019, 18:09
Replies: 29
Views: 8,478
Posted By UltraNarwhal
:greatThough any people that read the fake...

:greatThough any people that read the fake Japanese title are probably confused why my game is called Big Hairy Plums :lol
Forum: project.Amiga Game Factory 14 August 2019, 21:05
Replies: 29
Views: 8,478
Posted By UltraNarwhal
Nothing too exciting, just checking background...

Nothing too exciting, just checking background tile colour darkness against sprites and adjusting tiles colour if needed (so you can tell background from foreground).
As I'm limited to 32 colours...
Forum: project.Amiga Game Factory 13 August 2019, 20:03
Replies: 29
Views: 8,478
Posted By UltraNarwhal
Thanks everyone:cheese I won't pretend my...

Thanks everyone:cheese

I won't pretend my game ideas are original (what is nowadays), it's often more like my spin on games I played/read about back in the 80s/90s (Project Hornwhale is my spin on...
Forum: project.Amiga Game Factory 12 August 2019, 23:15
Replies: 29
Views: 8,478
Posted By UltraNarwhal
Lightbulb BlimpgeddonX - Development Thread

Thought I'd start a thread charting the progress of me trying to make an Amiga game.

The game will be based upon my Spectrum game, but with larger levels/scrolling and things that never made it...
Forum: project.Amiga Game Factory 06 August 2019, 21:01
Replies: 704
Views: 93,152
Posted By UltraNarwhal
Thanks, that explains it then. Anyway I'll...

Thanks, that explains it then. Anyway I'll experiment more between my regular gamedev and see what I manage to make in Scorpion.:great
Forum: project.Amiga Game Factory 05 August 2019, 22:32
Replies: 704
Views: 93,152
Posted By UltraNarwhal
I've had chance to fiddle with the examples more...

I've had chance to fiddle with the examples more now and have following queries

-How is foreground supposed to work? :confused
In the Zelda example I copied the trunk tiles and trunk objects to a...
Forum: project.Amiga Game Factory 02 August 2019, 21:27
Replies: 704
Views: 93,152
Posted By UltraNarwhal
This is great. Looking through the example tmx...

This is great.
Looking through the example tmx files I see a foreground layer, would it be possible (in future) to have a layer below map layer that acts like parallax?
Also will tile collisions...
Forum: project.Amiga Game Factory 29 May 2019, 16:27
Replies: 704
Views: 93,152
Posted By UltraNarwhal
This is amazing!:bowdown With this and...

This is amazing!:bowdown

With this and RedPill maybe the Amiga will see many more new games, much like what has happened with AGD/NESmaker (ZX Spectrum/NES) and the removal of the complex coding...
Forum: support.Apps 27 May 2019, 17:41
Replies: 747
Views: 156,484
Posted By UltraNarwhal
Great:great Did more experimenting and...

Great:great

Did more experimenting and figured out how to make solid blocks act like steps(and also not climb solid walls) rather than using ramp tiles.
63274
Forum: support.Apps 26 May 2019, 21:11
Replies: 747
Views: 156,484
Posted By UltraNarwhal
Thanks Zener for this great tool, it's improved...

Thanks Zener for this great tool, it's improved rapidly in last 6 months since I discovered it.:bowdown

Anyway I have a question and if possible feature additions.

On Render menu what is Turn...
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