OpenXCom - Open Source X-Com release!
http://4.bp.blogspot.com/-rvW0jxNC4u...-M/s1600/1.jpg
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http://www.indieretronews.com/2014/0...0-feature.html Game Page http://openxcom.org/2014/06/openxcom-1-0/ |
Please someone make Amiga OS 3.x port, please :bowdown
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Dont worry I know the game very well, but I played also the PC version and comparing to Amiga version they have day/night cycles in missions (at night flares must be used). This open xcom can be also moded with new weapons, ufo and aircraft types, ...
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PC version also has tactical music (like the ecs version) which is great. It also has more animations.
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Saw this on IRN yesterday, I was very pleased with the user interface changes. I play through all three X-Com games every year or so, and this will probably be my new go-to version (I only played vanilla so far). Hopefully, they will do the same for TFTD.
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Yeh same, what with this and OpenTTD and OpenIG my life is ( nearly open source ) complete :laughing |
Here is a guy who does an excellent in-depth let's play:
https://www.youtube.com/watch?v=U_in...WPVhFCZVvDZZ39 |
While I was doing something else with X-Com, I remember reading about this on DOS gamers web site and decided to give it a go... but with different 'grown up' goal - make it fast and easy to beat game... :shocked :nuts as I don't have as much time as I used to have back in days when I finished game first time on real DOS machine.
This little version of game is astonishing, as you can do whatever you like to do, for example, you can edit in game rules, so instead of taking 20 days to build something, you can set it to be 1 day. Both, game rules as well saves are text format YAML style, so you can use Notepad++ for easy edit (just enable YAML in language menu once you open file). So add yourself 100 million, change all characters to 200 in all attributes just text file away, and if you know how to use regular expression, you can even script whole thing. In rules you can change for example housing to give 500 instead of regular 50 spaces, or even better, create base the way you like it (you can remove build time in save state) and once done, copy over the same buildings from base to base. :) You can do anything you like in game... (even change contributions from nations to your cause :D) I love what they have done to interface and game windows, witch is adjustable to full-screen, windows, and all resolution your monitor supports. It properly uses mouse wheel to scroll in list, or zoom in/out. Also just to note, its supported on $hitload of OS-es and now you can even import your old original DOS version 'saves'. Also not to forget, state count is unlimited now, and as I mentioned, all of them are in text format. EDIT: Forgot to mention mods, as this allows you to install bunch of mods, some of them well made for example replace UFO crafts or mission landscape, while other introduce new technology to research and manufacture... this adds lots to game's re-playability... Anyone who loves x-com - you have to try this little gem... http://openxcom.org/wp-content/galle...13_options.png http://openxcom.org/wp-content/gallery/v1-0/12_mods.png How about creating your own missions? http://openxcom.org/wp-content/galle..._newbattle.png DosGamer's page on Open-X-Com Official Open-X-Com site |
If the tactical view actually scales to resolution, I guess a lot of the entire maps fit into a single screen @ 1080.
Pixel art looks really nice viewed in modern resolutions, if done properly. Red Alert 2, for example is awesome. As far as Amiga UFO goes, just give me AGA version with ECS music and I'd be happy. |
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I've never played it on Amiga before (only the Win compatible re-edition), but I've always wanted to give it a spin. I hope no features are cut from the PC version :great |
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I know that DOS version had many bugs, there was patch, and this new version fixes all of those issues and adds tons of features. Not sure if those bugs were fixed in Amiga version or not. My kids find background music eerie ... :evilgrin |
Well, completed game last night with some major cheating... :) Love story at the end...
Wish they fix TFTD (they are working on it) as it would be nice to finally finish that as well. (never got into it, even I own it for around 20 years now) |
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AGA is still the far superior version in every other way. I just happen to love the original music so very much. It's essential to the experience :) |
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Old thread, but it seems no one ever talked about it again here. :rolleyes
I did set this up to play both UFO and TFTD on my PiStorm A500 today. Took some time to get music etc. working in UFO, as you need many files from different places, which is not fully obvious. But all works very well. :) Only issue is that the Amiga mouse pointer is visible all the time, along with the mouse pointer from the game (see far right on the 3rd screenshot). Sadly, this is really Emu68-only. Even the Vampire is too slow for it (not my statement, but from the person who did the Amiga port). |
That is cool. I finished the game multiple times on PC port. (one of rare games that I have always installed :))
It looks quite good. What options do you have for resolution on 'miggy? I got piStorm32 for my A1200, but no time to install it... :( |
Does it need a beefy setup? i remember trying FreeSynd, which crawled badly and thought, nah ill stick to the normal version.
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Will pressing Amiga+m help?
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