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Search: Posts Made By: rothers
Forum: project.Amiga Game Factory 29 January 2024, 18:57
Replies: 166
Views: 41,270
Posted By rothers
Maybe. I'd not object to fewer baddies in the...

Maybe. I'd not object to fewer baddies in the later levels but maybe they do more damage.


The number of baddies and slowdown near the end is a bit of a mess on the arcade. That area could be...
Forum: project.Amiga Game Factory 15 January 2024, 22:56
Replies: 166
Views: 41,270
Posted By rothers
I like your attention to detail. It's right to...

I like your attention to detail. It's right to stick with the original arcade resolution and also the parallax scrolling. Making this arcade perfect (or better than the arcade) is the perfect...
Forum: Amiga scene 15 January 2024, 22:54
Replies: 871
Views: 66,367
Posted By rothers
I would have kept everything the same but added a...

I would have kept everything the same but added a graphics feature to zoom blits.

I think someone asked for this very feature back in the early 1990s on a newsgroup and got a reply (from...
Forum: Retrogaming General Discussion 21 December 2023, 00:56
Replies: 68
Views: 5,872
Posted By rothers
OH MY GOD. Never played this back in the...

OH MY GOD.


Never played this back in the day, that's some crazy blitting.
Forum: Retrogaming General Discussion 19 December 2023, 14:39
Replies: 68
Views: 5,872
Posted By rothers
I instantly thought of the Neo-Geo, it can...

I instantly thought of the Neo-Geo, it can display 381 sprites per frame at size of 16*512.

Outside the arcade that's got to be the best 16 bit hardware?
Forum: Coders. Blitz Basic 14 December 2023, 21:55
Replies: 5
Views: 638
Posted By rothers
I'd just use colour cycling on a prerendered...

I'd just use colour cycling on a prerendered screen of dots. 16 colours should get you a great result.
Forum: Retrogaming General Discussion 11 November 2023, 14:45
Replies: 85
Views: 7,872
Posted By rothers
Yes I think that's how it was meant to be used...

Yes I think that's how it was meant to be used too. It's such a shame Commodore didn't really push any of these ideas at the time.

Leaving it for coders to figure out was a shame.

We could have...
Forum: Retrogaming General Discussion 10 November 2023, 22:57
Replies: 85
Views: 7,872
Posted By rothers
Wow I'd never noticed that. OK Arabian Nights is...

Wow I'd never noticed that. OK Arabian Nights is now my favourite use of dual playfield.
Forum: Retrogaming General Discussion 06 November 2023, 14:09
Replies: 85
Views: 7,872
Posted By rothers
I'd like to see a breakdown of how Elfmania...

I'd like to see a breakdown of how Elfmania works, it's a very strange setup.
Forum: Retrogaming General Discussion 02 November 2023, 12:42
Replies: 85
Views: 7,872
Posted By rothers
I think chuck rock 2 and shadow of the beast 3...

I think chuck rock 2 and shadow of the beast 3 (or 2?) use it.


I guess it was not immediately obvious to use it like that.


It absolutely gives the best results in terms of colour, however...
Forum: Retrogaming General Discussion 01 November 2023, 21:14
Replies: 85
Views: 7,872
Posted By rothers
I think the best setup for dual playfield is to...

I think the best setup for dual playfield is to have the bobs on the back layer, this way you can get 8 colours for the foreground and 8 colours for the bobs (and for a background) and then still...
Forum: Amiga websites reviews 15 October 2023, 11:54
Replies: 167
Views: 104,135
Posted By rothers
I love that this page is still going, it reminds...

I love that this page is still going, it reminds me of the old 1990s emulation sites.

Keep it up pal!
Forum: Coders. General 15 October 2023, 11:49
Replies: 7
Views: 1,027
Posted By rothers
You could go up to 64. I suspect that with quite...

You could go up to 64. I suspect that with quite a bit of work you could even go HAM.
Forum: News 14 October 2023, 16:23
Replies: 146
Views: 21,823
Posted By rothers
I'm not sure what they would make of it, there...

