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Forum: Coders. Asm / Hardware 11 August 2020, 15:28
Replies: 9
Views: 346
Posted By Brick Nash
Thanks for all the great advice everyone! :) ...

Thanks for all the great advice everyone! :)

I changed it to £30000 and it works fine now. No graphical corruption either. TBH I'm only keeping it this way to follow the tutorial as the lesson is...
Forum: Coders. Asm / Hardware 11 August 2020, 14:51
Replies: 9
Views: 346
Posted By Brick Nash
Thanks for the advice. It's not really my...

Thanks for the advice.

It's not really my code, I'm just following what's in the YouTube tutorials, and this particular lesson was about using ORG/LOAD/JUMPPTR etc. I followed the code to the...
Forum: Coders. Asm / Hardware 11 August 2020, 14:15
Replies: 9
Views: 346
Posted By Brick Nash
Thanks for the reply. Here's what I have: ...

Thanks for the reply. Here's what I have:


ORG $20000
LOAD $20000
JUMPPTR init

init:
move.l 4.w,a6 ;execbase
clr.l d0
Forum: Coders. Asm / Hardware 11 August 2020, 13:14
Replies: 9
Views: 346
Posted By Brick Nash
** LineF Emulator ** Raised at $00020152

Hi folks. I've been working my way through Photon Of Scoopex ASM course on YouTube, and I'm really enjoying it, but I've hit a snag.

I'm on lesson 7, and I keep getting this error message whenever...
Forum: Coders. Language 05 August 2020, 16:04
Replies: 24
Views: 1,012
Posted By Brick Nash
All that is a little advanced for me, but I'll...

All that is a little advanced for me, but I'll definitely refer back to it as needed.

That's a good call about Photon! I'm sure I started his course a few years back, but I got lost as I had...
Forum: Coders. Language 05 August 2020, 13:24
Replies: 24
Views: 1,012
Posted By Brick Nash
Actually, how hard would it be to tweak these...

Actually, how hard would it be to tweak these tutorials to include the stuff you mentioned?

It's the first time I've looked at something like this and felt like I understood it, so to keep it...
Forum: Coders. Language 05 August 2020, 12:31
Replies: 24
Views: 1,012
Posted By Brick Nash
That's completely fine. All I'm looking for is a...

That's completely fine. All I'm looking for is a starting point to try and wrap my head around basic concepts, and more importantly - how they work together in context. It seems to do it fine. I...
Forum: Coders. Language 05 August 2020, 09:51
Replies: 24
Views: 1,012
Posted By Brick Nash
Of course. Look for October 1992 Coverdisk 39a -...

Of course. Look for October 1992 Coverdisk 39a - Devpac

http://amr.abime.net/coverdisk_index_4

There's also this page with all the tutorials in the series linked:
...
Forum: Coders. Language 05 August 2020, 09:15
Replies: 24
Views: 1,012
Posted By Brick Nash
Honestly, I don't think I'll be doing Final...

Honestly, I don't think I'll be doing Final Fight. I looked at some videos of the old Amiga port and it barely ran with just a few of those big sprites on the screen. Maybe if the smaller SNES...
Forum: Coders. AMOS 04 August 2020, 12:22
Replies: 15
Views: 610
Posted By Brick Nash
Was that you? Sorry mate, my memory is...

Was that you? Sorry mate, my memory is horrendous. It's coming back to me now, so thank you. :)
Forum: Coders. Language 04 August 2020, 10:37
Replies: 24
Views: 1,012
Posted By Brick Nash
Amos is lovely. It's so easy to install and get...

Amos is lovely. It's so easy to install and get to grips with, but it's just too slow.

I've been flicking through the HRM and I might just bite the bullet and go for assembly. I'm familiar with...
Forum: Coders. Language 03 August 2020, 20:43
Replies: 24
Views: 1,012
Posted By Brick Nash
Thanks! I have a hard copy of the Hardware...

Thanks! I have a hard copy of the Hardware Reference Manual somewhere so I'll dig it out. I'll need to actually learn C as well, but I've done similar languages so it shouldn't take too long to pick...
Forum: Coders. Language 03 August 2020, 20:17
Replies: 24
Views: 1,012
Posted By Brick Nash
Great, thanks for the info! At the Moment C...

Great, thanks for the info!

