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Forum: Amiga scene 06 September 2019, 15:39
Replies: 190
Views: 16,398
Posted By rothers
I just wanted to say it's amazing and I really...

I just wanted to say it's amazing and I really hope it becomes a full game. I will support your patreon.

Absolutely love the idea of a game showing the peak power of the Amiga after 35 years....
Forum: News 30 August 2019, 17:40
Replies: 158
Views: 11,213
Posted By rothers
Just want you to know it looks amazing and not to...

Just want you to know it looks amazing and not to listen to these negative comments, what you're doing is great work and a real show case of the original hardware.

I suggest if others think it...
Forum: Coders. Asm / Hardware 15 August 2019, 15:49
Replies: 95
Views: 6,866
Posted By rothers
If you're in dual playfield I'd go with checking...

If you're in dual playfield I'd go with checking the pixels as you draw the bullets. That's how I always used to do it. Then only if there is a 'hit' work out what it has hit. This can also lead to...
Forum: Collections 08 August 2019, 21:04
Replies: 27
Views: 5,884
Posted By rothers
Oh god I was banned from Digital Candy when I was...

Oh god I was banned from Digital Candy when I was like 13 for being a dickhead edge lord with my mates. Used to love the 'chat to other users' feature, seemed amazing to a kid back then before I had...
Forum: Nostalgia & memories 05 August 2019, 21:01
Replies: 84
Views: 5,582
Posted By rothers
More votes for: Stardust tunnel sequence - felt...

More votes for:
Stardust tunnel sequence - felt like my Amiga was suddenly more powerful
Another World intro

Also:
Driving under lorries in Lotus 2 for the 'yee haaa!' sound.
Speedball 2 music...
Forum: Retrogaming General Discussion 04 May 2019, 11:47
Replies: 196
Views: 15,625
Posted By rothers
You could not get a PERFECT port but you could...

You could not get a PERFECT port but you could get pretty close, about as good as Lotus2.

I'd approach it by rendering the zoomed graphics on boot in to RAM, I'd concentrate on having the first...
Forum: Retrogaming General Discussion 02 May 2019, 22:23
Replies: 196
Views: 15,625
Posted By rothers
The A500 is certainly capable of running a near...

The A500 is certainly capable of running a near arcade perfect outrun (but with pre-zoomed in to memory sprites) but I think what frustrates all of us is that the conversions never got the attention...
Forum: Coders. Asm / Hardware 23 April 2019, 22:55
Replies: 195
Views: 25,100
Posted By rothers
I can see so much possibility with that engine,...

I can see so much possibility with that engine, I'm really looking forward to where it goes.

Will it be open source so we could have a play about with it?
Forum: Coders. Asm / Hardware 22 April 2019, 18:48
Replies: 195
Views: 25,100
Posted By rothers
You can see the potential of that engine in the...

You can see the potential of that engine in the demo. Imagine something like this being released in 1989 for the Amiga.
Forum: Coders. Asm / Hardware 21 April 2019, 15:55
Replies: 195
Views: 25,100
Posted By rothers
Awesome. I'm so excited about this from a tech...

Awesome. I'm so excited about this from a tech perspective!
Forum: Retrogaming General Discussion 18 January 2019, 13:42
Replies: 22
Views: 1,410
Posted By rothers
You can get that choice but it does not go as you...

You can get that choice but it does not go as you expect :D
Forum: Coders. Asm / Hardware 13 December 2018, 14:58
Replies: 195
Views: 25,100
Posted By rothers
I'd go with just facing away and facing forward...

I'd go with just facing away and facing forward baddies. 1 frame on the facing away (or possibly just the head part) and 2 frames on the coming forward, DOOM style.

Would that possibly fit in to...
Forum: Coders. Asm / Hardware 12 December 2018, 17:59
Replies: 195
Views: 25,100
Posted By rothers
With regards to ram and prescaling, how many...

With regards to ram and prescaling, how many colours is it running in? What are the speeds at 8colours vs. 16? How much ram is already used?
Forum: OT - General 12 December 2018, 16:50
Replies: 33
Views: 3,084
Posted By rothers
I'd love to be able to say 'It's not ALL bad,...

