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Forum: Amiga scene 08 August 2020, 09:58
Replies: 112
Views: 13,020
Posted By Auscoder
Thanks! I have not seen a snake/dragon quite as...

Thanks! I have not seen a snake/dragon quite as technical in an Amiga game, so I hope this guy will be something special when we release. Invent's art continues to be amazing. I am lucky enough to...
Forum: Amiga scene 08 August 2020, 09:56
Replies: 112
Views: 13,020
Posted By Auscoder
Fastram will not be required. The code is a...

Fastram will not be required. The code is a little intensive to simulate the joints so currently runs fine with fast, but suffers under chip only. Optimizing will not be a problem as implementation...
Forum: Amiga scene 08 August 2020, 01:49
Replies: 112
Views: 13,020
Posted By Auscoder
Yeah we have a trademark on that....

Yeah we have a trademark on that. SockPuppetTech101 Abbreviated. SPT101 (tm)
Forum: Amiga scene 07 August 2020, 07:16
Replies: 112
Views: 13,020
Posted By Auscoder
We wanted to share that we did a Dragon ...

We wanted to share that we did a Dragon

https://www.youtube.com/watch?v=-Q-EsoWTGnA&fbclid=IwAR0-Hd63gcMSo9Wn10YjltpDzPbdiTdoEtUCy4jyQnn0LXfNHzpRFvlSMK4

Please view at 50FPS

Snippet from...
Forum: Coders. Asm / Hardware 17 July 2020, 02:54
Replies: 5
Views: 735
Posted By Auscoder
Thank you all, Absolutely clear now. ...

Thank you all,

Absolutely clear now.

Thanks a/b for the explanation on the full addressing mode. Working successfully now with suppressed or full syntax.

!! As noted by phx and meynaf d0.l...
Forum: Coders. Asm / Hardware 15 July 2020, 02:40
Replies: 5
Views: 735
Posted By Auscoder
68020 Data registers as addresses? (VASM?)

Mentioned here : http://jvaltane.kapsi.fi/amiga/howtocode/680x0issues.html



Though I have tried using a data register as an address in vasm with -m68020, and essentially the code compiles but...
Forum: Amiga scene 12 July 2020, 11:32
Replies: 112
Views: 13,020
Posted By Auscoder
A very little but exciting update. As we move...

A very little but exciting update. As we move closer to a systems test release of Boss Machine some necessary outer loop development is now in progress. First pass graphics (Invents final art looks...
Forum: Coders. Asm / Hardware 08 June 2020, 04:57
Replies: 5
Views: 751
Posted By Auscoder
Not much (that I know) that will export directly...

Not much (that I know) that will export directly to sprite positions..

But think a little different : All you need is something that will export to positions, then you can convert or pre-process...
Forum: Coders. Asm / Hardware 03 June 2020, 15:01
Replies: 13
Views: 946
Posted By Auscoder
I came across this neat site looking for atan2...

I came across this neat site looking for atan2 info : https://plutiedev.com/angle-math probably quite helpful to you. Pretty light on details but a good overview.
Forum: Coders. Asm / Hardware 03 June 2020, 06:05
Replies: 13
Views: 946
Posted By Auscoder
It was noted above by DanScott: To do it with...

It was noted above by DanScott: To do it with tweening or interpolation (without using actual lateral forces)

direction * speed.. == velocity (Simplified here velocity can be speed on x and y...
Forum: Coders. Asm / Hardware 23 May 2020, 11:31
Replies: 3
Views: 737
Posted By Auscoder
Could have been that, fairly sure it was a hotkey...

Could have been that, fairly sure it was a hotkey combo in some code editor though. Maybe I did completely dream it up :spin
Forum: Coders. Asm / Hardware 23 May 2020, 05:32
Replies: 4
Views: 621
Posted By Auscoder
Yep! Unfortunately can only match against a...

Yep! Unfortunately can only match against a specific bit set, can’t match against any combo. Means you need to author essentially a collision plane to be super accurate. Annoying and lacking imo.
Forum: Coders. Asm / Hardware 20 May 2020, 04:19
Replies: 3
Views: 737
Posted By Auscoder
Arrow What registers did I touch

I seem to remember vaguely back in the day, I used some hotkey maybe in Devpac(?) that allowed me to select a bunch of code and it would list what registers I dirtied. Maybe it even generated the...
Forum: Coders. Asm / Hardware 06 May 2020, 06:30
Replies: 8
Views: 803
Posted By Auscoder
Devpac options should allow you to set the...

