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-   -   Coder shows possible way in which some elements of Street Fighter 2 might be possible (https://eab.abime.net/showthread.php?t=105585)

tarr 29 January 2021 21:48

Coder shows possible way in which some elements of Street Fighter 2 might be possible
 
https://1.bp.blogspot.com/-bZA3vaBjh...%2BFighter.jpg

http://www.indieretronews.com/2021/0...of-street.html

https://youtu.be/33kH9DdNznA

PortuguesePilot 29 January 2021 22:41

Awesome video.

jotd 29 January 2021 23:07

looks like a lot of work, and that's only 1 animated scenery... There are how many? 10? 12?

but superb.

malko 29 January 2021 23:22

Really well made and interesting video :great !
The engine looks excellent. Keep the work going :agree

roondar 29 January 2021 23:23

It's a brilliant video!
All but the last bit is actually run on an (emulated probably) Amiga as well :)

Estrayk 29 January 2021 23:32

oh my god. Awesome!

amiman99 30 January 2021 00:20

Very interesting to watch!

lesta_smsc 30 January 2021 00:22

Just watched. Great video and excellent work on the demo conversion. I'd love to see this Ryu intro video displayed on an Amiga:

https://youtu.be/sSigQTaCHrs

Solo Kazuki 30 January 2021 08:33

https://www.youtube.com/watch?v=5l5lBAB6Ees

lesta_smsc 30 January 2021 08:38

Quote:

Originally Posted by Solo Kazuki (Post 1457579)

I never knew they made this port! Lol... I had this on MSDOS and was like WOW!

Retro1234 30 January 2021 09:40

Am I missing something? This is a PC animation not very realistic?

Check out master464 demos https://m.youtube.com/watch?v=Y4khkkLpwI0

The problem using all these huge Blitter objects with some good/perfect SF2 AI your just going to end up with another dud port.

Ok looks like some good people are involved so prove me wrong but seen it all before.......

alain.treesong 30 January 2021 09:53

Excellent.
The video is very well made.
In fact, the presented solution is the same than the one used in Shadow fighter (made for OCS even if an AGA version has then been published) : dual playfield, copper tricks (modified colors, scrolls on the ground...), first screen for the characters etc.
So of course an excellent version of street fighter 2, near from original, can be done. It needs only an excellent coder and an excellent graphist :-)

Lord Aga 30 January 2021 10:32

Thanks tarr! This is an awesome video. Both educational and fun :)

Dastardly 30 January 2021 14:02

Excellent video and done in a way that is easy to understand.

DanScott 30 January 2021 14:19

I'd suggest changing the topic to:

Coder shows possible way in which some elements of Street Fighter 2 might be possible on an AGA Amiga

mcgeezer 30 January 2021 14:22

Quote:

Originally Posted by DanScott (Post 1457633)
I'd suggest changing the topic to:

Coder shows possible way in which some elements of Street Fighter 2 might be possible on an AGA Amiga

This ^^^

BigT 30 January 2021 14:36

Great video ! Excellent in-depth coverage of Amiga display modes, capabilities and the art of the possible. Thanks for creating !!

neoman 30 January 2021 15:17

Hello I'm from the demogroup Titan and coder of this prototype. Before we continue we need some game logic code and could need some reverser who wants to help to reverse the original Arcade ROM. Of course it's possible we work for nothing because we are most likely not allowed to do this publically. But until now it was a very interesting work to create that with Pixel Shade and we want to do more.

PM me if you're interested in reversing it in order to reuse the game logic. Maybe its also possible, for a start, to find a way to "remote control" the original Arcade ROM in order to let it calculate the necessary positions and game states. Really have no idea, its long time ago I reversed something.

There's some guy called sf2platinum who has a blog and started reversing it but we were not able to get in closer contact yet.

BippyM 30 January 2021 15:23

Quote:

Originally Posted by DanScott (Post 1457633)
I'd suggest changing the topic to:

Coder shows possible way in which some elements of Street Fighter 2 might be possible on an AGA Amiga


Agreed

neoman 30 January 2021 15:27

I think it is important to mention that there is a prototype - most of what you see in the video runs already in an existing engine working on an unexpanded A1200 =)

But as I said we don't know how we can continue without the game logic as it would be way too much work to reconstruct all movements, collisions and logic manually =/


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