Forum: HOL contributions
24 January 2021, 16:49
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Replies: 58
Views: 55,913
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Forum: HOL contributions
19 January 2021, 21:52
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Replies: 6
Views: 395
Thanks for that. :cool My post is edited with...
Thanks for that. :cool My post is edited with Internet translation. The numbers really mixed it up!
EDIT: Stuck
All items up to jug are collected so this part should be next and end level.
...
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Forum: HOL contributions
19 January 2021, 19:16
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Replies: 6
Views: 395
This game isn't bad. The language is the main...
This game isn't bad. The language is the main obstacle for me. Now even I know a key will either unlock a door or chest. There are a lot of items and messages whose purpose isn't so plain. What is...
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Forum: project.Maptapper
10 January 2021, 14:18
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Replies: 55
Views: 25,141
No. The rooms are all in one block with 8 bytes...
No. The rooms are all in one block with 8 bytes between each. Words width, height and 2 unknown. The center dome is 150x50. Now scoot the map left 4 tiles, float the mouse over the bottom right and...
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Forum: project.Maptapper
09 January 2021, 19:56
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Replies: 55
Views: 25,141
Stryx
Here is a bird's eye view of Galahad's Stryx crack (http://eab.abime.net/showthread.php?t=105218) at 1/64 scale. Colored arrows except cyan connect locking doors of that color. Cyan always leads...
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Forum: Amiga scene
04 January 2021, 12:53
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Replies: 33
Views: 2,364
Played successfully to end. On HOL are 37 new...
Played successfully to end. On HOL are 37 new pictures (http://hol.abime.net/2157/screenshot). These show locations of 4 Lifeforce keys and 4 colored pass keys. Pictures of open door for each color....
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Forum: project.Maptapper
31 December 2020, 17:32
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Replies: 22
Views: 21,238
Turrican - Commodore 64
13 levels on the FTP.
ftp://ftp:any@grandis.nu/~Uploads/clenched/C64TurricanMaps(13).zip
Attached sample is the last level. Here a block that can be shot is duplicated, tinted then copied to an...
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Forum: project.Maptapper
19 December 2020, 23:43
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Replies: 22
Views: 21,238
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Forum: support.Games
08 December 2020, 21:42
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Replies: 4
Views: 459
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Forum: HOL data problems
08 December 2020, 20:39
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Replies: 6
Views: 1,670
The screenshots were cropped correctly so that...
The screenshots were cropped correctly so that was no problem. Paste the DBS in this thread onto a contrasting background. There is no white vertical edge on the right hand side of vane. Do the same...
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Forum: HOL data problems
08 December 2020, 18:37
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Replies: 6
Views: 1,670
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Forum: HOL data problems
08 December 2020, 15:47
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Replies: 6
Views: 1,670
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Forum: project.Maptapper
07 December 2020, 21:48
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Replies: 22
Views: 21,238
Map grab bag (11 games) - Commodore 64
Attachment is scaled down to ΒΌ size.
Full size map on EAB file server.
ftp://ftp:any@grandis.nu/~Uploads/clenched/C64GrabBag.png
Maps include top to bottom, left to right:
Vampire's Empire...
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Forum: HOL contributions
18 November 2020, 01:11
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Replies: 2
Views: 650
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Forum: Coders. Blitz Basic
15 November 2020, 19:00
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Replies: 2
Views: 486
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Forum: HOL data problems
10 November 2020, 04:40
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Replies: 4
Views: 1,066
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Forum: HOL data problems
06 November 2020, 18:06
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Replies: 4
Views: 1,066
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Forum: Retrogaming General Discussion
28 October 2020, 11:29
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Replies: 51
Views: 2,320
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Forum: project.Maptapper
22 October 2020, 08:22
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Replies: 22
Views: 21,238
Finishing Target Renegade - Commodore 64
This ini file is sufficient to reproduce Image6.
