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Old 29 November 2004, 22:05   #1
MikeB
 
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Unhappy AB3D-II graphic glitches in WinUAE

Does anyone know if it's possible to solve graphic glitches when using AB3D-II: "The Killing Grounds" with WinUAE?

I thought it might be a JIT-related problem, but turning JIT off is not an option as else the game becomes incredible sluggish.

I created a video of AB3D-II when running within WinUAE:
http://webring.amigaworld.net/tkg.mpg

It's part of my WinUAE guide:
http://amigaworld.net/modules/featur...v_id=4&sort_by
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Old 29 November 2004, 22:40   #2
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What on earth did you use to capture this with? Your mobile phone? Why didnt you use the Output record function in WinUAE and perhaps use DivX codec?

You'd get a smaller file and perfect quality.

P.S. The Thalion webshrine has had to change it's URL temporarily to http://umcus.org/~alexh (Your Lionheart link)
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Old 29 November 2004, 23:01   #3
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Screenshots please. I hate videos..
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Old 30 November 2004, 01:07   #4
MikeB
 
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> What on earth did you use to capture this with? Your mobile phone?

LOL, no a handycam. Somehow I get worse results using that WinUAE feature. Is there a FAQ/Instruction page available regarding this feature somewhere?

> P.S. The Thalion webshrine has had to change it's URL

Thanks, I have been searching for it! I have updated the article.
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Old 01 December 2004, 21:12   #5
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Not seen that running bedfore cheers for the vid , what hardware is required to run this game??
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Old 02 December 2004, 10:48   #6
MikeB
 
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For an Amiga you would need an AGA system and I would recommend a 40 Mhz 68040 or 50 Mhz 68060 processor.

The machine I used to play this game via WinUAE emulation is a 512 MB AtlhonXP 2400+ system.
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