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Forum: Coders. Asm / Hardware Today, 02:47
Replies: 1
Views: 76
Posted By alpine9000
Answering my own question, but I finally found...

Answering my own question, but I finally found something that seemed to work:


struct MsgPort *cdtv_IOPort = 0;
struct IOStdReq *cdtv_IOReq = 0;

if (!(cdtv_IOPort = CreatePort(0, 0))) {
...
Forum: Coders. Asm / Hardware Today, 01:39
Replies: 1
Views: 76
Posted By alpine9000
Disable cdtv.device (or stop the int2 interrupts)

In one of my hardware banging projects I have found on the cdtv when I enable Int2 it gets smashed with interrupts that I assume are from the CD.

I have done some searching and it seems the way to...
Forum: Coders. Asm / Hardware Yesterday, 03:52
Replies: 3
Views: 210
Posted By alpine9000
THANK YOU!!! Works perfectly. Happy...

THANK YOU!!!

Works perfectly.

Happy days :spin:spin:spin
Forum: Coders. Asm / Hardware Yesterday, 00:55
Replies: 3
Views: 210
Posted By alpine9000
Detect CD32/akiko without enforcer hit

Is it possible to detect if I am running on a CD32 without peeking the akiko register and thus triggering an enforcer hit on MMU based machines?

Currently for a project I’m working on I have a...
Forum: Amiga scene 10 December 2017, 06:56
Replies: 518
Views: 47,390
Posted By alpine9000
Let’s make 2017 “the year of Amiga home brew” ...

Let’s make 2017 “the year of Amiga home brew”

I think with even the stuff we know is in the pipeline it’s looking like a great year (Xmas 2016 included).

Just off the top of my head:
...
Forum: Amiga scene 07 December 2017, 01:11
Replies: 40
Views: 1,898
Posted By alpine9000
Just ignore haters. If you enjoy coding the...

Just ignore haters. If you enjoy coding the Amiga keep going!

For every positive post you get, there are probably 10 people that enjoyed your work that didn't post anything.
Forum: Amiga scene 28 November 2017, 04:01
Replies: 626
Views: 77,757
Posted By alpine9000
No problems for me, but I have never had much...

No problems for me, but I have never had much stability above 14mhz
Forum: Amiga scene 28 November 2017, 01:34
Replies: 43
Views: 1,892
Posted By alpine9000
You can add +1 to the physical gold count ;)

You can add +1 to the physical gold count ;)
Forum: News 26 November 2017, 03:15
Replies: 39
Views: 2,930
Posted By alpine9000
Well said! This game is sure going to be...

Well said!

This game is sure going to be something special when it's finished.

:great:great:great
Forum: Coders. General 22 November 2017, 12:47
Replies: 158
Views: 8,505
Posted By alpine9000
I think one thing everyone is underestimating is...

I think one thing everyone is underestimating is how complex the game logic would be to implement and how much CPU it would burn. Even if you just watch 3 minutes of gameplay and count the number of...
Forum: project.EAB 14 November 2017, 11:34
Replies: 43
Views: 1,118
Posted By alpine9000
I’m pretty sure that cookie warning is an EU...

I’m pretty sure that cookie warning is an EU directive.
Forum: Coders. General 10 November 2017, 11:20
Replies: 158
Views: 8,505
Posted By alpine9000
Yes, but you need more than 320x256 because you...

Yes, but you need more than 320x256 because you need extra ram for scrolling.

Don’t forget you also need ram for the sprite masks.
Forum: Coders. C/C++ 30 October 2017, 04:57
Replies: 520
Views: 38,884
Posted By alpine9000
Hopefully bebbo will apply the bbb-opts.c patch...

Hopefully bebbo will apply the bbb-opts.c patch to his repo.

The submodules/libnix/Makefile.in will require more work before we would be able to ask him to commit it.
Forum: request.Modules 29 October 2017, 22:35
Replies: 4
Views: 740
Posted By alpine9000
I used sox to convert to raw in this project. I...

I used sox to convert to raw in this project. I think only the wavs are in the repo tho:

https://github.com/alpine9000/game2/tree/master/game/assets
Forum: Coders. C/C++ 22 October 2017, 04:16
Replies: 520
Views: 38,884
Posted By alpine9000
I can see why this fails. The libnix build...

I can see why this fails. The libnix build deletes a bunch of files then re-creates them, but on OSX this fails due to awk complaining of "too many files open" or some such. I am not sure if these...
Forum: Coders. C/C++ 19 October 2017, 14:09
Replies: 520
Views: 38,884
Posted By alpine9000
I’ll try and build the full tool chain with...

I’ll try and build the full tool chain with Xcode9 tomorrow, hopefully it’s an easy fix.
Forum: Coders. C/C++ 19 October 2017, 10:15
Replies: 520
Views: 38,884
Posted By alpine9000
Haha yes, but to be fair I think it’s because gcc...

Haha yes, but to be fair I think it’s because gcc redefines abort() and this is what causes the issue with the latest Xcode.
Forum: Coders. C/C++ 19 October 2017, 02:22
Replies: 520
Views: 38,884
Posted By alpine9000
I looked into this and it seems to be an issue...

I looked into this and it seems to be an issue since Xcode9 (I had the same problem since upgrading xcode).

I was able to fix it, and I have sent bebbo a patch. If you're up to patching the gcc...
Forum: Coders. C/C++ 17 October 2017, 07:51
Replies: 520
Views: 38,884
Posted By alpine9000
It should work fine on MacOS. If you are having...

It should work fine on MacOS. If you are having problems I can help you get it working.
Forum: Coders. General 13 October 2017, 10:54
Replies: 39
Views: 2,841
Posted By alpine9000
One advantage of an 8 bitplane planar system is...