At the Moment C is looking really tempting as it's used across a few platforms so that would be great. I already have Notepad++ installed so I have an editor and I'm...
Forum: Coders. Language 03 August 2020, 16:53
Replies: 24
Views: 1,012
Posted By Brick Nash
I was actually thinking of giving C a go for a...

I was actually thinking of giving C a go for a Megadrive project, so that might be quite good timing to check it out.

Cheers! :)
Forum: Coders. Language 03 August 2020, 16:43
Replies: 24
Views: 1,012
Posted By Brick Nash
Thanks for the info. Is that a compiler? Can...

Thanks for the info.

Is that a compiler? Can it be used with Blitz?
Forum: Coders. Language 03 August 2020, 16:32
Replies: 24
Views: 1,012
Posted By Brick Nash
Thinking of jumping ship from Amos to Blitz

Just as the title says - I'm thinking about switching to Blitz from Amos.

This is mostly just down to the fact that just about everyone says Blitz is much faster in regard to the end product. I'm...
Forum: Retrogaming General Discussion 02 August 2020, 17:19
Replies: 128
Views: 5,990
Posted By Brick Nash
You can try with this if you want? I...

You can try with this if you want?

I downloaded and installed alain.treesong's faster compiler and is used it with the updated code to create a CLI file (I think that's what was used on the disk)....
Forum: Retrogaming General Discussion 02 August 2020, 08:59
Replies: 128
Views: 5,990
Posted By Brick Nash
Wow, lot been happening in a few hours! ...

Wow, lot been happening in a few hours!

alain.treesong - thank you for the new version and all your advice. It's great to hear stuff like that because I have no clue what to even look for in my...
Forum: Retrogaming General Discussion 01 August 2020, 12:10
Replies: 128
Views: 5,990
Posted By Brick Nash
Dan - Thank you very much for taking the time to...

Dan - Thank you very much for taking the time to help. :)

Superman - That's really cool to see it on actual hardware. Not sure why that first enemy is flashing, that should only happen when his...
Forum: Retrogaming General Discussion 01 August 2020, 11:14
Replies: 128
Views: 5,990
Posted By Brick Nash
I'd hesitate to call myself a programmer,...

I'd hesitate to call myself a programmer, although I understand now why programmers are a bit eccentric. :guru

I'm more like a monkey with a typewriter. :laughing
Forum: Retrogaming General Discussion 01 August 2020, 08:03
Replies: 128
Views: 5,990
Posted By Brick Nash
Ahh there must be some problem with the paths....

Ahh there must be some problem with the paths. Sorry, I didn't think it would matter with a compiled version, but I guess it does. I'm away for the weekend so I'll try to do another one when I get...
Forum: Retrogaming General Discussion 31 July 2020, 18:49
Replies: 128
Views: 5,990
Posted By Brick Nash
Try again, I think It was set to restricted...

Try again, I think It was set to restricted before. Sorry.
Forum: Retrogaming General Discussion 31 July 2020, 18:13
Replies: 128
Views: 5,990
Posted By Brick Nash
Source code & assets download

Well, here's a download link which contains the source code, assets, and an adf with the compiled game on it. The adf doesn't boot, but the WB exe in it will run.
...
Forum: Retrogaming General Discussion 31 July 2020, 08:52
Replies: 128
Views: 5,990
Posted By Brick Nash
The largest sprite sheet (or slice sheet) is the...

The largest sprite sheet (or slice sheet) is the Blaze character, which is just (320x240) and that is broken up into (I think) 129 small images. The enemy sheet is a fraction of this.

Graphics in...
Forum: Retrogaming General Discussion 30 July 2020, 21:53
Replies: 128
Views: 5,990
Posted By Brick Nash
I was going to make it open source anyway, so...

I was going to make it open source anyway, so yeah it'll definitely happen. Will probably record a small video tomorrow for my YT channel just to exhibit what's there, and then put up the project...
Forum: Retrogaming General Discussion 30 July 2020, 18:17
Replies: 128
Views: 5,990
Posted By Brick Nash
End of the road - Compiled version is too slow

Well folks, I think this is the end of the road for this project.

I set up a new proper WinUAE environment which allowed me to compile and test the game at an A500, 68000, and Cycle Exact Setting....
Forum: Coders. AMOS 30 July 2020, 11:18
Replies: 15
Views: 610
Posted By Brick Nash
Thanks for all the replies folks. Yes sorry, it's...

Thanks for all the replies folks. Yes sorry, it's 37.175. I must have typed it in wrong.

