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#1 |
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Posts: n/a
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Does anyone know if it's possible to solve graphic glitches when using AB3D-II: "The Killing Grounds" with WinUAE?
I thought it might be a JIT-related problem, but turning JIT off is not an option as else the game becomes incredible sluggish. I created a video of AB3D-II when running within WinUAE: http://webring.amigaworld.net/tkg.mpg It's part of my WinUAE guide: http://amigaworld.net/modules/featur...v_id=4&sort_by |
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#2 |
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Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 10,551
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What on earth did you use to capture this with? Your mobile phone? Why didnt you use the Output record function in WinUAE and perhaps use DivX codec?
You'd get a smaller file and perfect quality. P.S. The Thalion webshrine has had to change it's URL temporarily to http://umcus.org/~alexh (Your Lionheart link)
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Thalion Webshrine |
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#3 |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 38
Posts: 12,032
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Screenshots please. I hate videos..
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#4 |
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Posts: n/a
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> What on earth did you use to capture this with? Your mobile phone?
LOL, no a handycam. Somehow I get worse results using that WinUAE feature. Is there a FAQ/Instruction page available regarding this feature somewhere? > P.S. The Thalion webshrine has had to change it's URL Thanks, I have been searching for it! I have updated the article. |
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#5 |
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Registered User
Join Date: Jul 2004
Location: Pompey!11
Age: 32
Posts: 21
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Not seen that running bedfore cheers for the vid , what hardware is required to run this game??
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#6 |
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Posts: n/a
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For an Amiga you would need an AGA system and I would recommend a 40 Mhz 68040 or 50 Mhz 68060 processor.
The machine I used to play this game via WinUAE emulation is a 512 MB AtlhonXP 2400+ system. |
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