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Search: Posts Made By: Dr.Venom
Forum: support.WinUAE 03 June 2018, 20:29
Replies: 145
Views: 19,417
Posted By Dr.Venom
Great, many thanks for this :). The curvature...

Great, many thanks for this :). The curvature works very well, there are little to no artifacts when using it. In the special case when there is a tiny bit of artifacting it's not distracting in any...
Forum: support.WinUAE 03 June 2018, 19:58
Replies: 472
Views: 46,835
Posted By Dr.Venom
Thanks for another beta, 4.0 is going to be one...

Thanks for another beta, 4.0 is going to be one awesome release (if not the greatest release ever) :great.

Not sure if it's on your radar still, but did you have a chance to take a closer look...
Forum: support.WinUAE 26 May 2018, 10:01
Replies: 5
Views: 699
Posted By Dr.Venom
Would you expect it to look like Full Window mode...

Would you expect it to look like Full Window mode (as that forces swapping in the vblank also)?

Because in my experience that looks quite OK when used with slower scrolling / moving games, e.g....
Forum: support.WinUAE 26 May 2018, 09:44
Replies: 145
Views: 19,417
Posted By Dr.Venom
Thanks, works like a charm now :) The...

Thanks, works like a charm now :)

The curvature looks quite nice too, there is some little banding / moire with some games / settings, but I'll just have to experience whether in use that's...
Forum: support.WinUAE 25 May 2018, 18:47
Replies: 145
Views: 19,417
Posted By Dr.Venom
Thanks, I tried the updated version but there's...

Thanks, I tried the updated version but there's something wonkey happening.

Please see two attached snapshots of the bombjack test / startup screen, with 4x4 integer scaling applied from within...
Forum: support.WinUAE 25 May 2018, 15:01
Replies: 145
Views: 19,417
Posted By Dr.Venom
Thanks for this, I meant vertical shader indeed...

Thanks for this, I meant vertical shader indeed :)

Now I'm going to be a bit nitpicky I guess, but I've spent some fair time adjusting the two pass horizontal "dotmask" shader from post #113, see...
Forum: support.WinUAE 25 May 2018, 09:01
Replies: 145
Views: 19,417
Posted By Dr.Venom
Thanks, I gave it a go, but unfortunately it's...

Thanks, I gave it a go, but unfortunately it's not working out of the box correctly for my use case.

I want to use it mainly for the vertical Arcade games when using the mame core in retroarch....
Forum: support.WinUAE 25 May 2018, 08:29
Replies: 5
Views: 699
Posted By Dr.Venom
Yeah it will probably be kind of unlike real...

Yeah it will probably be kind of unlike real Amiga, but hopefully it will not be unbearably horrible :)
Forum: support.WinUAE 25 May 2018, 08:27
Replies: 472
Views: 46,835
Posted By Dr.Venom
Great, I'll give that a try.

Great, I'll give that a try.
Forum: News 24 May 2018, 12:03
Replies: 23
Views: 2,177
Posted By Dr.Venom
Hi McGeezer, I haven't played your latest...

Hi McGeezer,

I haven't played your latest version yet, but please consider making any (future) fixes publicly available. It would not be the first time they otherwise get lost with with years..
Forum: support.WinUAE 24 May 2018, 11:57
Replies: 145
Views: 19,417
Posted By Dr.Venom
I never used RF for my Amiga or consoles, always...

I never used RF for my Amiga or consoles, always used RGB input (mostly via SCART) so the RF/PAL color bleed wasn't really a factor for me personally.

I do have several different CRT monitors and...
Forum: support.WinUAE 24 May 2018, 11:29
Replies: 5
Views: 699
Posted By Dr.Venom
Low latency tearless mode for 60hz screens?

Hi Toni,

Lately I've been making more use of my portable device for gaming than my desktop setup, and the one thing with these portable devices is that their screen refresh rate is (sadly) forced...
Forum: support.WinUAE 24 May 2018, 10:56
Replies: 145
Views: 19,417
Posted By Dr.Venom
Sorry for the late reply. This version is...

Sorry for the late reply.

This version is absolutely fantastic, I'm loving it :). It's amazing how well it can be configured to look like my Sony Trinitron CRT on just the 720p screen of my...
Forum: support.WinUAE 24 May 2018, 10:21
Replies: 472
Views: 46,835
Posted By Dr.Venom
I was finally able to test the Lagless VSync...

I was finally able to test the Lagless VSync (Beamraced) on my CRT setup.