I'm not sure what they would make of it, there were some games back then which were so ahead of their time they didn't gain much attention.


Remember raycasting 3D games were around from the...
Forum: Amiga scene 12 October 2023, 12:20
Replies: 1,550
Views: 421,983
Posted By rothers
Why not both? However, the Amiga really...

Why not both?


However, the Amiga really needs this to be a shooter. It's the one missing piece of what the Amiga could do.


I know heights are an issue, but are you still considering making...
Forum: Retrogaming General Discussion 07 October 2023, 16:25
Replies: 98
Views: 12,168
Posted By rothers
Robocod is better than them both, I reckon. It's...

Robocod is better than them both, I reckon. It's a platformer on the Amiga done right.
Forum: Retrogaming General Discussion 05 October 2023, 19:18
Replies: 40
Views: 3,951
Posted By rothers
Isn't the Macbook M series the best-selling...

Isn't the Macbook M series the best-selling computer in the world? Their sales are probably lower this year as they made those beasts a little TOO powerful.


If Amiga (or whatever) had gone down...
Forum: project.WHDLoad 09 September 2023, 16:47
Replies: 11
Views: 1,457
Posted By rothers
It was ahead of its time and the first first...

It was ahead of its time and the first first person shooter I ever played. I knew I wanted more I was just not sure what that would look like until Doom.

I think it's actually fine on an...
Forum: Nostalgia & memories 18 August 2023, 12:47
Replies: 1,335
Views: 156,843
Posted By rothers
It was a DX4-100mhz with 4MB of RAM and a 640MB...

It was a DX4-100mhz with 4MB of RAM and a 640MB HDD. In 1995 maybe?


From Tiny computers who went bust, I got it cheap because it was during their price war with another company. They were losing...
Forum: Nostalgia & memories 16 August 2023, 23:43
Replies: 1,335
Views: 156,843
Posted By rothers
It was also vasty easier to develop for the PC, I...

It was also vasty easier to develop for the PC, I remember when I first got a PC (£650 which was a lot for a kid back then) and set up GCC and was amazed how it was just a screen buffer in 256...
Forum: Retrogaming General Discussion 02 August 2023, 19:32
Replies: 4
Views: 740
Posted By rothers
That ending sequence...

That ending sequence...
Forum: project.Amiga Game Factory 16 July 2023, 15:45
Replies: 110
Views: 14,505
Posted By rothers
I guess if you've got room, you could use a...

I guess if you've got room, you could use a sprite and make a moon in the background in the top left to add to the parallax effect, or maybe some stars?
Forum: Amiga scene 06 July 2023, 13:21
Replies: 75
Views: 15,087
Posted By rothers
edit: Lol I spoke too soon, didn't see Dan's...

edit: Lol I spoke too soon, didn't see Dan's post.

Nice work.
Forum: project.Amiga Game Factory 05 July 2023, 16:04
Replies: 166
Views: 41,270
Posted By rothers
Would you consider open sourcing it on the forum,...

Would you consider open sourcing it on the forum, so people can add to the code? It might get the game completed faster.
Forum: project.Amiga Game Factory 03 July 2023, 11:55
Replies: 110
Views: 14,505
Posted By rothers
Wow this looks amazing, more info on the game...

Wow this looks amazing, more info on the game specs?
Forum: Retrogaming General Discussion 08 June 2023, 20:01
Replies: 40
Views: 4,073
Posted By rothers
I love this. Amazing work.

I love this. Amazing work.
Forum: Retrogaming General Discussion 03 June 2023, 20:42
Replies: 68
Views: 6,191
Posted By rothers
I'd not seen that before, it kinda does. If he...

I'd not seen that before, it kinda does. If he had faded in the graphics on the edges it would have worked even better.
Forum: Retrogaming General Discussion 26 May 2023, 12:44
Replies: 129
Views: 15,063
Posted By rothers
Loads of Amiga conversions were cut down. I think...

