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Old 13 May 2012, 20:12   #21
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Do you mind re-zoning the disks Denis ?
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Old 13 May 2012, 20:24   #22
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instead of zoning the disks, i will upload the disk 2 of Maelstrom, if Phil agrees to check it in order to help me to generate extended ADF (and find what's the problem with the disk format).
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Old 13 May 2012, 20:32   #23
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instead of zoning the disks, i will upload the disk 2 of Maelstrom, if Phil agrees to check it in order to help me to generate extended ADF (and find what's the problem with the disk format).
I doubt an extended ADF could carry the hidden information that is required (if that is indeed the protection), it would simply be a case of hacking the ingame floppy loader to ignore the stuff its checking for.

It could well be that the floppy loader uses stuff hidden in the gaps as a disk id check.

Best thing to do is image Disk 1 as an ADF, and then copy all the disk images created by the hard drive install into a zip and zone it and i'll take a look.

Obviously, loading from hard drive, it can't check hidden gap stuff and doesn't need to, so stick it in the zone and i'll take a look.
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Old 13 May 2012, 20:42   #24
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What i can say is that the Dat files are using 1) A compression system 2) are maybe encrypted. Disk 1 and Disk 2 in MFM format uploaded.
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Old 14 May 2012, 14:11   #25
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Thanks, but unfortunately I seem to have misplaced disk 3-4-5-6.
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Old 14 May 2012, 18:06   #26
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instead of zoning the disks, i will upload the disk 2 of Maelstrom, if Phil agrees to check it in order to help me to generate extended ADF (and find what's the problem with the disk format).
This game uses hidden (disk ID) data format (similar to 500cc MotoManager game), you can't create extended ADF file from PowerCopy, due PowerCopy is not good enough. Perhaps most warpers also failed on this game. Simple you must wait on IPF version.
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Old 14 May 2012, 18:17   #27
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Oh ok !!! In the same time, it's a readysoft game :P, meaning it uses a sneaky format.
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Old 14 May 2012, 20:17   #28
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If that proves to be the case, would you be able to upload an hdf with the pre-installed game to the zone? At least we could enjoy it meanwhile
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Old 14 May 2012, 21:45   #29
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I used the procedure outlined by a poster in the similar thread section at the bottom to install the game. It goes like this:

1 - install disk 1 onto hard drive. Cancel install when disk 2 is requested.
2 - insert disks 2-6 in df0:. Type transdisk > mael/mael2.dat increasing by 1 each disk.

No claims are made other than the game will load. Also, a question will pop up asking to name a planet at some co-ordinates. This will have to be dealt with. Maybe this will do until the Captain gets his SPS disks.
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Old 14 May 2012, 22:46   #30
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i will upload then an HDF or an lha archive of the game preinstalled.
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Old 15 May 2012, 03:34   #31
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This game uses hidden (disk ID) data format (similar to 500cc MotoManager game), you can't create extended ADF file from PowerCopy, due PowerCopy is not good enough. Perhaps most warpers also failed on this game. Simple you must wait on IPF version.
Wait on IPF version? But someone will have to create it, and question would be how they do...? Strange how disks can't be dumped 'as is' due to protection but its on magenetic media that can in essence be replicated!
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Old 15 May 2012, 03:53   #32
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yes, the disks seems to be protected beyond the standard MFM tracks. If it gets whdload installed, i think the guy will met quite problems (game is coded in C :P)
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Old 15 May 2012, 16:21   #33
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Wait on IPF version? But someone will have to create it, and question would be how they do...? Strange how disks can't be dumped 'as is' due to protection but its on magenetic media that can in essence be replicated!
You can wait on the cracked version too, if I remember right this game has manual protection too.
This game can't be dumped by PowerCopy and perhaps most of Amiga disk warpers, but perhaps can be dumped by MokWarp.
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Old 15 May 2012, 17:54   #34
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what did you found Don in the disk format ? GAP informations, can you tell a bit more ?
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Old 16 May 2012, 14:55   #35
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what did you found Don in the disk format ? GAP informations, can you tell a bit more ?
Easy enough, you can resource Maelstrom HD install and try to undestand how works disk access. I don't like C especially, but this game used similar format to 500cc MotoManager, much exactly ExtComm (if I remember right name) bit is set. Perhaps for every disk image extra 3 bytes are hidden/used. First disk ID looks as $01,ML, second $02,ML etc. You can add disks ID at 901116 disk offset and change some C code.
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Old 16 May 2012, 17:51   #36
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Wait on IPF version? But someone will have to create it, and question would be how they do...? Strange how disks can't be dumped 'as is' due to protection but its on magenetic media that can in essence be replicated!
Just the same way they can't be copied. We inspect dumps with The Analyser (CTA) which then generates IPF files.

I will need to speak to IFW to look into this, but he's currently very busy with getting C64 (G64) support added so this might take a few days.
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Old 16 May 2012, 18:34   #37
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Just the same way they can't be copied. We inspect dumps with The Analyser (CTA) which then generates IPF files.

I will need to speak to IFW to look into this, but he's currently very busy with getting C64 (G64) support added so this might take a few days.
I'd be surprised if the disk format was much different from the likes of the Graftgold format or has hidden info in the gap like the protection track for the Anco games.
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Old 16 May 2012, 19:17   #38
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No, you seem to be right. At least from what I can see it's hidden header data. The bad news is that track 7.1 of disk 2 and 33.0 or 33.1 of disk 3 don't resolve. It's either additional protection or it's a bad track that might need redumping. The density on all disks looks like hell. Much jitter. Maybe cheap replication.

Denis... Can you redump these and also upload the stream files please?

Command line would be:

DTC -f<filename> -i0 -i2 -i5

Thanks...
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Old 17 May 2012, 13:31   #39
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No, you seem to be right. At least from what I can see it's hidden header data. The bad news is that track 7.1 of disk 2 and 33.0 or 33.1 of disk 3 don't resolve. It's either additional protection or it's a bad track that might need redumping. The density on all disks looks like hell. Much jitter. Maybe cheap replication.

Denis... Can you redump these and also upload the stream files please?

Command line would be:

DTC -f<filename> -i0 -i2 -i5

Thanks...
If Denis version failed, you can try to use data from german version, for me disks 3-6 are identical for both game versions. Every (512 bytes) block of disks 2-6 has extra ID, anyway I have cracked version which works OK from disks too, but I must check it closer.
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Old 17 May 2012, 17:41   #40
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Whatever version, I'd need it dumped properly.
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