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Forum: Retrogaming General Discussion 01 April 2017, 23:01
Replies: 910
Views: 108,312
Posted By bLAZER
Sorry about the delay. Had some font issues with...

Sorry about the delay. Had some font issues with QT (C++ library) so that the pattern view looks like crap. I'll try to finish the new release soon.
Forum: Retrogaming General Discussion 17 August 2016, 01:20
Replies: 910
Views: 108,312
Posted By bLAZER
Lots of work behind the scenes in progress....

Lots of work behind the scenes in progress. Upgraded to latest QT-version and MingW. A bunch of sound libraries also upgraded. VGMPlay is now working properly. Hoping to release a new version pretty...
Forum: Retrogaming General Discussion 19 June 2016, 21:35
Replies: 910
Views: 108,312
Posted By bLAZER
VGMPlay is now working in BZR Player which means...

VGMPlay is now working in BZR Player which means support for many different arcade, console and computer systems in .vgm.

https://www.youtube.com/watch?v=l_kIBSkWOhU
Forum: Retrogaming General Discussion 14 December 2015, 01:41
Replies: 910
Views: 108,312
Posted By bLAZER
Thanks for the criticism. I'll take a look at...

Thanks for the criticism. I'll take a look at your requests!
Forum: Retrogaming General Discussion 02 December 2015, 22:02
Replies: 910
Views: 108,312
Posted By bLAZER
Yes it is...hasn't been a lot of development...

Yes it is...hasn't been a lot of development lately though.
Forum: Retrogaming General Discussion 15 October 2015, 23:54
Replies: 910
Views: 108,312
Posted By bLAZER
1. Not implemented 2. Not implemented That...

1. Not implemented
2. Not implemented

That would be great if you could. The easiest way would be to write an input plugin for FMOD using their minimal example player. That would also mean that...
Forum: Retrogaming General Discussion 08 October 2015, 01:15
Replies: 910
Views: 108,312
Posted By bLAZER
Thanks for this info. I'm sure libxmp strives to...

Thanks for this info. I'm sure libxmp strives to be better so I'll forward these bugs to the author and hopefully some/all will be fixed!
Forum: Retrogaming General Discussion 06 October 2015, 23:12
Replies: 910
Views: 108,312
Posted By bLAZER
If I can help out let me know, but as I've said...

If I can help out let me know, but as I've said before I know nothing about assembler. You saw the interface for FMOD so that's what I have to work with.
Forum: Retrogaming General Discussion 05 October 2015, 22:25
Replies: 910
Views: 108,312
Posted By bLAZER
There's pretty much only one guy doing the main...

There's pretty much only one guy doing the main work for libxmp, but I think he'll be glad with any help he can get. I mean you could take a look at the code. Every format basically has it's own...
Forum: Retrogaming General Discussion 05 October 2015, 21:30
Replies: 910
Views: 108,312
Posted By bLAZER
Not sure I understand...all the sound libs I use...

Not sure I understand...all the sound libs I use have a method like fillbuffer (void* buf) which you call to get the audio rendered from the lib. However if it's close to TCB tracker you could take a...
Forum: Retrogaming General Discussion 02 October 2015, 22:39
Replies: 910
Views: 108,312
Posted By bLAZER
Well go ahead and hack UADE then :D Even...

Well go ahead and hack UADE then :D

Even better would be if you write a new player in c/c++ that just render the sound to a buffer. Either from scratch or maybe using libxmp. I'm not sure how much...
Forum: Retrogaming General Discussion 01 October 2015, 22:15
Replies: 910
Views: 108,312
Posted By bLAZER
What does the "14-bit noteplayer" do? I...

What does the "14-bit noteplayer" do?

I guess you can't use Deliplayers in UADE/Eageplayer so that doesn't help me much...how much work is it to fix your Eagleplayer?
Forum: Retrogaming General Discussion 01 October 2015, 01:12
Replies: 910
Views: 108,312
Posted By bLAZER
I'm using the player that was bundled with UADE,...

I'm using the player that was bundled with UADE, so now sure which one that is. I'm not sure how that "fire & brimstone" should sound...no obvious disaster in my ears. So is there a better player?
Forum: Retrogaming General Discussion 28 September 2015, 00:43
Replies: 910
Views: 108,312
Posted By bLAZER
I meant remove .me from the settings i BZR...

