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Search: Posts Made By: StingRay
Forum: support.Games Yesterday, 20:01
Replies: 158
Views: 6,091
Posted By StingRay
Copy the devs:system-configuration file from the...

Copy the devs:system-configuration file from the game disk, it will most probably fix this problem.
Forum: Coders. Asm / Hardware 17 October 2018, 22:16
Replies: 8
Views: 194
Posted By StingRay
You are using wrong parameters. d1 is the text to...

You are using wrong parameters. d1 is the text to print, d2 is the formatting array.

Change your code like this:

move.l #text1,d1
move.l #text1format,d2


and text1format needs to be...
Forum: Games images which need to be WHDified 17 October 2018, 20:33
Replies: 3
Views: 206
Posted By StingRay
My pleasure, it's quite a classic demo which...

My pleasure, it's quite a classic demo which deserves a patch, I already spent a lot of time patching the parts as there are lots. I also had a look at the patch code today (source has a size of more...
Forum: OT - Gaming 16 October 2018, 09:43
Replies: 23
Views: 268
Posted By StingRay
What Ian said! Back in the day (TM) several...

What Ian said! Back in the day (TM) several clones of existing games were released too. The more releases the merrier!
Forum: Games images which need to be WHDified 16 October 2018, 09:41
Replies: 3
Views: 206
Posted By StingRay
The patch for NS&FLT megademo 3 is almost...

The patch for NS&FLT megademo 3 is almost finished (for quite a long time already) but I still have to fix a lot of OCS only stuff to make the demo run properly on all machines. I'll have a look at...
Forum: Coders. General 15 October 2018, 13:19
Replies: 16
Views: 515
Posted By StingRay
Right... Good to see you're still the same old...

Right... Good to see you're still the same old MethodGit you've always been.
Forum: Coders. General 15 October 2018, 12:55
Replies: 16
Views: 515
Posted By StingRay
Why did you even consider it then?

Why did you even consider it then?
Forum: Coders. General 14 October 2018, 13:56
Replies: 16
Views: 515
Posted By StingRay
Think about what you want to do and ask yourself...

Think about what you want to do and ask yourself if that is a reliable way to fix problems caused by CPU dependent loops. You may answer your question yourself then.
Forum: HOL news 12 October 2018, 17:37
Replies: 204
Views: 9,151
Posted By StingRay
This is caused by the protection code which uses...

This is caused by the protection code which uses certain hardcoded interrupt vectors as decryption keys if memory serves me right. Once the encryption layer is removed a lot of compatibility problems...
Forum: support.Games 12 October 2018, 16:48
Replies: 58
Views: 1,506
Posted By StingRay
Yes, that will of course work.

Yes, that will of course work.
Forum: support.Games 12 October 2018, 16:35
Replies: 58
Views: 1,506
Posted By StingRay
Yes, the data file is present on disk 2 as well....

Yes, the data file is present on disk 2 as well. This has more to do with with minimizing disk changes than smart protection for me though.
Forum: support.FS-UAE 11 October 2018, 19:56
Replies: 15
Views: 667
Posted By StingRay
Jumping to conclusions here... DMS was banned on...

Jumping to conclusions here... DMS was banned on Aminet and ADF wasn't a common format back then.
Forum: support.Games 11 October 2018, 19:42
Replies: 58
Views: 1,506
Posted By StingRay
Excellent. :) I wish your little ones much fun...

Excellent. :) I wish your little ones much fun playing the game. :)
Forum: support.WinUAE 11 October 2018, 19:39
Replies: 39
Views: 1,819
Posted By StingRay
Yes! That's pretty common. ...

Yes! That's pretty common.






Apparently you didn't understand what Toni and Ross said. New WinUAE versions are MUCH more precise than the old versions!
Forum: project.WHDLoad 11 October 2018, 12:34
Replies: 10
Views: 520
Posted By StingRay
Wepl clearly stated he doesn't want the cheat so...

Wepl clearly stated he doesn't want the cheat so I respect his wishes as he made the original patch. And the cheat is easy to look-up on HOL or similar sites anyway.
Forum: project.WHDLoad 11 October 2018, 12:25
Replies: 10
Views: 520
Posted By StingRay
No problem, won't be added then.

No problem, won't be added then.
Forum: project.WHDLoad 11 October 2018, 10:03
Replies: 10
Views: 520
Posted By StingRay
The high pitched beep sounds are caused by CPU...

The high pitched beep sounds are caused by CPU dependent delay loops in the sample players. I have just fixed these. I may add an option to enable the built-in cheat as well but have not decided yet....
Forum: project.WHDLoad 11 October 2018, 09:41
Replies: 11
Views: 1,909
Posted By StingRay
Yes. Game uses CPU and blitter for drawing and...

Yes. Game uses CPU and blitter for drawing and the CPU routines benefit from the enabled cache and faster CPU.
Forum: project.WHDLoad 10 October 2018, 22:34
Replies: 11
Views: 1,909
Posted By StingRay
The updated patch...

The updated patch (http://www.whdload.de/games/Hunter.html) for this great game is now available. I have fixed the graphics problems, added RawDIC imagers (one for the main game, one for the save...
Forum: support.WinUAE 09 October 2018, 20:19
Replies: 11
Views: 587
Posted By StingRay
That does indeed work, thanks! And yes, a...

That does indeed work, thanks! And yes, a shortcut to add all the ram regions would be incredibly useful indeed. :)
Forum: support.WinUAE 09 October 2018, 12:58
Replies: 11
Views: 587
Posted By StingRay
JIT is of course turned off (68000/A500 config as...

