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Forum: Coders. Blitz Basic 11 March 2018, 14:50
Replies: 25
Views: 949
Posted By Master484
I tested RectsHit vs this method posted by...

I tested RectsHit vs this method posted by Daedalus:

If x >= zonex1
If x <= zonex2
If y >= zoney1
If y <= zoney2
collision = True
End If
End If
End If
Forum: Coders. Blitz Basic 06 March 2018, 19:15
Replies: 25
Views: 949
Posted By Master484
Ok, I tested the Zone() command some more, and...

Ok, I tested the Zone() command some more, and there indeed seems to be a bug in the command.

Although I don't know how this command works since it's not mentioned in the manual, but from the...
Forum: Coders. Blitz Basic 06 March 2018, 17:38
Replies: 25
Views: 949
Posted By Master484
Hmm, I tested the Zone() again, and looks like I...

Hmm, I tested the Zone() again, and looks like I have made a small mistake. :rolleyes

When I made the test, I tested with Zone(x,y) , but didnt notice that before the test part I had the line...
Forum: Coders. Blitz Basic 06 March 2018, 10:55
Replies: 25
Views: 949
Posted By Master484
Ok, I should have checked the manual before...

Ok, I should have checked the manual before posting. :)

So then this code that I pointed out earlier...

If pill(pid)\state=3
pid+1
Pop If : Goto pillupdate
End if..Actually just needs to...
Forum: Coders. Blitz Basic 05 March 2018, 17:48
Replies: 25
Views: 949
Posted By Master484
I did a little bit more testing on the speed of...

I did a little bit more testing on the speed of pointers vs normal variables, this time comparing results on A500 and A1200.

Here are the test results for time consumed in 10000 increment...
Forum: Coders. Blitz Basic 05 March 2018, 10:57
Replies: 25
Views: 949
Posted By Master484
Or maybe the reason is the FPU code that I read...

Or maybe the reason is the FPU code that I read some AmiBlitz commands use; maybe Newtype handling in AmiBlitz uses FPU but normal variables do not, which would explain why newtype variables are...
Forum: Coders. Blitz Basic 04 March 2018, 17:54
Replies: 25
Views: 949
Posted By Master484
Hmm, that's interesting, I tested this in my own...

Hmm, that's interesting, I tested this in my own speed program, and I still got faster results for normal words and longs, than newtype words and longs. I use the classic Blitz 2.1, and on all WINUAE...
Forum: Coders. Blitz Basic 04 March 2018, 13:33
Replies: 25
Views: 949
Posted By Master484
Another good speed trick is to minimize the...

Another good speed trick is to minimize the amount of operations with NEWTYPE variables like " enemy(id)\x " , because they are lot slower than normal variables.

What I usually do in my own...
Forum: Coders. Blitz Basic 16 February 2018, 14:47
Replies: 3
Views: 388
Posted By Master484
I made an updated version of the program, which...

I made an updated version of the program, which has been added to the attachments of the first post.

The old version had one crash bug that would cause an "array subscript out of range" error when...
Forum: Coders. Blitz Basic 11 February 2018, 12:42
Replies: 3
Views: 388
Posted By Master484
Maybe, although I have never used macros before,...

Maybe, although I have never used macros before, and right now the loop unrolling process is still quite simple and can be achieved with a few copy pastes. But if the program gets more complex, then...
Forum: Coders. Blitz Basic 10 February 2018, 17:06
Replies: 3
Views: 388
Posted By Master484
Blitz Raycaster Demo

http://eab.abime.net/attachment.php?attachmentid=56736&stc=1&d=1518278563


This is a small Blitz raycaster demo that I made to test if Blitz could handle raycasting.

The ADF is in the...
Forum: Coders. Asm / Hardware 14 January 2018, 18:01
Replies: 134
Views: 9,403
Posted By Master484
Ok, I'll exit the thread and leave it to you...

Ok, I'll exit the thread and leave it to you guys. :)

I just thought to share these ideas, as they seemed to good to me. But agreed, maybe it would be better to make a some kind of proof of...
Forum: Coders. Asm / Hardware 14 January 2018, 10:59
Replies: 134
Views: 9,403
Posted By Master484
I thought a little bit more about my idea, and I...

I thought a little bit more about my idea, and I came up with a version that doesn't need any data reads or pixel comparisons.

So we would start with the same thing: no screen clearing and the...
Forum: Coders. Asm / Hardware 13 January 2018, 18:31
Replies: 134
Views: 9,403
Posted By Master484
Thanks for the explanation. Indeed that makes my...

