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Search: Posts Made By: Samurai_Crow
Forum: Amiga scene Yesterday, 13:09
Replies: 12
Views: 765
Posted By Samurai_Crow
The RasPi 3 has open-source graphics drivers. It...

The RasPi 3 has open-source graphics drivers. It does not have open-source USB drivers.
Forum: Amiga scene Yesterday, 11:52
Replies: 12
Views: 765
Posted By Samurai_Crow
I sense a flamewar coming on. WebAssembly...

I sense a flamewar coming on.

WebAssembly will commoditize operating systems the way 3d accelerated graphics have commoditized hardware.
Forum: project.Amiga Game Factory Yesterday, 10:51
Replies: 59
Views: 11,203
Posted By Samurai_Crow
http://aminet.net/package/game/role/Lethal_Formula...

http://aminet.net/package/game/role/Lethal_Formula was the first. Have you played that?
Forum: Amiga scene Yesterday, 04:15
Replies: 12
Views: 765
Posted By Samurai_Crow
AROS tried the ARM thing. The problem is still...

AROS tried the ARM thing. The problem is still closed-source drivers. They are expensive to gain access to, let alone port to a non-POSIX operating system.
Forum: Coders. C/C++ 24 October 2020, 22:42
Replies: 21
Views: 667
Posted By Samurai_Crow
Probably Amiga.lib linker library.

Probably Amiga.lib linker library.
Forum: Coders. C/C++ 24 October 2020, 19:46
Replies: 21
Views: 667
Posted By Samurai_Crow
Extern because the linker resolves the addresses.

Extern because the linker resolves the addresses.
Forum: Coders. C/C++ 24 October 2020, 13:50
Replies: 21
Views: 667
Posted By Samurai_Crow
First off, #include <hardware/custom.h> will...

First off, #include <hardware/custom.h> will define all the custom registers as one big volitile structure so you can refer to them as custom.regname rather than having to define them individually.
Forum: Coders. C/C++ 24 October 2020, 13:04
Replies: 21
Views: 667
Posted By Samurai_Crow
C was designed to save keystrokes. That's why...

C was designed to save keystrokes. That's why it's so cryptic.
Forum: Coders. General 22 October 2020, 16:55
Replies: 780
Views: 64,622
Posted By Samurai_Crow
I get the opaque blitting technique. It's like...

I get the opaque blitting technique. It's like using character maps on the C64 to fake more sprites. My objection is the shallow palette depth.
Forum: Coders. General 22 October 2020, 16:32
Replies: 780
Views: 64,622
Posted By Samurai_Crow
On the A500, dual-playfield has a total of 7...

On the A500, dual-playfield has a total of 7 foreground colors. You'd need AGA to get 15 foreground colors and huge sprites. Which makes this technique a bad idea.
Forum: Amiga scene 21 October 2020, 04:26
Replies: 15
Views: 740
Posted By Samurai_Crow
Cool!

Cool!
Forum: support.Other 20 October 2020, 19:33
Replies: 15
Views: 562
Posted By Samurai_Crow
I guess I'm stumped.

I guess I'm stumped.
Forum: support.Other 20 October 2020, 18:17
Replies: 15
Views: 562
Posted By Samurai_Crow
What happens if you go back to the Amiga...

What happens if you go back to the Amiga Workbench version of the descriptors and call "AddDatatypes refresh" ?
Forum: support.Other 20 October 2020, 18:02
Replies: 15
Views: 562
Posted By Samurai_Crow
What's in classes:datatypes/ ?

What's in classes:datatypes/ ?
Forum: support.Other 20 October 2020, 17:13
Replies: 15
Views: 562
Posted By Samurai_Crow
There are 2 files for each datatype. One is the...

There are 2 files for each datatype. One is the actual code and the other is the type recognition. The classes are the code and devs:datatypes is the recognizers. Datatypes.library is the library...
Forum: Coders. C/C++ 19 October 2020, 16:48
Replies: 10
Views: 667
Posted By Samurai_Crow
Looking at the YouTube clip there are 2...

Looking at the YouTube clip there are 2 playfields at 1 bitplane each. The Copper work is best done only once. A double-buffered one bitplane screen is easy when there are only 2 copper lists. The...
Forum: Coders. C/C++ 19 October 2020, 02:44
Replies: 10
Views: 667
Posted By Samurai_Crow
If you're using more than 2 bits per pixel,...

If you're using more than 2 bits per pixel, reduce the palette depth. This will speed up the blitter by freeing up bandwidth used by the display DMA. You should only need 3 foreground colors to...
Forum: Coders. C/C++ 18 October 2020, 16:57
Replies: 10
Views: 667
Posted By Samurai_Crow
The OS routines are abysmally slow. Interface...

The OS routines are abysmally slow. Interface directly with the hardware for a massive speed boost.
Forum: Coders. C/C++ 17 October 2020, 17:20
Replies: 4
Views: 230
Posted By Samurai_Crow
What OS version are you using? OS3.0 had...

What OS version are you using? OS3.0 had problems with the memory system allocator.
Forum: Amiga scene 17 October 2020, 14:59
Replies: 901
Views: 116,719
Posted By Samurai_Crow
Last I checked the topic here was 3.2 not 4.x...

Last I checked the topic here was 3.2 not 4.x AmigaOS.
Edit: "and beyond" kind of covers it. N/M
Forum: Amiga scene 17 October 2020, 14:17
Replies: 901
Views: 116,719
Posted By Samurai_Crow
MUI 3.8 comes with PSE to edit and create...

