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 Showing results 1 to 40 of 1800 Search took 0.15 seconds. Search: Posts Made By: mcgeezer
 Forum: Coders. Asm / Hardware Yesterday, 22:04 Replies: 31 Views: 874 Posted By mcgeezer So I just want to say that despite all of my head... So I just want to say that despite all of my head scratching and thanks to the great people here I've finally learned something new. Indeed it is my understanding around the mathematics of this...
 Forum: Coders. Asm / Hardware 03 June 2020, 22:24 Replies: 31 Views: 874 Posted By mcgeezer I'll explain: I have a 256 byte wide sine... I'll explain: I have a 256 byte wide sine table with ceiling and floor set to 100. SINE_TAB dc.b \$0,\$2,\$4,\$7,\$9,\$c,\$e,\$11,\$13,\$15,\$18,\$1a,\$1d,\$1f,\$21,\$23...
 Forum: Coders. Asm / Hardware 03 June 2020, 22:19 Replies: 31 Views: 874 Posted By mcgeezer I've been in in lockdown too long. I've been in in lockdown too long.
 Forum: Coders. Asm / Hardware 03 June 2020, 22:13 Replies: 31 Views: 874 Posted By mcgeezer Percentages in assembler Maybe i've exploded my head too long tonight but it seems I can't work out doing a straight forward percentage in assembler! Say I want to calculate the following: 60/80*100 = 75% How on...
 Forum: Coders. Asm / Hardware 03 June 2020, 19:47 Replies: 13 Views: 577 Posted By mcgeezer Thanks for all of the responses so far gents. At... Thanks for all of the responses so far gents. At the moment I'm just trying to fully get my head round this as I'm not finding it easy - but I'm gradually getting there with the help of...
 Forum: Coders. Asm / Hardware 02 June 2020, 19:55 Replies: 13 Views: 577 Posted By mcgeezer I think I have a flaw in my understanding of the... I think I have a flaw in my understanding of the maths with this, I can't get the damn car to skid because it just keeps working on a circle. https://youtu.be/7AxiHIYP96g Here's the code which...
 Forum: Coders. Asm / Hardware 02 June 2020, 12:45 Replies: 13 Views: 577 Posted By mcgeezer thanks Dan, i'll unpick this and give it a try. ... thanks Dan, i'll unpick this and give it a try. Graeme
 Forum: Coders. Asm / Hardware 02 June 2020, 12:35 Replies: 13 Views: 577 Posted By mcgeezer Yeah, that's right Dan. Yeah, that's right Dan.
 Forum: Coders. Asm / Hardware 02 June 2020, 12:29 Replies: 13 Views: 577 Posted By mcgeezer Calculating Slip Angles (Super Sprint Cars) Hi all, So I had a little go at doing the car slip angles on Super Sprint yesterday and it's proving to be a bit more difficult than I had anticipated. My initial thought was to hold the...
 Forum: Coders. Contest 29 May 2020, 23:19 Replies: 1,759 Views: 153,204 Posted By mcgeezer So I thought I'd do a video to reboot my Amiga... So I thought I'd do a video to reboot my Amiga Game Dev series... I know some you like this sort of stuff so here it is... Done with a combination of an Amiga, Sketchup, Paint.net and Davinci...
 Forum: Coders. General 29 May 2020, 18:19 Replies: 7 Views: 287 Posted By mcgeezer Indeed Ross is correct. In Rygar i split the... Indeed Ross is correct. In Rygar i split the playfields to have a 5 planes in front and 3 in back. It came at a cost though.
 24 May 2020, 22:41 Replies: 100 Views: 7,196 Posted By mcgeezer Here's development update #4. ... Here's development update #4. https://youtu.be/m9B8FLfK7nQ Enjoy - Geezer
 Forum: Coders. Contest 24 May 2020, 12:46 Replies: 1,759 Views: 153,204 Posted By mcgeezer Thanks for the nice feedback. The Amiga scene is... Thanks for the nice feedback. The Amiga scene is certainly improving with the quality of games that are coming out and it seems more people are getting being attracted to the platform to develop on....
