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Search: Posts Made By: witchmaster
Forum: support.Apps Yesterday, 23:13
Replies: 6
Views: 191
Posted By witchmaster
Thanks for your suggestions, I appreciate it! I...

Thanks for your suggestions, I appreciate it! I tried grafx2, it can reduce the palette colour count but for some reason it removes the colours that are not used in the images, is there a fix for...
Forum: support.Apps Yesterday, 00:19
Replies: 6
Views: 191
Posted By witchmaster
How to reduce colors in iff/ilbm images?

Hi! I'm trying to figure out a good workflow for using Cosmigo Pro Motion to create graphics for an Amiga game. Pro Motion can save images as iff but the problem is that those images will be 256...
Forum: Coders. Blitz Basic 07 December 2017, 20:51
Replies: 5
Views: 578
Posted By witchmaster
Thanks for reminding me @ChefDeadpool! I will do...

Thanks for reminding me @ChefDeadpool! I will do some testing on the A1200 and CD32 when I find the time. Good work on this one @idrougge!
Forum: Coders. Blitz Basic 05 December 2017, 11:11
Replies: 29
Views: 2,305
Posted By witchmaster
The second part is not available any more, does...

The second part is not available any more, does it exist elsewhere? Thanks!
Forum: support.Hardware 30 November 2017, 11:52
Replies: 5
Views: 253
Posted By witchmaster
Yeah, I guess your right, thanks. It's...

Yeah, I guess your right, thanks.



It's probably the same drive, just wanted to see if somebody knew for sure. There's no guarantee they are the same though, the cases for the PAL and NTSC...
Forum: MarketPlace 29 November 2017, 12:13
Replies: 25
Views: 1,136
Posted By witchmaster
Interested in 2, do they come with the DB23...

Interested in 2, do they come with the DB23 connectors?
Forum: support.Hardware 29 November 2017, 11:50
Replies: 5
Views: 253
Posted By witchmaster
CD drive from NTSC CD32 to PAL CD32?

Hi! Is the CD drive in an NTSC CD32 compatible with the one in a PAL CD32? I have a PAL CD32 with a broken CD drive and an NTSC version with a working one so I was thinking of grabbing the CD drive...
Forum: support.Hardware 28 November 2017, 19:58
Replies: 6
Views: 276
Posted By witchmaster
Thanks for the input! The gamepads work...

Thanks for the input!

The gamepads work without a problem on both Amigas when lowlevel.library is not used. Trying another power supply is now giving me better results. On one of the Amigas, all...
Forum: support.Hardware 28 November 2017, 11:00
Replies: 6
Views: 276
Posted By witchmaster
Thanks! Regarding the mouse and joystick...

Thanks!

Regarding the mouse and joystick ports; I am now inspecting the capacitors etc. in one of the A1200 machines. What is odd is that the capacitance measured between PotX and PotY to ground...
Forum: support.Hardware 27 November 2017, 21:29
Replies: 6
Views: 276
Posted By witchmaster
Oh, sorry, only the first button is working when...

Oh, sorry, only the first button is working when lowlevel.library is used. I have the issue with one original CD32 gamepad and a gamepad I'm designing myself. The gamepad works on the CD32 (and A500...
Forum: support.Hardware 27 November 2017, 20:17
Replies: 6
Views: 276
Posted By witchmaster
Amiga 1200 and CD32 controller issues

Hi!

I read a few threads about CD32 controller issues on some versions of the A1200. I have two A1200 and both of them have trouble with CD32 controllers when using lowlevel.library. Is there any...
Forum: Coders. Blitz Basic 09 November 2017, 01:23
Replies: 29
Views: 2,305
Posted By witchmaster
Thank you for doing these! :) I would be...

Thank you for doing these! :)

I would be interested in a how to combine tracker music with sound fx (should one channel be exclusive for fx etc.) Also, custom copper lists would be nice to hear...
Forum: Coders. Blitz Basic 04 November 2017, 10:05
Replies: 67
Views: 4,244
Posted By witchmaster
I guess we already are working together on this!...