Devpac options should allow you to set the include path, would avoid copying over existing includes, rather path it correctly. I have only used 3.1 includes so can’t halo with the later stuff.
Forum: Coders. Asm / Hardware 05 May 2020, 13:47
Replies: 55
Views: 5,152
Posted By Auscoder
This is quite good if you can read Italian :...

This is quite good if you can read Italian : http://corsodiassembler.ramjam.it/dl/RamJam_Corso_Assembler_Amiga.pdf?fbclid=IwAR298sAi3ohsTdEmDB7gkF2I1smkkv669NxN8roOZuz_oVYryAVFjxkzeBM

Also use :...
Forum: Coders. Asm / Hardware 05 May 2020, 13:17
Replies: 3
Views: 573
Posted By Auscoder
Because #$ff in as a long is positive (moveq ==...

Because #$ff in as a long is positive (moveq == moveq.l faster but functionally equivalent to move.l)
#$ff as a word is still positive (move.w)
#$ff as a byte is negative (move.b)

#-1 is...
Forum: project.Amiga Game Factory 27 April 2020, 04:06
Replies: 170
Views: 17,205
Posted By Auscoder
I think you are on the right track! I would...

I think you are on the right track!

I would go about it something like this : Guessing you have a current/initial direction value for your car (0-7 or some-such)? Remembering that, when you...
Forum: Amiga scene 25 April 2020, 15:31
Replies: 44
Views: 5,105
Posted By Auscoder
That’s great man!

That’s great man!
Forum: Coders. Asm / Hardware 24 April 2020, 16:16
Replies: 6
Views: 1,073
Posted By Auscoder
Hey phx, I found an issue if the coder uses a...

Hey phx, I found an issue if the coder uses a float in an expression for a 32 bit type it’s converted to fp and injected as such.

So this is possible

Data: dc.l 65536.0

But the value will...
Forum: Coders. Asm / Hardware 24 April 2020, 01:02
Replies: 6
Views: 1,073
Posted By Auscoder
Thanks phx, that’s also what I concluded here. I...

Thanks phx, that’s also what I concluded here. I don’t really need floating point elsewhere :) so I may try with a local custom build. Big help cheers!!
Forum: Coders. Asm / Hardware 23 April 2020, 15:14
Replies: 6
Views: 1,073
Posted By Auscoder
Thanks for the tips phx! much appreciated. ...

Thanks for the tips phx! much appreciated.

Yes of course 128/10 -- but generally... :spin

It's quite handy for me to be able to use float, if I were to look at the source, would it be as simple...
Forum: Coders. Asm / Hardware 23 April 2020, 07:55
Replies: 6
Views: 1,073
Posted By Auscoder
Couple of vasm questions

Hi, just moved my project over to cross compile on Windows with vasm. Was previously using Devpac on the Amiga.

Is there a way to disable optimization messages or any messages by id?
I see vasm...
Forum: Amiga scene 21 April 2020, 02:17
Replies: 112
Views: 13,020
Posted By Auscoder
040+fast makes a significant difference, more so...

040+fast makes a significant difference, more so around gameplay logic and how fast we can queue up objects to be drawn and generate the needed copper lists. (Not sure on 030, as have not got one...
Forum: Amiga scene 21 April 2020, 00:56
Replies: 112
Views: 13,020
Posted By Auscoder
Maybe a bit of both :spin - We will continue to...

Maybe a bit of both :spin - We will continue to tweak the scrolling speed, since the new art for this level was added there has only been minimal time added to tweak to for both feeling and visuals....
Forum: Amiga scene 17 April 2020, 11:18
Replies: 12
Views: 1,394
Posted By Auscoder
Very nice - really enjoyed!

Very nice - really enjoyed!
Forum: Amiga scene 07 April 2020, 03:26
Replies: 112
Views: 13,020
Posted By Auscoder
Hi skyzoo73, thank you for the comments! good...

Hi skyzoo73, thank you for the comments! good observation on playfield aspect. The game is running in low-res. The aspect is currently at 1.28:1 (256x200), this is a hangover of my quick move over...
Forum: Amiga scene 07 April 2020, 03:17
Replies: 112
Views: 13,020
Posted By Auscoder
That exactly right, the pace of the horizontal...

That exactly right, the pace of the horizontal scroll dynamically adjusts to assist in setting the tempo / heart beat of the game. Its a lot of work to just to tweak and tune the scrolling speeds of...
Forum: Amiga scene 11 March 2020, 02:56
Replies: 112
Views: 13,020
Posted By Auscoder
So its on :) haha, yeah I agree somewhat.... oh...