I meant remove .me from the settings i BZR Player. I will of course fix the bug for the next version since it should be .me.

I'm going through all other stuff you mention. But if you want to you...
Forum: Retrogaming General Discussion 27 September 2015, 02:50
Replies: 910
Views: 108,312
Posted By bLAZER
That's actually because of the "ignore filetypes"...

That's actually because of the "ignore filetypes" setting. Apparently there's a bug , because .me (as in read.me) is triggered by .lme. So just remore .me and it works.
Forum: Retrogaming General Discussion 26 September 2015, 21:01
Replies: 910
Views: 108,312
Posted By bLAZER
Thanks for testing those additional formats....

Thanks for testing those additional formats. Seems to play fine and I've added the players for the next release. (Haven't tried ZoundMonitor yet).

What's the problem with leggless? Both suffix and...
Forum: Retrogaming General Discussion 23 September 2015, 00:59
Replies: 910
Views: 108,312
Posted By bLAZER
Thanks for the testing. I will try to check it...

Thanks for the testing. I will try to check it out myself later this week. I appreciate it!
Forum: Retrogaming General Discussion 21 September 2015, 00:58
Replies: 910
Views: 108,312
Posted By bLAZER
Good news, but where did you find the samples? I...

Good news, but where did you find the samples? I only found some .sng-files. (Didn't try them yet)


I'm aware of that. If you remove the fmod midi plugin they play fine. I'm not sure how to fix...
Forum: Retrogaming General Discussion 19 September 2015, 21:30
Replies: 910
Views: 108,312
Posted By bLAZER
I tried Jason Page format i UADE and it didn't...

I tried Jason Page format i UADE and it didn't work.
Forum: Retrogaming General Discussion 17 September 2015, 23:51
Replies: 910
Views: 108,312
Posted By bLAZER
To make sure, I just tried it with UADE command...

To make sure, I just tried it with UADE command line and suffixes with external sample files doesn't work.
Forum: Retrogaming General Discussion 16 September 2015, 22:28
Replies: 910
Views: 108,312
Posted By bLAZER
Thanks for you input. I appreciate it, even...

Thanks for you input. I appreciate it, even though I haven't looked into it yet.

Short answer: every music file that requires additional files (usually a sample file) played by UADE will only work...
Forum: Retrogaming General Discussion 12 September 2015, 03:37
Replies: 910
Views: 108,312
Posted By bLAZER
The modules at modland works fine. Here's...

The modules at modland works fine.

Here's some info from the author of libxmp concerning the mods from Unexotica:

It's an old 15 samples 4 channels Soundtracker format, but not as old
as...
Forum: Retrogaming General Discussion 10 September 2015, 23:01
Replies: 910
Views: 108,312
Posted By bLAZER
OK, I'm not an expert on Eagleplayer, just tried...

OK, I'm not an expert on Eagleplayer, just tried it quickly in WinUAE.

Anyways I've mailed the author of libxmp to take a look at those Operation Wolf modules.
Forum: Retrogaming General Discussion 10 September 2015, 00:18
Replies: 910
Views: 108,312
Posted By bLAZER
No idea what kind of format Operation Wolf are,...

No idea what kind of format Operation Wolf are, it's says soundtracker on UnExotica. BZR Player, XMPlay, Winamp on Windows and Protracker 3.15, EagePlayer on Amiga can't play them. Delitracker on...
Forum: Retrogaming General Discussion 07 September 2015, 19:05
Replies: 910
Views: 108,312
Posted By bLAZER
Works fine if you rename it so songname.ssd and...

Works fine if you rename it so songname.ssd and songname.dat
Forum: Retrogaming General Discussion 04 September 2015, 20:53
Replies: 910
Views: 108,312
Posted By bLAZER
Not yet no... I wonder why it's not supprted in...

Not yet no... I wonder why it's not supprted in UADE or Eagleplayer?
Forum: Retrogaming General Discussion 03 September 2015, 21:49
Replies: 910
Views: 108,312
Posted By bLAZER
I can confirm that Sharkey's_Moll.tw crashes the...