Thanks for the explanation. Indeed that makes my idea look quite slow. So back to the drawing board. :)

Although in theory the idea is fascinating, because the previous frame always approximately...
Forum: Coders. Asm / Hardware 13 January 2018, 10:52
Replies: 134
Views: 9,403
Posted By Master484
I would make a data table which holds the color...

I would make a data table which holds the color values of each pixel in the screen.

And when drawing new pixels to screen, I would check the old values from this table, and in those cases where...
Forum: Coders. Asm / Hardware 12 January 2018, 14:57
Replies: 134
Views: 9,403
Posted By Master484
Here is a random idea: Could a system be...

Here is a random idea:

Could a system be used where the graphics of the previous frame are never cleared, but instead we preserve them, and when drawing a new frame we only draw those pixels that...
Forum: Amiga scene 17 December 2017, 14:14
Replies: 16
Views: 1,419
Posted By Master484
I have used the latest version of the "classic...

I have used the latest version of the "classic Blitz Basic 2" (which was released in 1995 I think) for some 2 years now, and to me it seems stable.

I have had a few crashes, but they have always...
Forum: Coders. Blitz Basic 14 December 2017, 14:28
Replies: 111
Views: 8,164
Posted By Master484
I did a small test with QBlit with one of my...

I did a small test with QBlit with one of my programs.

On a 32 color 320*224 screen, with QBlit I could draw about 20 16*16 objects per frame.

And when display update speed was halved to 25...
Forum: Retrogaming General Discussion 10 December 2017, 17:35
Replies: 29
Views: 1,173
Posted By Master484
Final Assault. It's a mountain climbing...

Final Assault.

It's a mountain climbing simulator.

http://hol.abime.net/534

Also Garfield: Winter's Tail

http://hol.abime.net/2698
Forum: Coders. General 22 November 2017, 10:48
Replies: 181
Views: 14,119
Posted By Master484
Indeed, the graphics that Trachu posted can't be...

Indeed, the graphics that Trachu posted can't be used directly.

I think they were copied from some sprite resource website out there, and re-colored with a 16 color palette ( which looks a lot...
Forum: Coders. General 20 November 2017, 10:49
Replies: 181
Views: 14,119
Posted By Master484
The waves in the first level of Agony are drawn...

The waves in the first level of Agony are drawn to the back playfield and are updated only every 4th frame, so they don't add so much Blitter stress. I think the front playfield scrolling layer...
Forum: Coders. General 18 November 2017, 17:58
Replies: 181
Views: 14,119
Posted By Master484
Indeed, and on the AGA we could boost the...

Indeed, and on the AGA we could boost the monochrome visuals by giving it a smooth color gradient with the copper, putting an amazing 256 colors on screen, and thus making it a "real" AGA game....
Forum: Coders. General 16 November 2017, 17:54
Replies: 181
Views: 14,119
Posted By Master484
Thanks, I'll try to test those values with the...

Thanks, I'll try to test those values with the Blitz "DisplayAdjust" command, and see if I can get both the AGA fmodes and 8 sprites working at the same time.

About the scrolling method, in the...
Forum: Coders. General 16 November 2017, 11:04
Replies: 181
Views: 14,119
Posted By Master484
http://eab.abime.net/attachment.php?attachmentid=5...

http://eab.abime.net/attachment.php?attachmentid=55450&stc=1&d=1510826471

Here is a quick A500 Metal Slug graphics stress test demo that I put together by copy pasting code from my earlier demos....
Forum: Coders. General 14 November 2017, 17:24
Replies: 181
Views: 14,119
Posted By Master484
Ok thanks for the info, until now I have believed...

Ok thanks for the info, until now I have believed that Neo Geo has 900 sprites...this info I originally read from Wikipedia I think, but now Wikipedia too says it has only 380. Oh well. :)
Forum: Coders. General 14 November 2017, 11:37
Replies: 181
Views: 14,119
Posted By Master484
That's right, on AGA sprites maximum horizontal...

That's right, on AGA sprites maximum horizontal size was increased to 64 pixels. The older OCS / ECS sprites could only be 16 pixels wide. But both on AGA and OCS we still have only 8 sprite...
Forum: Coders. General 13 November 2017, 19:26
Replies: 181
Views: 14,119
Posted By Master484
Here is a quick mock up screenshot on how Metal...