One advantage of an 8 bitplane planar system is you can have 2 independent 4 bitplane
playfields, which would be good for parallax scrolling and other similar effects.
Forum: Amiga scene 12 October 2017, 05:39
Replies: 518
Views: 47,390
Posted By alpine9000
It's certainly a hard slog to get up to full...

It's certainly a hard slog to get up to full speed with Amiga hardware programming.

You can see how I learn't both the hardware and ASM in my github repo:
...
Forum: project.EAB File Server 07 October 2017, 03:35
Replies: 57
Views: 3,873
Posted By alpine9000
I voted “no” because when it comes to Amiga...

I voted “no” because when it comes to Amiga stuff, if the question is “should this be locked away or open”, I will always answer “open”.

In my ideal world everything from the OS to binaries (and...
Forum: Amiga scene 21 September 2017, 12:35
Replies: 626
Views: 77,757
Posted By alpine9000
I think it was “Relaxing->Shifting Sands”

I think it was “Relaxing->Shifting Sands”
Forum: Amiga scene 21 September 2017, 08:39
Replies: 626
Views: 77,757
Posted By alpine9000
I created a real time video of a full install: ...

I created a real time video of a full install:

https://www.youtube.com/watch?v=SBKVKsO6brg
Forum: Amiga scene 20 September 2017, 11:11
Replies: 626
Views: 77,757
Posted By alpine9000
The new installer is great! ...

The new installer is great!

https://preview.ibb.co/kC6D3k/IMG_3159_HEIC.png
Forum: Coders. General 13 September 2017, 04:01
Replies: 220
Views: 12,191
Posted By alpine9000
That sounds a lot more interesting (for me) than...

That sounds a lot more interesting (for me) than just writing a boring SDL game.
Forum: Coders. General 08 September 2017, 14:23
Replies: 220
Views: 12,191
Posted By alpine9000
@MartinW Obviously something like unity is...

@MartinW

Obviously something like unity is out of the question, but something similar to cocos2d would be viable on a vampire if someone ported it.

You could write vampire games with gcc6's C++...
Forum: Coders. General 08 September 2017, 11:03
Replies: 220
Views: 12,191
Posted By alpine9000
Having an SDL library would certainly be a good...

Having an SDL library would certainly be a good way of being able to port games or for some people, to write amiga games.

For me personally however that takes out all the fun, and I'd probably...
Forum: Coders. General 08 September 2017, 09:15
Replies: 220
Views: 12,191
Posted By alpine9000
The main thing that is good about using an...

The main thing that is good about using an emulator for testing (apart from speed) is the full computer debugger. Especially if the target doesn't have an MMU and a bug in your code can take out the...
Forum: Coders. General 08 September 2017, 08:46
Replies: 220
Views: 12,191
Posted By alpine9000
One thing that might help get people interested...

One thing that might help get people interested in vampire development would be if the apollo team (or someone else) would make a *-UAE compatible emulator.

The development/test cycle is just so...
Forum: Coders. General 08 September 2017, 07:56
Replies: 220
Views: 12,191
Posted By alpine9000
Well yeah, I guess the vampire re-implementation...

Well yeah, I guess the vampire re-implementation of an AGA chipset won't have the same limitations as a CPU card on an original chipset.
Forum: Coders. General 08 September 2017, 06:49
Replies: 220
Views: 12,191
Posted By alpine9000
I think one problem is that unless you are using...

I think one problem is that unless you are using an RTG card, the chip ram bandwidth only allows so much extra stuff. Obviously an 060 can do a hell of a lot more than a 68000, but my guess it is...
Forum: Coders. General 03 September 2017, 10:58
Replies: 220
Views: 12,191
Posted By alpine9000
I can speak for myself only. So far I have only...

I can speak for myself only. So far I have only developed for basic Amiga configs. I can see myself doing something in the future for "faster" Amiga configs, but without emulation support I'd never...
Forum: Amiga scene 03 September 2017, 09:36
Replies: 194
Views: 23,462
Posted By alpine9000
Looks great. Screen bounce is spot on.

Looks great.

Screen bounce is spot on.
Forum: Coders. General 29 August 2017, 13:10
Replies: 220
Views: 12,191
Posted By alpine9000
Isn't the main game people play on Vampires...

Isn't the main game people play on Vampires called "SysInfo" or something? I see people posting screenshots of their hi-scores on Facebook all the time.
Forum: Amiga scene 28 August 2017, 12:40
Replies: 518
Views: 47,390
Posted By alpine9000
Haha, yes of course.

Haha, yes of course.
Forum: Amiga scene 28 August 2017, 10:39
Replies: 518
Views: 47,390
Posted By alpine9000
Using C for something like a blit is a matter of...

Using C for something like a blit is a matter of reading the hardware reference manual and then directly interfacing with the hardware via structures mapped over the hardware registers.

It ends up...
Forum: project.Amiga Game Factory 26 August 2017, 01:56
Replies: 40
Views: 5,672
Posted By alpine9000
You could delete the gcc git repo and build...

You could delete the gcc git repo and build folders once gcc is installed if you wanted to make the image smaller.
Forum: Amiga scene 19 August 2017, 04:20
Replies: 194
Views: 23,462
Posted By alpine9000
Very nice indeed. I like the progression and it...

Very nice indeed. I like the progression and it is quite a full sound for 2 channels!
Forum: project.Amiga Game Factory 18 August 2017, 12:05
Replies: 40
Views: 5,672
Posted By alpine9000
I'll email you. I built it under ubuntu when I...

I'll email you. I built it under ubuntu when I was helping bebbo find bugs in the gcc port.
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