Loads of Amiga conversions were cut down. I think the fun of angry birds is totally possible with much more simple physics.
Forum: Retrogaming General Discussion 20 May 2023, 18:16
Replies: 129
Views: 15,063
Posted By rothers
Using spheres is an interesting dynamic and might...

Using spheres is an interesting dynamic and might actually make a slightly different but good game. I like this idea.
Forum: Retrogaming General Discussion 18 May 2023, 14:29
Replies: 129
Views: 15,063
Posted By rothers
Angry Birds for the NES is a cut down version...

Angry Birds for the NES is a cut down version with some interesting ideas.

https://youtu.be/rNMymbt1Wf8
Forum: Retrogaming General Discussion 02 May 2023, 12:25
Replies: 25
Views: 2,687
Posted By rothers
So the hardware is doing that effect, but it's...

So the hardware is doing that effect, but it's not using the usual parallax tricks/features. (from the sound of it, I'm on a train and can't watch the video ??)
Forum: Amiga scene 26 April 2023, 16:41
Replies: 24
Views: 3,370
Posted By rothers
I think it would be the fastest way to do it....

I think it would be the fastest way to do it. Didn't someone already do something like this?
Forum: Amiga scene 24 April 2023, 18:55
Replies: 24
Views: 3,370
Posted By rothers
Yeah 2 colour is the fastest mode. I dare...

Yeah 2 colour is the fastest mode.

I dare say you could use the copper to produce a ZX spectrum style tiled colour scheme in it too. I might be wrong, I can't remember if the copper is that fast,...
Forum: Coders. Asm / Hardware 18 March 2023, 16:39
Replies: 225
Views: 70,388
Posted By rothers
Didn't Dread have a Wolfenstein demo? Runs full...

Didn't Dread have a Wolfenstein demo? Runs full speed on the A500 I think. There is also:
https://www.youtube.com/watch?v=aL_ZXgTtlpU
Forum: Nostalgia & memories 17 March 2023, 12:56
Replies: 12
Views: 1,785
Posted By rothers
Thanks! I didn't think there would be enough CPU...

Thanks! I didn't think there would be enough CPU time to do it like that. Some amazing programming going on when you see the speed of the game.


Interesting that the STE blitter is slower than...
Forum: Nostalgia & memories 16 March 2023, 21:16
Replies: 12
Views: 1,785
Posted By rothers
I'd also like to technically understand what it...

I'd also like to technically understand what it is doing.


Is it drawing the track on each scanline to get the 'depth' then how is it drawing the roadside objects at the same time?


Usually...
Forum: Nostalgia & memories 14 March 2023, 15:20
Replies: 41
Views: 6,249
Posted By rothers
The easiest way was probably to get in game and...

The easiest way was probably to get in game and use the action replay feature to save ram to disk.

This worked on any game which loaded everything in to RAM. There were quite a few good games this...
Forum: Retrogaming General Discussion 08 March 2023, 18:00
Replies: 11
Views: 1,284
Posted By rothers
The price is obviously crazy, but it looks like...

The price is obviously crazy, but it looks like it's using the Amiga hardware correctly, sprites and scrolling.

Would have been a fun coverdisk game.
Forum: Coders. Asm / Hardware 25 February 2023, 09:54
Replies: 24
Views: 3,093
Posted By rothers
SF2 has no AI it's just a load of if/else...

SF2 has no AI it's just a load of if/else scripts. Actually very simple to copy paste it in.


Getting the controls and hitzones perfect, though... that's where the beauty lies.
Forum: Retrogaming General Discussion 17 February 2023, 15:11
Replies: 27
Views: 2,199
Posted By rothers
There is an episode where they both die. Blue Cat...

There is an episode where they both die. Blue Cat Blues. It's a very strange episode.

Wait a minute, this game was £25!! That's £57 in today's money! WTF!
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