I'd love to be able to say 'It's not ALL bad, check out this amazing new episode with her'... but I can't as for the first time I can remember there was not a good episode.

The best one was...
Forum: OT - General 12 December 2018, 02:06
Replies: 33
Views: 3,084
Posted By rothers
It is the scripts, my girlfriend was watching the...

It is the scripts, my girlfriend was watching the latest ep with me and asked if it was from Children's BBC :-/
Forum: Coders. Asm / Hardware 11 December 2018, 18:13
Replies: 195
Views: 25,100
Posted By rothers
Will the sprites be entirely prerendered on boot...

Will the sprites be entirely prerendered on boot in ram for speed? Will they always be facing the player like SNES doom, or a more complex approach?
Forum: Coders. AMOS 04 December 2018, 21:52
Replies: 6
Views: 1,779
Posted By rothers
Thanks! I shall use sprites. Should be...

Thanks! I shall use sprites.

Should be interesting back porting a game from PC, I've got some good hardware tricks in mind.
Forum: Coders. AMOS 02 December 2018, 13:37
Replies: 6
Views: 1,779
Posted By rothers
Are sprites faster than bobs?

I'm currently porting something over to the Amiga from the PC and I'm wondering which I should use, sprites or bobs for speed?

I'm aware of how the sprites work and their limitations.

I'm going...
Forum: News 27 November 2018, 12:35
Replies: 28
Views: 2,880
Posted By rothers
I really like games coded for the 1MB system....

I really like games coded for the 1MB system. There is just a sort of warm fuzzy feeling knowing it will run on hardware from 1985. That's part of the challenge for me and why I like coding on an...
Forum: Retrogaming General Discussion 21 November 2018, 13:23
Replies: 224
Views: 14,284
Posted By rothers
So what happens if you play the Zool cd track 1...

So what happens if you play the Zool cd track 1 in a CD player?
Forum: Retrogaming General Discussion 10 November 2018, 18:30
Replies: 4
Views: 560
Posted By rothers
I loved games which saved the high score. I...

I loved games which saved the high score. I remember my gran got the high score on some excellent columns clone from a coverdisk and I spent weeks trying to beat her.

She's still a gamer now at...
Forum: New to Emulation or Amiga scene 24 October 2018, 13:36
Replies: 13
Views: 1,395
Posted By rothers
If I were you I'd just remove the crack intro and...

If I were you I'd just remove the crack intro and put any text back to how it should be. Problem essentially solved? Much easier than trying to crack a 30 year old game you have no idea of the...
Forum: Retrogaming General Discussion 19 September 2018, 15:27
Replies: 100
Views: 6,644
Posted By rothers
I heard he did some code to flip hours in real...

I heard he did some code to flip hours in real time so he could work both forwards and backwards though the day at the same time.
Forum: Amiga scene 15 September 2018, 08:47
Replies: 90
Views: 9,093
Posted By rothers
Wow these are amazing. I really miss Dpaint, I...

Wow these are amazing. I really miss Dpaint, I use Gimp on mac now but it's not very friendly to pixel work.
Forum: Coders. Asm / Hardware 14 September 2018, 14:38
Replies: 44
Views: 3,607
Posted By rothers
Weirdly I was just wondering the same after...

Weirdly I was just wondering the same after reading a few threads about No second prize etc. Can someone with knowledge give us a detailed answer?
Forum: Amiga websites reviews 31 August 2018, 01:38
Replies: 109
Views: 32,492
Posted By rothers
I didn't know about this site, looks great,...

I didn't know about this site, looks great, bookmarked!
Forum: Coders. General 14 August 2018, 00:14
Replies: 62
Views: 15,363
Posted By rothers
Yeah I think mirroring is the way to go for speed...

Yeah I think mirroring is the way to go for speed reasons if indeed it is free.

Unwrapping loops is also probably essential.