Here is a quick mock up screenshot on how Metal Slug might look on the A500, using the assests that Trachu zoned:

http://eab.abime.net/attachment.php?attachmentid=55402&stc=1&d=1510597394
...
Forum: Coders. General 13 November 2017, 14:39
Replies: 181
Views: 14,119
Posted By Master484
From a coders perspective, trying to make an...

From a coders perspective, trying to make an "impossible" arcade/console conversion like this can be an interesting hobby project, but also it can be extremely time consuming and stressful.

When...
Forum: Coders. General 12 November 2017, 17:37
Replies: 181
Views: 14,119
Posted By Master484
For the Amiga, no. Expect those small Blitz demos...

For the Amiga, no. Expect those small Blitz demos that I've made. :D

Maybe it would indeed be better to do smaller games that could be finished in a month or two, but that just wouldn't be so...
Forum: Coders. General 12 November 2017, 13:48
Replies: 181
Views: 14,119
Posted By Master484
The loading breaks would indeed be bad on the...

The loading breaks would indeed be bad on the A500 at least. But on A1200 they wouldn't be that frequent, and with careful planning only a few brakes might be required per level. About Fast Ram...
Forum: Coders. General 12 November 2017, 11:27
Replies: 181
Views: 14,119
Posted By Master484
Yes. All blitter images need one extra bitplane...

Yes. All blitter images need one extra bitplane for the "transparency mask". This mask is needed for the "no color" pixels; allowing the background graphics to be visible through these pixels.

And...
Forum: Coders. General 11 November 2017, 19:04
Replies: 181
Views: 14,119
Posted By Master484
Unfortunately no, the secret project is not...

Unfortunately no, the secret project is not Megaman X. That project has been "on ice" for some time now. Originally the project stalled because of the massive RAM consumption, needing a 2 MB machine...
Forum: Coders. General 11 November 2017, 14:39
Replies: 181
Views: 14,119
Posted By Master484
The biggest problem indeed is the memory...

The biggest problem indeed is the memory available.

The OCS A500 only has 512 kb of Chip RAM. :great

And even if you add the half meg RAM expansion and increase the total RAM to 1 MB, the...
Forum: Nostalgia & memories 07 November 2017, 17:32
Replies: 45
Views: 2,907
Posted By Master484
I too couldn't understand the source code even if...

I too couldn't understand the source code even if it was available, since I don't understand Assembly.

I demand a Blitz Basic source. :D

I think you're right, they do in fact have 4 sprites...
Forum: Nostalgia & memories 06 November 2017, 19:52
Replies: 45
Views: 2,907
Posted By Master484
I'll try to explain how it is done: -...

I'll try to explain how it is done:

- Firstly, the game uses a 8 + 8 color dual playfield.

- The Back Playfield changes the 8 colors for each horizontal background scrolling layer, which makes...
Forum: HOL suggestions and feedback 03 November 2017, 10:10
Replies: 2
Views: 1,177
Posted By Master484
If you need more HOL staff, then I think I could...

If you need more HOL staff, then I think I could be of some help. :)

Although I'm not sure how active member I would be, but I would just mainly want to be able to upload my own scans and...
Forum: HOL data problems 03 November 2017, 09:58
Replies: 0
Views: 482
Posted By Master484
Wrong conversion screenshot

The entry of IK+ has one wrong C64 conversion screenshot:
http://hol.abime.net/2611/conversionshot

The entry has two C64 screenshots, and the one with the Big Ben in the background is the wrong...
Forum: Retrogaming General Discussion 31 October 2017, 21:23
Replies: 12
Views: 634
Posted By Master484
1943 - The Battle Of Midway = 1943 - The Struggle...

1943 - The Battle Of Midway = 1943 - The Struggle Of Halfway

Stun Runner = Run Stunner

Shaq Fu = That Who

Human Killing Machine = Machine Illing Human

Agony = Owl Squadron - The Legend Of...
Forum: Retrogaming General Discussion 31 October 2017, 19:49
Replies: 12
Views: 634
Posted By Master484
Rolling Thunder = Crawling Stiffness Black...

Rolling Thunder = Crawling Stiffness

Black Tiger = Paper Tiger

Running Man = Walking Man

Moonstone = Splatterknights

Katakis = K-Type
Forum: Coders. Blitz Basic 28 October 2017, 17:29
Replies: 6
Views: 1,198
Posted By Master484
I think Blitz automatically waits for the blitter...

I think Blitz automatically waits for the blitter to finish drawing before giving it more stuff to draw. This wait seems to always happen at the beginning of all "Blit" commands, so you don't have to...
Showing results 1 to 40 of 303

 
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