I can confirm that Sharkey's_Moll.tw crashes the second time, will investigate.
Forum: Retrogaming General Discussion 03 September 2015, 02:21
Replies: 910
Views: 108,312
Posted By bLAZER
Sure. I meant if you have any newer player for...

Sure. I meant if you have any newer player for UADE, did you try it with BZR Player?
Forum: Retrogaming General Discussion 01 September 2015, 23:53
Replies: 910
Views: 108,312
Posted By bLAZER
It's because the UADE source I'm using is based...

It's because the UADE source I'm using is based on a web port - http://www.wothke.ch/webuade/
I've then modified it to work on Windows. So there may be some introduced bugs by me. However I think...
Forum: Retrogaming General Discussion 01 September 2015, 22:39
Replies: 910
Views: 108,312
Posted By bLAZER
@mai There are a handful formats that I didn't...

@mai There are a handful formats that I didn't manage to get to work (yet):

Quartet
SynthDream
Sierra-AGI
MusicMaker-4V
MusicMaker-8V
PierreAdane
SynthPack
Forum: Retrogaming General Discussion 01 September 2015, 19:16
Replies: 910
Views: 108,312
Posted By bLAZER
Did some debugging of Silmarils/Herve...

Did some debugging of Silmarils/Herve Leport/windsurfwilly.mok which is silent:

in UADE newcpu.c I get: llegal instruction: 004e at 00000813

It doesn't tell me anything... don't know any...
Forum: Retrogaming General Discussion 01 September 2015, 18:45
Replies: 910
Views: 108,312
Posted By bLAZER
The MPEG parsing is done my FMOD internally so I...

The MPEG parsing is done my FMOD internally so I don't have an idea of how they do. I guess it's pretty good otherwise there would be tons of false positives and it's pretty rare.
Forum: Retrogaming General Discussion 31 August 2015, 22:27
Replies: 910
Views: 108,312
Posted By bLAZER
I can also confirm that most Silmarils songs are...

I can also confirm that most Silmarils songs are silent even though they play in UADE. So I will take a look at that.

I know also that sometimes an incorrectly loaded/played file can somhow...
Forum: Retrogaming General Discussion 30 August 2015, 15:44
Replies: 910
Views: 108,312
Posted By bLAZER
Hi dudes... read through your discussion quickly,...

Hi dudes... read through your discussion quickly, here are some feedback:

Files played by UADE has to have the right file prefix, suffix won't work unfortunately. I'll see if I can come up with a...
Forum: Retrogaming General Discussion 09 August 2015, 05:12
Replies: 910
Views: 108,312
Posted By bLAZER
That's odd...hard to do anything about it though,...

That's odd...hard to do anything about it though, too little information. Glad you like it anyways :)
Forum: Retrogaming General Discussion 02 August 2015, 15:45
Replies: 910
Views: 108,312
Posted By bLAZER
@Muzkat Did the previous version (1.03) work?

@Muzkat Did the previous version (1.03) work?
Forum: Retrogaming General Discussion 01 August 2015, 17:58
Replies: 910
Views: 108,312
Posted By bLAZER
@meynaf: Thanks for the feedback. Will take a...

@meynaf: Thanks for the feedback. Will take a close look.

@Muzkat: Nah, should work on Vista. All files crash?
Forum: Retrogaming General Discussion 01 August 2015, 04:45
Replies: 910
Views: 108,312
Posted By bLAZER
Hi dudes! I haven't been very active the last six...

Hi dudes! I haven't been very active the last six months or so, but anyway here's a new version. A few new features and some bug fixes:

1.04 Released

New features:

Option to add...
Forum: Retrogaming General Discussion 28 March 2015, 00:30
Replies: 910
Views: 108,312
Posted By bLAZER
I tried it Protracker 2.3d and that effect didn't...

I tried it Protracker 2.3d and that effect didn't do anything... is it new?

Tried it in 4.0 Beta and it sounds about the same as in BZR Player... but not quite... but what is the best reference...
Forum: Retrogaming General Discussion 25 March 2015, 20:49
Replies: 910
Views: 108,312
Posted By bLAZER
1. Yes, it's a bit weird, and should be fixed. ...

1. Yes, it's a bit weird, and should be fixed.

2. No you can't move items at the moment. Will have a look.

3. Those blank tracks re part of the file...however there IS a bug: where a song end...
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