So its on :) haha, yeah I agree somewhat.... oh well.



Absolutely, the nuances of the camera, player and scrolling are really what set's it apart in my mind. I've never seen a game before that...
Forum: Amiga scene 10 March 2020, 04:58
Replies: 112
Views: 13,020
Posted By Auscoder
:spin UHO!, and thank you, I hope you can find...

:spin UHO!, and thank you, I hope you can find another style, I would like to be greedy and keep this style for Boss Machine. Happy to chat if you want to hit me up in PM.

BTW Rotator is awesome,...
Forum: Amiga scene 10 March 2020, 04:14
Replies: 112
Views: 13,020
Posted By Auscoder
I really should watch this sub-forum more. ...

I really should watch this sub-forum more.

Here is a little EAB exclusive unlisted video showing one of the new weapons in progress. We are up to 3 unique weapons now, and I hope to make 5 or 6...
Forum: Coders. Asm / Hardware 13 February 2020, 10:47
Replies: 9
Views: 896
Posted By Auscoder
Interesting so to confirm add the negative of...

Interesting so to confirm add the negative of value I write to DDFSTART which is subtract BPLCON1 value from DDFSTART. Or do you mean inverse? if BPLCON1 value is scroll 8, then add 24 to DDFSTART....
Forum: Coders. Asm / Hardware 13 February 2020, 03:47
Replies: 9
Views: 896
Posted By Auscoder
Maybe I am missing something still I went...

Maybe I am missing something still

I went ahead and precalc the BPLCON1 scroll word for Playfield 1 (0-63) like so

scrollTable64: dc.w 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15 ; 0-15
...
Forum: Coders. Asm / Hardware 12 February 2020, 10:27
Replies: 9
Views: 896
Posted By Auscoder
:D ohhhhhhhh! Thank you

:D ohhhhhhhh! Thank you
Forum: Coders. Asm / Hardware 12 February 2020, 10:08
Replies: 9
Views: 896
Posted By Auscoder
Ross thanks! So : PFxH2->PFxH6 for regular...

Ross thanks!

So : PFxH2->PFxH6 for regular lowres pixel scroll, and then I guess logically its PFxH2->H7 for 31-63 right?

If I want to use 35ns (set bit 0, clear bit 1) or 70ns (clear bit 0,...
Forum: Coders. Asm / Hardware 12 February 2020, 08:24
Replies: 9
Views: 896
Posted By Auscoder
AGA Scroll Instruction

Hi all, with the wonderful help of people here I managed to migrate my game to AGA. Working concurrently on AGA (https://www.youtube.com/watch?v=YU_a5jn4XGE&feature=youtu.be)and OCS...
Forum: Coders. Asm / Hardware 28 January 2020, 13:25
Replies: 11
Views: 977
Posted By Auscoder
I find with shifting for speed/acceleration, its...

I find with shifting for speed/acceleration, its a bit too granular, good if you want 2x 4x steps etc, but for something finer fixed point works a treat for me.
Forum: Coders. Asm / Hardware 28 January 2020, 13:24
Replies: 11
Views: 977
Posted By Auscoder
Yes great, normalized delta's are key here. I...

Yes great, normalized delta's are key here. I guess the table you are now generating is providing those to you. I will have to do this, as I am calculating normalized vector each time a tracking...
Forum: Coders. Asm / Hardware 28 January 2020, 13:20
Replies: 11
Views: 839
Posted By Auscoder
Thank you for this advice, I have update DDFSTOP,...

Thank you for this advice, I have update DDFSTOP, but did still have to update Modulos. I don't quite understand these registers and how they work properly, so it's time to do some reading.
Forum: Coders. Asm / Hardware 28 January 2020, 13:16
Replies: 11
Views: 839
Posted By Auscoder
Headsup, Thanks Roondar, it was exactly this. In...

Headsup, Thanks Roondar, it was exactly this. In conjunction I had some padding being added at runtime to the bitplane pointers to avoid having to do small amounts of clipping on blits. Adding some...
Forum: Coders. Asm / Hardware 27 January 2020, 15:02
Replies: 11
Views: 839
Posted By Auscoder
Thanks Roondar, there are some nice options for...

Thanks Roondar, there are some nice options for me to go through tomorrow evening. Its getting a little late to be doing much more here now.

You probably are on to it with the scroll offset...
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