MUI 3.8 comes with PSE to edit and create pubscreens but Reaction doesn't seem to have a corresponding tool.
Forum: Coders. C/C++ 15 October 2020, 22:54
Replies: 6
Views: 458
Posted By Samurai_Crow
If this is for 3.1 or newer, 3.0 came with an...

If this is for 3.1 or newer, 3.0 came with an ILBM datatype. That's probably the most flexible way to do it.
Forum: News 14 October 2020, 06:50
Replies: 12
Views: 904
Posted By Samurai_Crow
For forums, yes. For Facebook, no. But that's...

For forums, yes. For Facebook, no. But that's no major loss.
Forum: News 14 October 2020, 03:25
Replies: 12
Views: 904
Posted By Samurai_Crow
Wink Posting this from my G4 Mac Mini under MorphOS as...

Posting this from my G4 Mac Mini under MorphOS as we speak using Wayfarer 1.1!
Forum: Coders. General 13 October 2020, 23:48
Replies: 780
Views: 64,622
Posted By Samurai_Crow
I heard there was a C64 version of Turrican. An...

I heard there was a C64 version of Turrican. An STE is better than a C64.

I don't know about Lionheart though. 16 color palette limits that one as well as lack of Copper.
Forum: Coders. General 13 October 2020, 19:52
Replies: 780
Views: 64,622
Posted By Samurai_Crow
I guess it does! That would make it faster yet. ...

I guess it does! That would make it faster yet. What kind of sprites does the STE have?
Forum: Coders. General 13 October 2020, 19:32
Replies: 780
Views: 64,622
Posted By Samurai_Crow
By less than 1 MHz. The blitter usually more...

By less than 1 MHz. The blitter usually more than makes up for it.
Forum: Coders. General 12 October 2020, 03:12
Replies: 8
Views: 560
Posted By Samurai_Crow
For a shared library,...

For a shared library, http://aminet.net/package/mus/play/ptreplay66 might be your best option. It has a few extra features compared to some but is system-friendly.
Forum: Coders. General 11 October 2020, 22:56
Replies: 780
Views: 64,622
Posted By Samurai_Crow
Check post 576.

Check post 576.
Forum: Amiga scene 09 October 2020, 16:56
Replies: 19
Views: 918
Posted By Samurai_Crow
Re:A8 file format ...

Re:A8 file format

http://aminet.net/package/mus/misc/CodeAudio makes mention of convertA8 and playA8 being supported but I can't find the encoder or player. It works by embedding a volume control...
Forum: Amiga scene 09 October 2020, 02:56
Replies: 19
Views: 918
Posted By Samurai_Crow
I agree except for IFF. The 8SVX IFF file format...

I agree except for IFF. The 8SVX IFF file format would have to send a separate file for every frame because IFF files don't stream. That goes for AIFF too and WAVE files. An online A8 player would...
Forum: Amiga scene 07 October 2020, 22:14
Replies: 19
Views: 918
Posted By Samurai_Crow
There is another encoding scheme that might work...

There is another encoding scheme that might work better called A8. It prescales each frame according to the maximum value in 14 bits using the volume control. This results in higher fidelity at low...
Forum: support.Other 05 October 2020, 23:34
Replies: 30
Views: 789
Posted By Samurai_Crow
You just do "r convert" and r creates the gui...

You just do "r convert" and r creates the gui from convert's template. At least I think that's how it works.
Forum: support.Other 05 October 2020, 23:17
Replies: 30
Views: 789
Posted By Samurai_Crow
The link for "r" is at...

The link for "r" is at http://aminet.net/package/util/cli/r if interested.

The reason RequestChoice isn't working for you is that it returns the number of the button rather than the text of the...
Forum: support.Other 04 October 2020, 16:41
Replies: 30
Views: 789
Posted By Samurai_Crow
The easiest way would be to do a RequestChoice...

The easiest way would be to do a RequestChoice requester having only an OK button that prints the result.

RequestChoice $amount$currencyFrom `convert "$amount $currencyFrom...
Forum: support.Other 04 October 2020, 00:58
Replies: 30
Views: 789
Posted By Samurai_Crow
Set command sets a variable and $ in front allows...

Set command sets a variable and $ in front allows substitution of that variable for the RequestChoice command.
Forum: Coders. General 02 October 2020, 22:41
Replies: 3
Views: 315
Posted By Samurai_Crow
68k AmigaOS uses Hunk files, not ELF. Only the...

68k AmigaOS uses Hunk files, not ELF. Only the next-gen Amiga systems use the ELF format.
Forum: News 01 October 2020, 20:57
Replies: 55
Views: 4,546
Posted By Samurai_Crow
If you're running the net start with a RUN >NIL...

If you're running the net start with a RUN >NIL it should be added to the end of the net start script.
Forum: support.Other 01 October 2020, 02:54
Replies: 2
Views: 329
Posted By Samurai_Crow
I think you may need a 64-bit filesystem patch. ...

I think you may need a 64-bit filesystem patch. Kickstart 3.1 could only support 4 gigabytes without it. PFS supports it if you have the patch.
Forum: Coders. System 30 September 2020, 21:55
Replies: 11
Views: 603
Posted By Samurai_Crow
What if the result is not a logical false?

What if the result is not a logical false?
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