I don't mind setting up a new environment if that's what it takes. In fact, I remember now that I had set...
Forum: Coders. AMOS 29 July 2020, 19:27
Replies: 15
Views: 610
Posted By Brick Nash
Oh god! It was a few years ago and I had help...

Oh god! It was a few years ago and I had help with it, so I can't remember much.

In the About Section it was Kickstart: 27.175, and Workbench: 40.42
Forum: Coders. AMOS 29 July 2020, 16:49
Replies: 15
Views: 610
Posted By Brick Nash
I'm using Amos for Windows to compile the file,...

I'm using Amos for Windows to compile the file, then I'm using WinUAE in a virtual HDD which boots into Workbench, which I think is using KS 2.04.

I don't know if I have any of that other stuff.
Forum: Coders. AMOS 29 July 2020, 12:14
Replies: 15
Views: 610
Posted By Brick Nash
Compiling problems

I'm at that stage where I'm looking into compiling my game for proper testing, but I'm having a hell of a time getting anything to work.

I created a W.B executable which the compiler manual says...
Forum: Coders. AMOS 29 July 2020, 10:27
Replies: 4
Views: 334
Posted By Brick Nash
That's a great idea. I'll have a look at...

That's a great idea. I'll have a look at re-organising stuff so that it has time to do updates instead of darting back.

Thanks!
Forum: Graphics. Tutorials 28 July 2020, 14:32
Replies: 7
Views: 520
Posted By Brick Nash
Wow you are quite correct! I just tried saving as...

Wow you are quite correct! I just tried saving as a brush .iff and it worked fine.

That's a really odd and clunky way of doing things, isn't it? I don't see why it just isn't possible in the...
Forum: Graphics. Tutorials 28 July 2020, 14:21
Replies: 7
Views: 520
Posted By Brick Nash
No I'm just clicking "Proceed", but I can see...

No I'm just clicking "Proceed", but I can see that it switches everything back to 320x200 before the panel closes.

I tried pushing Enter there to try it out but all it did was switch the...
Forum: Graphics. Tutorials 28 July 2020, 14:06
Replies: 7
Views: 520
Posted By Brick Nash
PPaint always saves image as 320x200

Apologies if this question is in the wrong place so feel free to move it if it is.

I am using PPaint for my images and sprite sheet conversions etc. but I cannot for the life of me work out how to...
Forum: Retrogaming General Discussion 28 July 2020, 11:13
Replies: 12
Views: 667
Posted By Brick Nash
Nice find. I've no idea where you'd even get...

Nice find. I've no idea where you'd even get sprites back in the early 90s without maybe an Action Replay.

From the looks of things the sprites in Fighting Warriors may have been re-drawn from...
Forum: Retrogaming General Discussion 27 July 2020, 18:01
Replies: 12
Views: 667
Posted By Brick Nash
Is that the non-playable SF2 demo that was put...

Is that the non-playable SF2 demo that was put out before the game's release? I've heard about it but never actually seen it.

I wondered where he may have got the sprites from myself. Resources...
Forum: Coders. AMOS 27 July 2020, 11:22
Replies: 4
Views: 334
Posted By Brick Nash
Thanks for the reply. Yeah I was figuring it was...

Thanks for the reply. Yeah I was figuring it was the Double Buffer system as I couldn't work out how to efficiently apply it to two screens, and when I applied Double Buffer to both it slowed the...
Forum: Coders. AMOS 25 July 2020, 15:48
Replies: 4
Views: 334
Posted By Brick Nash
Getting screen flicker on my HUD screen

I'm having a little bother managing my screens. The HUD screen I have is flickering like crazy and I've no idea why. It's odd because the flickering parts are Bobs, but the Yellow outline to the...
Forum: Retrogaming General Discussion 25 July 2020, 13:06
Replies: 12
Views: 667
Posted By Brick Nash
Very true. Parallax scrolling, at least the type...

Very true. Parallax scrolling, at least the type on the floors, is something I could live without tbh.

A common issue with these games was that the jumps were overly floaty. Body, Blows, Full...
Forum: Retrogaming General Discussion 25 July 2020, 12:33
Replies: 12
Views: 667
Posted By Brick Nash
I think the lack of scrolling maybe works to its...

I think the lack of scrolling maybe works to its advantage. Less for the blitter to think about, and there seems to be plenty of room for the players to move around. SF2 was pretty bad, but from what...
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