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Old 01 April 2012, 19:46   #561
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Already got a good amount of stuff done this weekend. Including but not limited to:

* Merged the stand-alone intro code with the main source code
* Made the game-over checking aware of multiple players
* Revised all settings-related functions and added an option "enable_cheats" (Note: enabling cheats will deactivate highscores)
* Improved display init code and window-repositioning when using "window_size"
* Fixed: Don't try to play multiple instances of a sound if only one instance is supported

I'll keep updating this thread.

Anyone still in contact with Krister, by the way? Seems like he has disappeared from the forums.
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Old 07 April 2012, 17:01   #562
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Work done this weekend:

* Tweaked analog joystick polling by adding a default deadzone of 20%
* Implemented a screenshot function (code was already done, I just had to include it ;-)
* New v-sync implementation for perfectly smooth scrolling (turns off internal frame rate limit)
* Updated the Shenandoah title screen to make it look less pixelated
* Added automatic window-size fixing to make sure graphics is always pixel-perfect in windowed mode

Happy Easter!
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Old 14 April 2012, 15:23   #563
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New setting for level 2.
Attached Thumbnails
coders wanted for shenandoah-screenshot-6.png  
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Old 05 August 2012, 11:32   #564
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Old 05 August 2012, 11:55   #565
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The old DOS demo... I remember that one.

Small status update: the missing voice-overs are currently being recorded, and they sound great!
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Old 22 August 2012, 15:34   #566
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voice overs? that sounds great! cudos!
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Old 09 April 2013, 16:35   #567
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Any news GTW?
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