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Search: Posts Made By: FrodeSolheim
Forum: support.FS-UAE 10 July 2017, 23:45
Replies: 21
Views: 8,745
Posted By FrodeSolheim
I didn't really plan to anytime soon, but it...

I didn't really plan to anytime soon, but it isn't out of the question to write new shader code support to support the new libretro shader specification...
Forum: support.FS-UAE 14 December 2013, 15:15
Replies: 21
Views: 8,745
Posted By FrodeSolheim
@twenty90seven you need to check FS-UAE.log.txt...

@twenty90seven you need to check FS-UAE.log.txt for details (attach it to a post if you want me to look at it).
Forum: support.FS-UAE 02 February 2013, 15:45
Replies: 21
Views: 8,745
Posted By FrodeSolheim
FS-UAE 2.1.24dev is now released, which should be...

FS-UAE 2.1.24dev is now released, which should be able to use this shader.

You may want to combine this with:

low_resolution = 1
line_doubling = 0

as the shader is designed to run on video...
Forum: support.FS-UAE 02 February 2013, 13:14
Replies: 21
Views: 8,745
Posted By FrodeSolheim
Yes, this shader uses some of the RetroArch...

Yes, this shader uses some of the RetroArch extensions to the v1.1 shader spec (though it does not use the "arbitrary lookup of previous passes" feature, only the ability to read from the original...
Forum: support.FS-UAE 01 February 2013, 00:47
Replies: 21
Views: 8,745
Posted By FrodeSolheim
No changes to the shader, I added support for...

No changes to the shader, I added support for these "shader extensions" to FS-UAE (based on a bit of guessing, can probably verify with RetroArch as you point out).
Forum: support.FS-UAE 01 February 2013, 00:34
Replies: 21
Views: 8,745
Posted By FrodeSolheim
Though the shader was stored in the v1.1 folder,...

Though the shader was stored in the v1.1 folder, it does not follow the 1.1 spec. I noticed the following uniforms in the shader:

uniform sampler2D rubyOrigTexture;
uniform vec2...
Forum: support.FS-UAE 31 January 2013, 23:55
Replies: 21
Views: 8,745
Posted By FrodeSolheim
It is also quite possibly a bug in the...

It is also quite possibly a bug in the implementation in FS-UAE. I downloaded the shader you referred to, and it's black here too. If I comment out the last shader pass, the shader "works" (not as...
Forum: support.FS-UAE 31 January 2013, 23:19
Replies: 21
Views: 8,745
Posted By FrodeSolheim
Yes, multipass shaders are supported! :) I have...

Yes, multipass shaders are supported! :) I have implemented the "XML Shader Format 1.1" spec, which is used by several other emulators.

This means that:
* Documentation exists :shocked
* You can...
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