This IS possible on the Amiga it's just a lot of work. Literally...
Forum: Coders. General 13 August 2018, 22:55
Replies: 62
Views: 15,363
Posted By rothers
I am starting to consider dual playfield and...

I am starting to consider dual playfield and screen mirroring after looking at stardust.

I don't mind too much about low colour if it's fast.

Being able to mirror for free should speed things...
Forum: Coders. General 13 August 2018, 18:10
Replies: 62
Views: 15,363
Posted By rothers
Can anyone give some insight on mirroring the...

Can anyone give some insight on mirroring the lower half of the display and if this would be viable on the Amiga to essentially be 'free'? Will save me spending a while trying it.
Forum: Coders. General 13 August 2018, 15:27
Replies: 62
Views: 15,363
Posted By rothers
Yeah It will run on any A500. I'll probably just...

Yeah It will run on any A500. I'll probably just jump straight in to ASM now I've got some idea of what I need to do.

@zero I am going to experiment to see if I can use the HW sprites somehow to...
Forum: Coders. General 12 August 2018, 21:34
Replies: 62
Views: 15,363
Posted By rothers
I know about it and I've spoken to Britelite to...

I know about it and I've spoken to Britelite to see what he's planning with his engine.

I kind of want to make my own Wolf3d game just for fun rather than a proof of concept.

Although...
Forum: Coders. General 11 August 2018, 18:01
Replies: 62
Views: 15,363
Posted By rothers
Yeah, it's just an easy way to test techniques...

Yeah, it's just an easy way to test techniques and ideas before converting to ASM. I'm precalculating the wall heights (in 4 colours so not too much memory actually), precalculating the ray scan and...
Forum: Coders. General 11 August 2018, 17:59
Replies: 62
Views: 15,363
Posted By rothers
Because I want Wolfenstein on my A500. The...

Because I want Wolfenstein on my A500. The Megadrive has it and so does the ST!
Forum: Coders. General 11 August 2018, 02:11
Replies: 62
Views: 15,363
Posted By rothers
Oh dear... I see the issue with doing a...

Oh dear... I see the issue with doing a wolfenstein clone. Managing 4-6fps with most stuff precalculated... still though plenty of tricks to try.
Forum: Coders. General 10 August 2018, 17:38
Replies: 62
Views: 15,363
Posted By rothers
Dunny, did you ever try anything on the Amiga in...

Dunny, did you ever try anything on the Amiga in AMOS?

I've got 3 weeks of no work ahead of me and I'm thinking of putting some time in to a wolfenstein like game on the Amiga because no one else...
Forum: Coders. Asm / Hardware 19 July 2018, 20:11
Replies: 195
Views: 25,100
Posted By rothers
I'm just putting this explanation of BSP trees...

I'm just putting this explanation of BSP trees here for reference.

https://www.youtube.com/watch?v=yTRzfKh4Tg0

I'm playing around with a render engine and found it useful, thought it was worth...
Forum: Amiga scene 17 May 2018, 12:35
Replies: 1
Views: 555
Posted By rothers
Floppy disk Nice article about the origins of Team17

https://www.telegraph.co.uk/gaming/what-to-play/how-worms-studio-head-debbie-bestwick-went-from-retail-to-mbe/

Really nostalgic read, her $500k investment in buying out Team17 may have paid off -...
Forum: Retrogaming General Discussion 17 May 2018, 12:06
Replies: 61
Views: 4,539
Posted By rothers
I can't be the only person who thinks Superfrog...

I can't be the only person who thinks Superfrog is an awful game with terrible controls? I really don't understand the admiration it has. Fire and Ice vote from me!
Forum: Amiga scene 30 April 2018, 17:04
Replies: 17
Views: 1,674
Posted By rothers
It has rookie errors in it.

It has rookie errors in it.
Forum: Coders. Asm / Hardware 24 April 2018, 18:57
Replies: 195
Views: 25,100
Posted By rothers
Would there be any advantage to precalculating a...

Would there be any advantage to precalculating a certain number of zoom levels on each texture? Assuming there is memory to spare.

Just it looks like Wolfenstein uses the same wall texture over...
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