It works great, thanks a lot for implementing this :).

But there's one BIG problem, it even works flawless when using...
Forum: support.WinUAE 27 April 2018, 20:29
Replies: 145
Views: 19,417
Posted By Dr.Venom
Awesome :) I had the older version already...

Awesome :)

I had the older version already look much better based on your tips, but this new version is even better :great

With regards to the mask, did you implement one that is comparable to...
Forum: support.WinUAE 25 April 2018, 16:29
Replies: 145
Views: 19,417
Posted By Dr.Venom
Thanks, it's superfast and runs without issues...

Thanks, it's superfast and runs without issues when used with some of the more demanding cores on my Atom device :).

For some reason though I can't get it to look as good as the...
Forum: support.WinUAE 24 April 2018, 14:09
Replies: 145
Views: 19,417
Posted By Dr.Venom
Thanks again for creating this shader, with some...

Thanks again for creating this shader, with some tweaking of the parameters for personal preference it looks really great (especially with the modified winuae.fx!).

I'm also finding a new...
Forum: support.WinUAE 24 April 2018, 13:51
Replies: 472
Views: 46,835
Posted By Dr.Venom
Yes, preferably I would use D3D11 solely. There's...

Yes, preferably I would use D3D11 solely. There's an exception though for me to use D3D9 when using the CRT shader by guest.r (this one (http://eab.abime.net/showpost.php?p=1232015&postcount=85)) on...
Forum: support.WinUAE 22 April 2018, 21:52
Replies: 472
Views: 46,835
Posted By Dr.Venom
@mark_k Just curious, are you doing your...

@mark_k

Just curious, are you doing your tests with "disable fullscreen optimizations" set for the winuae.exe or not?

Apparently since the Fall Creators update fullscreen optimizations are...
Forum: support.WinUAE 19 April 2018, 19:27
Replies: 472
Views: 46,835
Posted By Dr.Venom
Ouch, that sucks.. What are you using for...

Ouch, that sucks..

What are you using for overriding the EDID? I guess CRU by ToastyX?

The video driver has to support it though. Since about mid-2017 Intel has finally been supporting EDID...
Forum: support.WinUAE 01 April 2018, 00:04
Replies: 230
Views: 22,704
Posted By Dr.Venom
If that's the case it may be worthwhile to check...

If that's the case it may be worthwhile to check the CPU and GPU clock frequency in realtime and see how they behave when running WinUAE with beam racing vsync. E.g. whether they are high and stable...
Forum: support.WinUAE 29 March 2018, 08:20
Replies: 16
Views: 1,941
Posted By Dr.Venom
I can understand, shaders are a thing in itself.....

I can understand, shaders are a thing in itself.. In the mean time a solution was provided by guest.r here: point-prescale shader (http://eab.abime.net/showpost.php?p=1228412&postcount=58)

It...
Forum: support.WinUAE 26 March 2018, 10:30
Replies: 145
Views: 19,417
Posted By Dr.Venom
Toni, could you possibly make a custom build of...

Toni, could you possibly make a custom build of WinUAE, purely for testing purposes, where you replace the null filter .fx shader in direct3d.cpp...
Forum: support.WinUAE 26 March 2018, 10:10
Replies: 3
Views: 475
Posted By Dr.Venom
Setting "resolution" in display panel to "Lores"...

Setting "resolution" in display panel to "Lores" makes it worse, see attached picture.

Setting it to "SuperHighres", shows more of the picture horizontally, but bottom part is still cut off (and...
Forum: support.WinUAE 23 March 2018, 18:34
Replies: 230
Views: 22,704
Posted By Dr.Venom
Great, that's a good improvement.. Just...

Great, that's a good improvement..

Just juggling thoughts.. Maybe some part of the methodology of this partial frame updating /slicing could be applicable to the non vsync mode as well?

I.e. by...
Forum: support.WinUAE 23 March 2018, 14:58
Replies: 230
Views: 22,704
Posted By Dr.Venom
I did some testing with a different setup with...

I did some testing with a different setup with integrated graphics (for which low latency vsync works without issues) but it can't keep up when using the slices method, even when lowering this to 3....
Forum: support.WinUAE 23 March 2018, 14:02
Replies: 145
Views: 19,417
Posted By Dr.Venom
From what screenmode did you take that picture,...

From what screenmode did you take that picture, low-res or high-res?

I think I may have found a clue.

I booted into Workbench and changed the native screenmode to PAL: Low Res (320x256), i.e....
Forum: support.WinUAE 22 March 2018, 21:44
Replies: 230
Views: 22,704
Posted By Dr.Venom
Ah, my bad. Just tried it with 50hz...