I guess we already are working together on this! :)

Code folding in Notepad++ does not work properly for UNIX encoded line breaks (required by Blitz Basic). In the instructions I explain a...
Forum: Coders. Blitz Basic 29 October 2017, 22:39
Replies: 67
Views: 4,244
Posted By witchmaster
Cool! There are 8 different groups you can use...

Cool! There are 8 different groups you can use when defining user defined language in N++. The current groups could be rearranged (look at the image).
Forum: Coders. Blitz Basic 25 October 2017, 12:50
Replies: 12
Views: 557
Posted By witchmaster
Nice work! :)

Nice work! :)
Forum: Coders. Blitz Basic 24 October 2017, 09:30
Replies: 67
Views: 4,244
Posted By witchmaster
If you do add the missing commands, please upload...

If you do add the missing commands, please upload your version here! :)
Forum: Coders. Blitz Basic 24 October 2017, 09:23
Replies: 67
Views: 4,244
Posted By witchmaster
You can also set a background colour to follow...

You can also set a background colour to follow the default (making it transparent) by right clicking it according to this solution: https://superuser.com/a/939099
Forum: Amiga scene 17 October 2017, 10:34
Replies: 2
Views: 233
Posted By witchmaster
Cool! Didn't know about those back plate...

Cool! Didn't know about those back plate adapters, need to get one or two myself!
Forum: Coders. Blitz Basic 02 October 2017, 22:17
Replies: 2
Views: 304
Posted By witchmaster
Thanks! I will try the RecShit command!

Thanks! I will try the RecShit command!
Forum: Coders. Blitz Basic 02 October 2017, 21:52
Replies: 2
Views: 304
Posted By witchmaster
Fast(est) method for bounding box collisions?

Hi! What's the fastest way of testing bounding box collisions in BB2? Is there any built in functions for that or do I need to make my own system? I guess there is no short-circuit evaluation going...
Forum: Coders. Blitz Basic 02 October 2017, 10:18
Replies: 12
Views: 427
Posted By witchmaster
I have made a tutorial for this kind of workflow...

I have made a tutorial for this kind of workflow (syntax highlighting for NP++ and tools). Works pretty well once it's set up: http://eab.abime.net/showthread.php?t=86316
Forum: Coders. Blitz Basic 16 September 2017, 15:33
Replies: 67
Views: 4,244
Posted By witchmaster
The foldable regions were not actually working as...

The foldable regions were not actually working as they should, damn! I found a solution though. That solution also makes other stuff easier and safer, so use these updated instructions instead if you...
Forum: support.Other 08 September 2017, 17:30
Replies: 14
Views: 4,716
Posted By witchmaster
Thanks! God damn, number turner indeed! When...

Thanks! God damn, number turner indeed! When converting the waveform I pitched with -r16574 and the lower original with -r8287 they are both in tune with each other.
Forum: Coders. Blitz Basic 08 September 2017, 15:48
Replies: 67
Views: 4,244
Posted By witchmaster
I wrote new instructions on how to set all this...

I wrote new instructions on how to set all this up as a pretty pdf file. I also re-added support for regions. This system is working well for me so I will now call this version 1.0. :)

Check out...
Forum: support.Other 07 September 2017, 23:04
Replies: 14
Views: 4,716
Posted By witchmaster
Thanks for the input! I tried to resample the...

Thanks for the input! I tried to resample the original waveform (used the 16bit wavs) in SoundForge to 96000Hz, then pitch it up by 24 semitones. Sounded ok at that point. Then I converted the...
Forum: support.Other 07 September 2017, 19:49
Replies: 14
Views: 4,716
Posted By witchmaster
Thanks for the reply! Most of them are single...

Thanks for the reply! Most of them are single cycle waveforms. I'm able to use them but with the 3 octave limit on the Amiga I can only play 3 low octaves, making the samples more or less useless....
Forum: support.Other 07 September 2017, 18:47
Replies: 14
Views: 4,716
Posted By witchmaster
Resurrecting an old thread here. I'm having...