[File]
GfxFileName=C:\ram
GfxTilesFileName=
ChipMemoryOffset=$0
[General]
Original=$E9A282
[Gfx]
Address=$4800
PaletteAddress=$0
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Forum: support.Games
13 October 2020, 22:17
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Replies: 146
Views: 6,137
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Forum: support.Games
09 October 2020, 21:22
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Replies: 146
Views: 6,137
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Forum: support.Games
09 October 2020, 15:10
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Replies: 146
Views: 6,137
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Forum: support.Games
07 October 2020, 16:19
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Replies: 146
Views: 6,137
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Forum: support.Games
07 October 2020, 14:33
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Replies: 146
Views: 6,137
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Forum: support.Games
07 October 2020, 13:32
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Replies: 146
Views: 6,137
Bad news. If you make it to level 16 and above...
Bad news. If you make it to level 16 and above then Czech hall of fame is pulled from disk 3. Also quitting to main menu pulls Czech menu from that same disk. So disk 2 work needs to be duplicated on...
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Forum: support.Games
07 October 2020, 12:27
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Replies: 146
Views: 6,137
I've already made loading messages from UK...
I've already made loading messages from UK archive. Palette changed on me so the yellow was wrong. That was fixed and used on the remaining ones. So no visual inspection after the first one has been...
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Forum: support.Games
07 October 2020, 06:02
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Replies: 146
Views: 6,137
Anything entailing the use of AMOS include me...
Anything entailing the use of AMOS include me out. You can fit what I know in this period.
I see these object sizes are altered. DamienD picture is correct for original. There is no way the plain...
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Forum: support.Games
06 October 2020, 15:14
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Replies: 146
Views: 6,137
A lot wrong. Main background was 256 color IFF...
A lot wrong. Main background was 256 color IFF which is probably why Aladin couldn't pack it.
The buttons had too many colors so the brush palette didn't re map exactly to menu's. Also color 0...
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Forum: support.Games
06 October 2020, 13:17
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Replies: 146
Views: 6,137
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Forum: support.Games
05 October 2020, 17:15
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Replies: 146
Views: 6,137
I'm loath to mess with it anymore.
A. AMOS...
I'm loath to mess with it anymore.
A. AMOS game, fair or not, you're waging uphill battle to get anyone to play it in the first place.
B. Your typical gamer is apt to mouse click right by the...
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Forum: support.Games
04 October 2020, 23:32
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Replies: 146
Views: 6,137
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Forum: support.Games
04 October 2020, 15:33
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Replies: 146
Views: 6,137
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Forum: support.Games
03 October 2020, 22:33
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Replies: 146
Views: 6,137
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Forum: support.Games
03 October 2020, 18:35
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Replies: 146
Views: 6,137
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Forum: support.Games
03 October 2020, 16:16
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Replies: 146
Views: 6,137
NO!!!. Each bitmap must be precicely the same...
NO!!!. Each bitmap must be precicely the same size since it ends where the next object start. I've made templates for the others. Also the pink needs to be left in. It tells me where to crop the...
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Forum: support.Games
03 October 2020, 09:49
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Replies: 146
Views: 6,137
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Forum: support.Games
02 October 2020, 20:03
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Replies: 146
Views: 6,137
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Forum: project.Maptapper
30 September 2020, 23:42
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Replies: 22
Views: 21,238
Nobby the Aardvark - Commodore 64
Differences compared to unreleased Amiga version:
1. level 1 - C64 hand operated car v locomotive
2. "well" is deeper on C64. Tough due to O2 time limit
3. Atlantis 340 BC - C64 side scroll v...
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Forum: request.Old Rare Games
22 September 2020, 04:50
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Replies: 61
Views: 4,629
Since two of the items happen without...
Since two of the items happen without intervention and only one key to remember, it didn't seem necessary.
To do so anyway, lift the ECHO command from Galahad's disk and edit startup-sequence in the...
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Forum: request.Old Rare Games
21 September 2020, 11:43
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Replies: 61
Views: 4,629
I've thrown my hat in the ring. Zoned! YABB.
-...
I've thrown my hat in the ring. Zoned! YABB.
- Force 50Hz on ECS NTSC Amiga
- Bypass protection screen
- H toggle collision during level and wire tunnel.
Key is polled only during a level so make...
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