Ah, my bad.

Just tried it with 50hz screenmode and it works like a charm! I need to test more, but first impression with default number of slices and slices at 10 is that input latency is insane...
Forum: support.WinUAE 22 March 2018, 21:01
Replies: 230
Views: 22,704
Posted By Dr.Venom
Just tried the winuae.7z, but I'm encountering...

Just tried the winuae.7z, but I'm encountering some things that make me unsure whether it's active at all.

I need to select "low latency vsync" right?

It seems to sync to my real refresh rate...
Forum: support.WinUAE 22 March 2018, 14:09
Replies: 230
Views: 22,704
Posted By Dr.Venom
Just want to say that I'm very much looking...

Just want to say that I'm very much looking forward to this feature.

Would be very nice if the number of slices can be made configurable. Possibly it will scale well from older hardware with...
Forum: support.WinUAE 22 March 2018, 13:26
Replies: 3
Views: 475
Posted By Dr.Venom
Scaling issue: picture enlarged and cutoff when using shader at 1x

I encountered a strange scaling issue, where the 1x setting doesn't resolve in a 1x scaled output picture, but in an enlarged picture of which the output gets cut off halfway.

See attached output....
Forum: support.WinUAE 22 March 2018, 12:41
Replies: 145
Views: 19,417
Posted By Dr.Venom
Good point. Thanks for posting that FS-UAE...

Good point.

Thanks for posting that FS-UAE picture. I think the FS-UAE output is correct. I'm still not fully convinved though that it's the same for the WinUAE output.

I've attached a picture...
Forum: support.WinUAE 21 March 2018, 17:23
Replies: 1
Views: 238
Posted By Dr.Venom
Question on the supersampling setting

Hi Toni,

Unfortunately I can't find all the answers on the forum. A few quick questions on the supersampling setting in the filter tab (the 1x,2x,3x,4x next to "reset defaults"):

1. Why is it...
Forum: support.WinUAE 21 March 2018, 14:39
Replies: 145
Views: 19,417
Posted By Dr.Venom
OK, I see. Is the shader scaling always done...

OK, I see.

Is the shader scaling always done according to the supersampling setting, or is it also possible to hardcode a scaling factor in the shader itself (and does WinUAE apply it)?

Not...
Forum: support.WinUAE 21 March 2018, 11:10
Replies: 145
Views: 19,417
Posted By Dr.Venom
This is great, it does exactly what the prescale...

This is great, it does exactly what the prescale in MAME also achieves (i.e. sharp bilinear filtering). Works very well indeed, thanks! :)

There seems to be one smaller issue with the...
Forum: support.WinUAE 19 March 2018, 15:58
Replies: 230
Views: 22,704
Posted By Dr.Venom
That's a very exciting development. Who would...

That's a very exciting development. Who would have ever thought that racing the beam would possibly find its way into emulators like this? :)

From the forum thread on blurbusters I understand you...
Forum: support.WinUAE 19 March 2018, 11:29
Replies: 145
Views: 19,417
Posted By Dr.Venom
Point prescale shader

Hi guest.r,

When it comes to plain filtered output I'm quite charmed by the MAME solution, which allows a point prescale factor to be set before filtering is done. Usually with "prescale" factor...
Forum: Amiga scene 18 March 2018, 14:51
Replies: 314
Views: 22,461
Posted By Dr.Venom
Hi McGeezer, Just tried your beta 3. Great...

Hi McGeezer,

Just tried your beta 3. Great to see the progress, shaping up really well :)



Will the tunes themselves also be different?

I like the game overall, but for me personally the...
Forum: support.WinUAE 18 March 2018, 13:50
Replies: 16
Views: 1,941
Posted By Dr.Venom
Hi Mark, I was interested in trying out your...

Hi Mark,

I was interested in trying out your adjusted "pre-scaling shader" today (attached in post #11 (http://eab.abime.net/showpost.php?p=1114542&postcount=11)), as I wanted to see whether...
Forum: support.WinUAE 16 March 2018, 13:58
Replies: 5
Views: 683
Posted By Dr.Venom
D3D11 slang shader support through SPIRV-Cross

Hi Toni,

Enjoying WinUAE as always :)

Question on the shader support in WinUAE.

Retroarch recently implemented shader support for their D3D11 driver through something called SPIRV-Cross. Now...
Showing results 1 to 40 of 384

 
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