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Forum: Retrogaming General Discussion 11 June 2018, 18:03
Replies: 108
Views: 4,002
Posted By sandruzzo
To finish projects?

To finish projects?
Forum: Retrogaming General Discussion 11 June 2018, 16:55
Replies: 108
Views: 4,002
Posted By sandruzzo
We could coiche some conversiont that worth...

We could coiche some conversiont that worth doing, and work on them, maybe founding via Kickstarter
Forum: Amiga scene 05 June 2018, 20:26
Replies: 363
Views: 66,836
Posted By sandruzzo
Thanks. Genre free or some in place?

Thanks.

Genre free or some in place?
Forum: Amiga scene 05 June 2018, 20:00
Replies: 363
Views: 66,836
Posted By sandruzzo
What's the final specs for this game develompment...

What's the final specs for this game develompment contest?
Forum: Retrogaming General Discussion 01 June 2018, 06:43
Replies: 108
Views: 4,002
Posted By sandruzzo
Amiga ram is 16 bit acces, so if you use 8*8 grid...

Amiga ram is 16 bit acces, so if you use 8*8 grid you could slow down things
Forum: Retrogaming General Discussion 01 June 2018, 06:42
Replies: 108
Views: 4,002
Posted By sandruzzo
@Shatterhand Interlaced idea to double the...

@Shatterhand

Interlaced idea to double the colors is usable with dual play field, it just bite a lot more memory, and you'll have a little bit of flickering. And if you couple it with some clever...
Forum: Retrogaming General Discussion 31 May 2018, 20:30
Replies: 108
Views: 4,002
Posted By sandruzzo
If we use too big copper list we'll ended up with...

If we use too big copper list we'll ended up with few dma slots for bobs':bash
Forum: Retrogaming General Discussion 31 May 2018, 20:29
Replies: 108
Views: 4,002
Posted By sandruzzo
If we could hit stable 50hz, we can interlace 2...

If we could hit stable 50hz, we can interlace 2 different versions of charcters and at least double the colors!:great
Forum: Retrogaming General Discussion 31 May 2018, 20:12
Replies: 108
Views: 4,002
Posted By sandruzzo
Somenthing designed around Amiga HW!:great

Somenthing designed around Amiga HW!:great
Forum: Retrogaming General Discussion 31 May 2018, 20:08
Replies: 108
Views: 4,002
Posted By sandruzzo
@Shatterhand Maybe on Ocs will smaller BOBs...

@Shatterhand

Maybe on Ocs will smaller BOBs we could hit 25-17 fps? Would be great Try it
Forum: Retrogaming General Discussion 31 May 2018, 20:04
Replies: 108
Views: 4,002
Posted By sandruzzo
At least is playable...

At least is playable...
Forum: Retrogaming General Discussion 31 May 2018, 19:53
Replies: 108
Views: 4,002
Posted By sandruzzo
@Shatterhand Do you think that Amiga Ocs...

@Shatterhand

Do you think that Amiga Ocs could have done better with Final Fight ? I agree with you it's crap game play, like xenon 2
Forum: Retrogaming General Discussion 31 May 2018, 15:16
Replies: 108
Views: 4,002
Posted By sandruzzo
Yes International Karate+ Very genius game! With...

Yes International Karate+ Very genius game! With a little bit of twik, like scrolling would be number one!:great
Forum: Retrogaming General Discussion 31 May 2018, 12:29
Replies: 108
Views: 4,002
Posted By sandruzzo
ik+

ik+
Forum: Retrogaming General Discussion 30 May 2018, 07:24
Replies: 108
Views: 4,002
Posted By sandruzzo
I agree! 30% less big bobs' would have been...

I agree! 30% less big bobs' would have been great. Maybe it could stand with 32 colors! Double dragon 2-3 weren't so bad!
Forum: Retrogaming General Discussion 29 May 2018, 20:20
Replies: 108
Views: 4,002
Posted By sandruzzo
Final Fight Speculation

Was Final Fight on Amiga the best that our machine could do?:shocked
Forum: Coders. General 25 April 2018, 18:13
Replies: 516
Views: 37,069
Posted By sandruzzo
On Ocs/Ecs you can have a better Amiga...

On Ocs/Ecs you can have a better Amiga conversion, only by reducing screen size, and I mean A lot better
Forum: Coders. Asm / Hardware 25 April 2018, 18:11
Replies: 134
Views: 10,923
Posted By sandruzzo
@britelite Maybe only my fault to not be...

@britelite

Maybe only my fault to not be able to explaint it very well. But dont' worry, I'll stay away from this thread, but not because you're asking me, but because you're telling it. I thought...
Forum: Coders. General 25 April 2018, 14:13
Replies: 516
Views: 37,069
Posted By sandruzzo
I thought you've some Gng Reduce gfx to see how...

I thought you've some Gng Reduce gfx to see how with 16 colors go.
Forum: Coders. Asm / Hardware 25 April 2018, 14:12
Replies: 134
Views: 10,923
Posted By sandruzzo
I'll try to do some code, but thinking about that...

I'll try to do some code, but thinking about that since all is static and knowed, I think that linear interpolation would be fast
Forum: Coders. General 25 April 2018, 11:39
Replies: 516
Views: 37,069
Posted By sandruzzo
Do you have some pics about this colors...

