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Search: Posts Made By: StingRay
Forum: support.Other 20 September 2020, 13:57
Replies: 5
Views: 381
Posted By StingRay
This looks like someone just ripped the PDX intro...

This looks like someone just ripped the PDX intro used f.e. for Abandoned Places and just changed the text.
Forum: project.WHDLoad 17 September 2020, 18:17
Replies: 23
Views: 3,544
Posted By StingRay
I have fixed the LAC slave quite a long while...

I have fixed the LAC slave quite a long while ago, I can't remember if there was anything left to do though. The protection is completely removed, that much I do remember. Merging the patches doesn't...
Forum: Amiga scene 16 September 2020, 14:52
Replies: 19
Views: 784
Posted By StingRay
Ebola is correct.

Ebola is correct.
Forum: Games images which need to be WHDified 15 September 2020, 07:27
Replies: 11
Views: 3,884
Posted By StingRay
I'll return to working on the Hoi patch in the...

I'll return to working on the Hoi patch in the (hopefully) not too distant future, lots of the work is done already.



The imager was absolutely no problem at all and has been done in a few...
Forum: request.Modules 10 September 2020, 18:12
Replies: 21
Views: 1,255
Posted By StingRay
SoundMon 2 doesn't support subsongs.

SoundMon 2 doesn't support subsongs.
Forum: Games images which need to be WHDified 06 September 2020, 22:00
Replies: 51
Views: 3,682
Posted By StingRay
There is nothing wrong with the Amiga version of...

There is nothing wrong with the Amiga version of Cabal. Franko or Fire Force aren't exactly great indeed but they are far superior to Centhron 3D. :)
Forum: Amiga scene 30 August 2020, 14:20
Replies: 23
Views: 1,174
Posted By StingRay
The crack intros have been available for many...

The crack intros have been available for many years and just taking an old intro (from groups which have long died) doesn't make these valid releases for me.



Sure but WHDLoad patches are made...
Forum: support.Demos 30 August 2020, 12:56
Replies: 4
Views: 1,084
Posted By StingRay
This happens if a file can't be loaded correctly....

This happens if a file can't be loaded correctly. This may be caused by a missing file or lack of memory.
Forum: Amiga scene 28 August 2020, 14:15
Replies: 103
Views: 12,062
Posted By StingRay
I have now fixed the crash on 68000 (register...

I have now fixed the crash on 68000 (register trashing caused the pattern position to be trashed) and the volume can be set using .b as well. Both bugs weren't caused by any of my updates, they are...
Forum: Coders. Asm / Hardware 27 August 2020, 15:34
Replies: 29
Views: 2,167
Posted By StingRay
You disassemble the executable and look for the...

You disassemble the executable and look for the jmp address.



You patch the jmp to point to your own code.



Yes.
Forum: Nostalgia & memories 27 August 2020, 00:21
Replies: 48
Views: 2,683
Posted By StingRay
Can't have been '89 as the first Protracker was...

Can't have been '89 as the first Protracker was released in 1990. :D
Forum: Coders. Asm / Hardware 27 August 2020, 00:14
Replies: 29
Views: 2,167
Posted By StingRay
After converting the BCPL pointer of the LoadSeg...

After converting the BCPL pointer of the LoadSeg result to a standard pointer (lsl.l #2,d0 move.l d0,a0 in Galahad's code) you have the start address of the executable in memory. Now you can change...
Forum: Coders. Asm / Hardware 26 August 2020, 22:43
Replies: 29
Views: 2,167
Posted By StingRay
Change Galahad's code above from jmp (a0) to jmp...

Change Galahad's code above from jmp (a0) to jmp 4(a0). :)
Forum: Coders. Asm / Hardware 25 August 2020, 14:14
Replies: 18
Views: 1,181
Posted By StingRay
Great answer! Thank you, I learned a lot!

Great answer! Thank you, I learned a lot!
Forum: News 25 August 2020, 13:30
Replies: 741
Views: 38,938
Posted By StingRay
Interesting background effect. :) Neat trainer...

Interesting background effect. :) Neat trainer menu for a great game.
Forum: Coders. Asm / Hardware 25 August 2020, 13:26
Replies: 18
Views: 1,181
Posted By StingRay
Then please advise me: what is the right way on a...

Then please advise me: what is the right way on a stock 68000 512k A500?
Also: In which way, exactly, is it asking for trouble?
Forum: Coders. Asm / Hardware 25 August 2020, 10:41
Replies: 18
Views: 1,181
Posted By StingRay
There, fixed it for you.

There, fixed it for you.
Forum: Coders. Asm / Hardware 23 August 2020, 00:26
Replies: 29
Views: 2,167
Posted By StingRay
For DOS games: Run your trainer menu, store the...

For DOS games: Run your trainer menu, store the selected options somewhere, load the game using LoadSeg (dos.library), apply your patches, run game.

For NDOS games: Run your trainer menu from...
Forum: Coders. Asm / Hardware 19 August 2020, 17:10
Replies: 6
Views: 624
Posted By StingRay
Beermon and other monitors/freezers use the NMI...

Beermon and other monitors/freezers use the NMI for activating the monitor. ASM-One (and its derivates) use it to be return to the system if the code hangs (endless loops for example).




Are...
Forum: News 13 August 2020, 23:22
Replies: 117
Views: 7,141
Posted By StingRay
I did it without rewriting the file system (my...

I did it without rewriting the file system (my motivation was probably the same as yours, seeing Alpha One's trainer in the Zone which required an extra disk which actually made me check the game)....
Forum: Coders. Scripting 13 August 2020, 16:48
Replies: 7
Views: 605
Posted By StingRay
Echo "Which drive?" Set >nil: drive ? Echo...