Resurrecting an old thread here. I'm having issues understanding how to resample samples for ProTracker. I have downloaded the Adventure Kid single cycle waveforms (in 8svx format). Problem is that...
Forum: Coders. Blitz Basic 06 September 2017, 22:07
Replies: 5
Views: 1,056
Posted By witchmaster
Thanks! The editor is actually quite convenient...

Thanks! The editor is actually quite convenient to use, didn't take long to convert a font I'm using for a PC game.
Forum: Coders. Blitz Basic 06 September 2017, 15:03
Replies: 5
Views: 1,056
Posted By witchmaster
Old thread I know but FNS looks interesting. Is...

Old thread I know but FNS looks interesting. Is it possible to create your own fonts for that library and does anybody have an example how to use the library?
Forum: Coders. General 25 August 2017, 08:26
Replies: 7
Views: 913
Posted By witchmaster
Thanks so far @zero, @Old_Bob and @invent, I...

Thanks so far @zero, @Old_Bob and @invent, I appreciate the input. I like that simple idea of moving the sprites towards a line between the base and anchor. :)

About that Salamander boss, yeah,...
Forum: Coders. General 24 August 2017, 12:23
Replies: 7
Views: 913
Posted By witchmaster
Advanced enemy paths and connected sprites on old hardware

TL;DR : How were these things made back then? :)

Hi! In a game I'm currently making, I made a sea monster with tentacles built up of several sprites. I'm using GameMaker Studio and the available...
Forum: Coders. Blitz Basic 11 June 2017, 12:15
Replies: 67
Views: 4,244
Posted By witchmaster
I haven't changed anything since v0.6, let me...

I haven't changed anything since v0.6, let me know if you have any problems or if keywords are missing etc.
Forum: project.CD32 Conversion 10 June 2017, 14:55
Replies: 25
Views: 4,338
Posted By witchmaster
Very nice work indeed, thanks a lot! :)

Very nice work indeed, thanks a lot! :)
Forum: Amiga scene 27 May 2017, 22:21
Replies: 3
Views: 433
Posted By witchmaster
Nice! :)

Nice! :)
Forum: Coders. Blitz Basic 25 May 2017, 09:22
Replies: 67
Views: 4,244
Posted By witchmaster
%AppData% should point to the correct application...

%AppData% should point to the correct application data folder used on the system. The actual path is the same for me as for you (I also have Win7 x64). I probably also have the 32bit version of...
Forum: Coders. Blitz Basic 24 May 2017, 09:20
Replies: 67
Views: 4,244
Posted By witchmaster
Why wait, here is an updated version (no code...

Why wait, here is an updated version (no code folding). This version has added keywords, removed duplicate keywords, and some other corrections.
Forum: Coders. Blitz Basic 24 May 2017, 08:47
Replies: 5
Views: 447
Posted By witchmaster
Here is a link to the big reference manual...

Here is a link to the big reference manual (BB2.0):

https://computerarchive.org/files/comp/books/amiga/Blitz%20Basic%202%20-%20Reference%20Guide-ENG.pdf
Forum: Coders. Blitz Basic 24 May 2017, 08:37
Replies: 67
Views: 4,244
Posted By witchmaster
For examples etc., save the bb2 file as ascii in...

For examples etc., save the bb2 file as ascii in TED like bippym suggested. You can also copy code from TED and paste it into N++ if you have clipboard sharing enabled (miscellaneous in WinUAE...
Forum: Amiga scene 21 May 2017, 08:51
Replies: 12
Views: 680
Posted By witchmaster
Nice work! Interested indeed!

Nice work! Interested indeed!
Forum: Amiga scene 08 May 2017, 18:47
Replies: 82
Views: 12,200
Posted By witchmaster
I'm not sure, it's possible, I will probably sell...

I'm not sure, it's possible, I will probably sell them assembled and as kits. The atmega I use is surface mount and will require soldering before it can be programmed. I will hopefully have...
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