Do you have some pics about this colors reductions?
Forum: Coders. General 25 April 2018, 11:38
Replies: 516
Views: 37,069
Posted By sandruzzo
But why dont' scale gfx a little bit and having...

But why dont' scale gfx a little bit and having 32 colors and full sprite do to a lot of stuff?
Forum: Coders. Asm / Hardware 25 April 2018, 11:37
Replies: 134
Views: 10,923
Posted By sandruzzo
Drawing left from right, after been determinated...

Drawing left from right, after been determinated how wide will be this "little wall, sice I assume that we can all worth information, and since blocks size are fixed?;)
Forum: Coders. Asm / Hardware 25 April 2018, 11:05
Replies: 134
Views: 10,923
Posted By sandruzzo
@britelite When you hit a block with ray...

@britelite

When you hit a block with ray casting you know if it's void or have a wall. And i think you can even know how large it'll be. So instead shoot rays for all the wall, you can shoot less...
Forum: Coders. Asm / Hardware 25 April 2018, 07:46
Replies: 134
Views: 10,923
Posted By sandruzzo
You can use linear mapping to since every quads'...

You can use linear mapping to since every quads' line can be seen like a strip
Forum: Coders. Asm / Hardware 25 April 2018, 06:51
Replies: 134
Views: 10,923
Posted By sandruzzo
I don't know how you pick up texel value, but...

I don't know how you pick up texel value, but simple linear mapping is a lot fast!
Forum: Coders. Asm / Hardware 24 April 2018, 18:21
Replies: 134
Views: 10,923
Posted By sandruzzo
:great Maybe since your engine is allmost...

:great

Maybe since your engine is allmost done you could try this solution and see if it works:guru
Forum: Coders. Asm / Hardware 24 April 2018, 18:08
Replies: 134
Views: 10,923
Posted By sandruzzo
I don't prove any wrong friend. You're doing a...

I don't prove any wrong friend. You're doing a hell of job so far. Just to see if this idea could help. :great
Forum: Coders. Asm / Hardware 24 April 2018, 18:07
Replies: 134
Views: 10,923
Posted By sandruzzo
Since we know that move.b x,(a0)+, is faster than...

Since we know that move.b x,(a0)+, is faster than move.b x,40(a0), this is the key of linear interpolation.

Just my 2 cents
Forum: Coders. Asm / Hardware 24 April 2018, 17:27
Replies: 134
Views: 10,923
Posted By sandruzzo
The Idea is That: mixig the two world if worth...

The Idea is That: mixig the two world if worth it. Not triangle per se, but quads. With simple linear interpolation, you can texture a wall
Forum: Coders. Asm / Hardware 24 April 2018, 17:05
Replies: 134
Views: 10,923
Posted By sandruzzo
If you fallow my idea you can draw wall faster...

If you fallow my idea you can draw wall faster without rotating. I'm not confused, I understand it.
Forum: Coders. Asm / Hardware 24 April 2018, 16:19
Replies: 134
Views: 10,923
Posted By sandruzzo
I think there is no need to have rotate chunky...

I think there is no need to have rotate chunky buffer. With some little arrangment we can have linear texture mapping instead colum. If we divede a wall, into small walls, we can shoot less rays, and...
Forum: Coders. Asm / Hardware 24 April 2018, 09:22
Replies: 21
Views: 1,737
Posted By sandruzzo
Thanks a lot for your explanation. But I don't...

Thanks a lot for your explanation. But I don't need 320*256, 256*192 will suffice. How is arrangend texture in scrambled mode?
Forum: Coders. Asm / Hardware 24 April 2018, 09:13
Replies: 21
Views: 1,737
Posted By sandruzzo
I need it for 256*192 screen and let the cpu...

I need it for 256*192 screen and let the cpu doing all texture mapping
Forum: Coders. General 23 April 2018, 19:27
Replies: 516
Views: 37,069
Posted By sandruzzo
with 352 you lost more that one sprite and doing...

with 352 you lost more that one sprite and doing 16 colors game like GnG would be ugly!
Forum: Coders. General 23 April 2018, 18:01
Replies: 516
Views: 37,069
Posted By sandruzzo
Yes, maybe if you do a little demo, but game, no...

Yes, maybe if you do a little demo, but game, no way, since you need an extra word for scrolling...So far HW sprite!
Forum: Coders. General 23 April 2018, 16:55
Replies: 516
Views: 37,069
Posted By sandruzzo
I dont' think so. Look at rygar. With 352x224 you...

I dont' think so. Look at rygar. With 352x224 you cant' hit 50hz
Forum: Coders. Asm / Hardware 23 April 2018, 15:34
Replies: 21
Views: 1,737
Posted By sandruzzo
Is it possible to do c2p 1x1 only with blitter or...

Is it possible to do c2p 1x1 only with blitter or close that?
Forum: Coders. General 23 April 2018, 14:35
Replies: 516
Views: 37,069
Posted By sandruzzo
With reduce screen size 256*192, we could allmost...

With reduce screen size 256*192, we could allmost 50hz conversion.
Forum: Coders. General 23 April 2018, 06:39
Replies: 516
Views: 37,069
Posted By sandruzzo
:crazy:crazy:crazy

:crazy:crazy:crazy
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