Echo "Which drive?"
Set >nil: drive ?
Echo $drive

Should do what you want.

Edit: Or not as I missed the "1.3" requirement.
Forum: Coders. Asm / Hardware 12 August 2020, 18:47
Replies: 9
Views: 821
Posted By StingRay
This is normal level 2 interrupt code. The game...

This is normal level 2 interrupt code. The game will most probably check CIA timers to detect the cartridge.
Forum: Coders. General 12 August 2020, 18:02
Replies: 11
Views: 606
Posted By StingRay
Yeah, a/b's solution is completely correct!

Yeah, a/b's solution is completely correct!
Forum: project.Killergorilla's WHD packs 12 August 2020, 17:59
Replies: 15
Views: 6,041
Posted By StingRay
Comments are a file-system feature, they will not...

Comments are a file-system feature, they will not change the checksum of a file as the content of the file does not change. You can easily try this yourself on Amiga:
Calculate the checksum of a...
Forum: project.Killergorilla's WHD packs 12 August 2020, 17:31
Replies: 15
Views: 6,041
Posted By StingRay
As I have said, the file content doesn't matter,...

As I have said, the file content doesn't matter, the file comments do. If these are lost (which happens once the files will be extracted in a non-Amiga environment) the game will not work properly...
Forum: HOL contributions 12 August 2020, 17:14
Replies: 8
Views: 581
Posted By StingRay
Song title is mod.poc2wind which is credited to...

Song title is mod.poc2wind which is credited to Dr. Awesome (Bjorn A. Lynne) on the Amiga Music Preservation site (https://amp.dascene.net/analyzer2.php?idx=19380).
Forum: project.Killergorilla's WHD packs 12 August 2020, 17:02
Replies: 15
Views: 6,041
Posted By StingRay
File content doesn't matter, file comments do.

File content doesn't matter, file comments do.
Forum: project.Killergorilla's WHD packs 12 August 2020, 13:32
Replies: 15
Views: 6,041
Posted By StingRay
+1!

+1!
Forum: Coders. General 12 August 2020, 12:50
Replies: 6
Views: 437
Posted By StingRay
You need to code a patch which loads the game...

You need to code a patch which loads the game binary using LoadSeg(), apply trainer patches and start the game.

Short version: Requires coding ability in asm as Galahad already pointed out.
Forum: Games images which need to be WHDified 12 August 2020, 12:48
Replies: 88
Views: 11,048
Posted By StingRay
Files will not be changed (at least not the...

Files will not be changed (at least not the content) but file comments need to be intact.
Forum: Games images which need to be WHDified 12 August 2020, 12:41
Replies: 88
Views: 11,048
Posted By StingRay
Let me guess, you didn't extract the files in an...

Let me guess, you didn't extract the files in an (emulated) Amiga environment?
Forum: Coders. Asm / Hardware 11 August 2020, 15:46
Replies: 9
Views: 606
Posted By StingRay
On your machine/config but it can and will...

On your machine/config but it can and will happily crash on someone else's machine. :)



I don't know the tutorial but this code is not any good lesson about memory management at all.



...
Forum: Coders. Asm / Hardware 11 August 2020, 14:56
Replies: 9
Views: 606
Posted By StingRay
Because, by coincidence, this memory was not used...

Because, by coincidence, this memory was not used for system stuff on the machine used for the tutorial. It is VERY bad practice to use absolute code on Amiga when it isn't necessary and you should...
Forum: Coders. Asm / Hardware 11 August 2020, 14:15
Replies: 9
Views: 606
Posted By StingRay
Yes, upload the source somewhere as otherwise...

Yes, upload the source somewhere as otherwise it's hard to say what causes your problem, can be uninitialised pointers/interrupts or something completely different.
Forum: Coders. Asm / Hardware 10 August 2020, 14:45
Replies: 11
Views: 639
Posted By StingRay
Did you actually try pointing the level 6 vector...

Did you actually try pointing the level 6 vector to an interrupt routine which just acknowledges the level interrupt as I suggested above?

Edit: as you edited your post after my reply, the code...
Forum: Coders. Asm / Hardware 10 August 2020, 12:37
Replies: 11
Views: 639
Posted By StingRay
Quickly checked the code and I can't see anywhere...

Quickly checked the code and I can't see anywhere that the level 6 vector is initialised. Which means it will point to the system level 6 interrupt which most probably expects the system to be alive...
Forum: support.Games 10 August 2020, 11:55
Replies: 662
Views: 227,980
Posted By StingRay
The Wanted Team versions of Leader Board and...

The Wanted Team versions of Leader Board and Tournament Disk 1 are bad cracks due to a wrong approach used to disable the dongle checks.
Forum: Coders. Asm / Hardware 10 August 2020, 11:53
Replies: 11
Views: 639
Posted By StingRay
Has the level 6 interrupt vector been initialised...

Has the level 6 interrupt vector been initialised correctly?
Forum: support.Games 10 August 2020, 11:48
Replies: 19
Views: 1,489
Posted By StingRay
My pleasure, the release itself was ready (except...

My pleasure, the release itself was ready (except for the memory fix) the week after my first summer vacation, I then spent (too much) time coding a new intro and in the end decided to reuse my...
Forum: support.Games 10 August 2020, 00:52
Replies: 28
Views: 1,682
Posted By StingRay
My pleasure. :) This actually makes me...

My pleasure. :)



This actually makes me believe the game also has some bugs regarding memory allocation and free memory checks. I may have a look if I'm in the mood for a boring debugging...
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