JIT is of course turned off (68000/A500 config as mentioned). When doing WHDLoad stuff I always have JIT turned off as well. It would indeed be nice if the SMC detection worked, could save quite a...
Forum: project.WHDLoad 09 October 2018, 11:21
Replies: 11
Views: 1,909
Posted By StingRay
This is caused by self-modifying code in the...

This is caused by self-modifying code in the drawing routine. I have just fixed this, updated patch will be available soon.
Forum: support.WinUAE 09 October 2018, 10:50
Replies: 11
Views: 587
Posted By StingRay
SMC detection

I have just tried to use the WinUAE debugger to find some SMC and it doesn't appear to work for me. I made some simple test code and the debugger didn't break with "smc 1". I have used the following...
Forum: Coders. Asm / Hardware 08 October 2018, 22:35
Replies: 10
Views: 340
Posted By StingRay
That doesn't really make sense. Are there any...

That doesn't really make sense. Are there any other differences in the WinUAE configurations? Or do you really only change the RAM settings?
Forum: support.Games 07 October 2018, 11:02
Replies: 11
Views: 2,273
Posted By StingRay
http://pixelglass.org/#gianase

http://pixelglass.org/#gianase
Forum: Coders. Asm / Hardware 05 October 2018, 09:14
Replies: 22
Views: 674
Posted By StingRay
Make sure d0 doesn't contain any random data in...

Make sure d0 doesn't contain any random data in the high word as otherwise your add.l d0,a2 instruction won't lead to the desired result. Also: lea $2c4.w,a2 (you need small code, you should use the...
Forum: Coders. Asm / Hardware 04 October 2018, 20:27
Replies: 22
Views: 674
Posted By StingRay
Hi Ross :) I completely agree here! Writing an...

Hi Ross :) I completely agree here! Writing an own loader is indeed a good exercise and helps to avoid mistakes such as using a wrong location for the MFM buffer or it makes one adding certain checks...
Forum: support.Games 04 October 2018, 18:45
Replies: 58
Views: 1,506
Posted By StingRay
I will not touch the lame GOD crack at all (why...

I will not touch the lame GOD crack at all (why should I?) and probably won't add any intro either as this was just a quick hack to help malko. Game works and can be played, that's all I was...
Forum: Coders. Asm / Hardware 04 October 2018, 15:05
Replies: 22
Views: 674
Posted By StingRay
$58e44+$1fa00= $78844... So my guess was correct....

$58e44+$1fa00= $78844... So my guess was correct. And I'm not sure you should write tutorials...

Edit: Ross was faster. :)
Forum: support.Games 04 October 2018, 14:26
Replies: 58
Views: 1,506
Posted By StingRay
My crack is just a 1-byte modification on disk 1....

My crack is just a 1-byte modification on disk 1. :)
Forum: Coders. Asm / Hardware 04 October 2018, 14:24
Replies: 22
Views: 674
Posted By StingRay
First thing you should do is adding a range check...

First thing you should do is adding a range check in the MFM decoding loop. That way you can easily see if the loaded data is OK or not. My guess is that the MFM buffer gets trashed for one reason or...
Forum: support.Apps 04 October 2018, 08:27
Replies: 8
Views: 280
Posted By StingRay
Acid's solution works fine so you most probably...

Acid's solution works fine so you most probably did it wrong. :) Easy check:



assign >NIL: DH4: exists
if not warn
echo "DH4: found"
else
echo "DH4: not available"
endif
Forum: support.Games 04 October 2018, 07:56
Replies: 58
Views: 1,506
Posted By StingRay
Excellent. :) Cracking interpreter based...

Excellent. :) Cracking interpreter based protections by modifiying interpreter code never was the brightest idea. Anyway, good game which deserves a proper release in all languages.
Forum: support.Games 03 October 2018, 20:11
Replies: 58
Views: 1,506
Posted By StingRay
Well, I had a day off today so I had a look and...

Well, I had a day off today so I had a look and disabled the protection by changing the bytecode in the data file, i.e. no fugly interpreter modifications! Cracked disk 1 attached so you can test if...
Forum: support.WinUAE 02 October 2018, 09:01
Replies: 40
Views: 1,316
Posted By StingRay
Even though I more or less agree I still have to...

Even though I more or less agree I still have to mention that this is not enirely true. Just one example (and there are more): Running OCS demos which require fake fast is not easily possible for the...
Forum: support.Games 02 October 2018, 08:47
Replies: 58
Views: 1,506
Posted By StingRay
I have now tried the cracked French version from...

I have now tried the cracked French version from disk and I can load a saved game without any problem so it doesn't appear to be a bad crack. However, they modified the "runit" file to disable the...
Forum: Coders. General 02 October 2018, 08:19
Replies: 36
Views: 7,730
Posted By StingRay
Any disassembler which supports 680x0 CPUs can do...

Any disassembler which supports 680x0 CPUs can do this job. I prefer ReSource for this. The (rather obvious) trick here is to convert the Atari ST files to something which Amiga disassemblers can...
Forum: support.Games 01 October 2018, 08:53
Replies: 58
Views: 1,506
Posted By StingRay
It's most probably caused by a bad crack indeed...

It's most probably caused by a bad crack indeed as Don Adan said. Another thing to check would be the MaxTransfer settings of your HD. To easily rule out that as the problem, copy everything to RAM:...
Forum: project.WHDLoad 30 September 2018, 21:08
Replies: 1
Views: 150
Posted By StingRay
Good game, I might make a patch for it. :)

Good game, I might make a patch for it. :)
Forum: Games images which need to be WHDified 28 September 2018, 12:45
Replies: 59
Views: 5,645
Posted By StingRay
I don't like patches that required 1MB chip when...

I don't like patches that required 1MB chip when it is not necessary. However, I wouldn't have known about the enhanced graphics if you hadn't posted here so I will supply 2 slaves in the next...
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