 Forum: Coders. Asm / Hardware 21 May 2020, 23:29 Replies: 4 Views: 381 Posted By mcgeezer So when I read the HRM and I want to detect... So when I read the HRM and I want to detect collisions between sprite 0 and bitplanes 1 & 2 (4 colours) then I would set CLXCON to \$10c3. I haven't tried it but this would match: Bit 12 for...
 Forum: Coders. Asm / Hardware 21 May 2020, 12:20 Replies: 5 Views: 290 Posted By mcgeezer I took the easy route and shifted the Blue text... I took the easy route and shifted the Blue text back 16px and the Yellow forward 16. http://109.228.4.199/posfix.png Appreciate your help as ever Ross - you're a genius.
 Forum: Coders. Asm / Hardware 21 May 2020, 12:03 Replies: 5 Views: 290 Posted By mcgeezer Thanks Ross, Is there any tricks around it... Thanks Ross, Is there any tricks around it aside from moving the text? I did fear it would be something like this but I just couldn't find it in my debugging. Graeme
 Forum: Coders. Asm / Hardware 21 May 2020, 11:01 Replies: 5 Views: 290 Posted By mcgeezer Copper Horizontal Wait Problems Hi all, I battled with this issue for a good few hours last night but couldn't get to the bottom of it. The screen shot below shows that I am waiting for vertical line 40, I'm changing the...
 19 May 2020, 14:55 Replies: 100 Views: 7,196 Posted By mcgeezer go for it. I'm doing the score panel code... go for it. I'm doing the score panel code updates and ripping the in game sprites over the next week, then it will be improving the collision detection. @Reido - Thank you ever so much for the...
 19 May 2020, 12:08 Replies: 100 Views: 7,196 Posted By mcgeezer Thanks Reido. Buttons are at the top right... Thanks Reido. Buttons are at the top right of my Amiga Game Dev site. https://www.amigagamedev.com/
 18 May 2020, 09:29 Replies: 100 Views: 7,196 Posted By mcgeezer Hi there, yeah I think that time frame is about... Hi there, yeah I think that time frame is about right, I'll get some physical boxes done too. Some of the time may depend on if others come through with the audio. Also - I'm pretty sure it was...
 17 May 2020, 20:35 Replies: 100 Views: 7,196 Posted By mcgeezer 3rd development update now published here....... 3rd development update now published here.... coming along nicely. https://youtu.be/O57WDSTe4SI Geezer
 11 May 2020, 19:35 Replies: 100 Views: 7,196 Posted By mcgeezer Don't know, but have some on order and I'll find... Don't know, but have some on order and I'll find out. I really wanted to make use of the second button though.
 10 May 2020, 22:52 Replies: 100 Views: 7,196 Posted By mcgeezer Track select screen just about done now. I... Track select screen just about done now. I just need to implement the small font routine across the board and that will be sorted. https://youtu.be/f7O0JFgQ_sw Geezer
 08 May 2020, 23:50 Replies: 100 Views: 7,196 Posted By mcgeezer Champion, glad that's sorted then. Champion, glad that's sorted then.
 08 May 2020, 23:46 Replies: 100 Views: 7,196 Posted By mcgeezer If you point me to the rule book mate that says I... If you point me to the rule book mate that says I can't do two projects at once then I'll quite happily abide by it? Is there a need for Super Sprint? absolutely.
 08 May 2020, 22:59 Replies: 100 Views: 7,196 Posted By mcgeezer Another development update here on Super Sprint... Another development update here on Super Sprint DRS... I've mainly worked on the Onscreen Display Text stuff on this along with getting the winning cars order working (which was a laborious pain...
 Forum: Coders. Tutorials 07 May 2020, 00:31 Replies: 14 Views: 3,718 Posted By mcgeezer I did a a rather rough and ready tutorial tonight... I did a a rather rough and ready tutorial tonight on how I go about debugging with MonAM, WinUAE and the AR4 Cart. It might help a few people with coding here so just posting a link to it. ...
 Forum: Coders. Asm / Hardware 05 May 2020, 21:55 Replies: 8 Views: 668 Posted By mcgeezer Is there a reason you are going with Amiga side... Is there a reason you are going with Amiga side development environments? When I started I used Devpac but quickly found that using VASM was 1000 times faster giving a huge gain in productivity.
 Forum: Coders. Asm / Hardware 04 May 2020, 22:31 Replies: 83 Views: 11,175 Posted By mcgeezer I'm pretty sure it features in Rygar many many... I'm pretty sure it features in Rygar many many times. hahahahah Given what I'm working on at the moment I wouldn't mind seeing a similar competition which cycles through the Hue of colours.
 03 May 2020, 14:14 Replies: 100 Views: 7,196 Posted By mcgeezer Thanks, The reason for the 30 is because the... Thanks, The reason for the 30 is because the arcade only has 30 car frames, I suspect it is like that due to the sort of tilted angle the track is so it is adjusted that way in the circle (which...
 02 May 2020, 22:04 Replies: 100 Views: 7,196 Posted By mcgeezer Here's a development update on Super Sprint to to... Here's a development update on Super Sprint to to the Amiga. https://youtu.be/W9Dk2idmxpQ If a mod reads this... could they please move the thread to the Project Game Factory - it's more game...
 Forum: Coders. Asm / Hardware 02 May 2020, 22:02 Replies: 23 Views: 1,308 Posted By mcgeezer What jotd said. What jotd said.
 Forum: Coders. Tutorials 02 May 2020, 11:11 Replies: 14 Views: 3,718 Posted By mcgeezer Thanks for the feedback and you have solved the... Thanks for the feedback and you have solved the problem fine, the 40 length just acts as a canary in case the cmap isnt found in the header and it goes off searching all memory eventually leading to...
 29 April 2020, 23:41 Replies: 100 Views: 7,196 Posted By mcgeezer Yup... this is exactly how I had seen the... Yup... this is exactly how I had seen the solution too. And I have therefore implemented it and it works pretty well. https://youtu.be/u-YrQCP9LDg It's a little tedious work. I have to...
 Forum: Amiga scene 28 April 2020, 11:34 Replies: 44 Views: 3,964 Posted By mcgeezer Now this is really really nice. Love it. Now this is really really nice. Love it.
 26 April 2020, 23:00 Replies: 100 Views: 7,196 Posted By mcgeezer Checking two corners of car with a sprite mask... Checking two corners of car with a sprite mask against a semi circle on any angle is probably beyond my maths capability, i know sine, cosine and tangent and that’s about it. I’ll keep on the path...
 26 April 2020, 21:56 Replies: 100 Views: 7,196 Posted By mcgeezer No, i purely mean the player cars for collisions... No, i purely mean the player cars for collisions and what they do when they react at different speeds/angles. The computer cars i know how to do.
 26 April 2020, 20:06 Replies: 100 Views: 7,196 Posted By mcgeezer Here's an update on the collision detection stuff... Here's an update on the collision detection stuff I've been doing on Super Sprint. I did a voice over on this one. https://youtu.be/VW4PZc6J6Zg I'm not sure if I'm over complicating the...
 22 April 2020, 11:04 Replies: 100 Views: 7,196 Posted By mcgeezer No, I'm able to do it in a very short space of... No, I'm able to do it in a very short space of time because I have most of the routines already done from other games or projects. Currently doing about an hour or two each evening between 7 and...
 21 April 2020, 22:58 Replies: 100 Views: 7,196 Posted By mcgeezer Here I've now got some basic drone car capability... Here I've now got some basic drone car capability working. I'm simply recording each car into a data file and then replaying it, I can change the speed of how fast each replay is done and select...
 Showing results 1 to 40 of 1800

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