BOOM (DOOM Enhanced) port to 68k
Hiya,
I ported BOOM over to our fav platform to play around with Graffiti support (IndivisionAGA Mrk2). I thought I may as well release it now while I'm waiting for the new IndivisionAGA. BOOM is an enhanced DOOM port that supports: 1) Removal of engine limits and bugs. This includes the visplane limit, the tutti-frutti and medusa effects, the save game size limit, the venetian blind crash, and many others. 2) SEO's to the engine. 3) extra editing features. These include: Configurable animated and switch textures. Deep effects water. scrolling walls, floors, and ceilings (including support for conveyor belts). Translucent walls. friction effects, examined as mud and ice. custom color maps (which can provide, for example to underwater blue "tint"). silent teleporters, Which can be useful for fake "room over room" effects. linedef Generic types - A Particular linedef behavior can be "calculated" using a separate program called TRIGCALC.EXE linedef calculator. A DeHackEd extension standard, BEX. And it allows you to run total conversions like this one :p AMIGA BOOM - ALIENS TOTAL CONVERSION for Ultimate DOOM Find it at your local AmiNet store :spin |
Thanks master !
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@NovaCoder
Hi mate, i just try it on my Sam440 (with AmigaOS 4.1 Update 4) but it doesn't seems to work correctly. Before start it I change my tooltypes as: displaytype=RTG monitortype=PAL cputype=68020 But after a double click on the exe i get a DSI crash: Quote:
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Sorry, but you need a real (Classic) Amiga for my port.
There must be some OS4 versions of DOOM? That would be a much better choice for you. |
Yes there are already a few Doom port to OS4 but they have some audio glitch (except Chocolate Doom) so i was curious to try this version aswell :)
By the way i was able to reach the ASL requester, it comes after some time (lot of time) since i ignore the first DSI crash ... but then nothing happen ! |
Woops, slight C2P issue found in v1.0.0.003, just uploaded v1.0.0.004 to fix (also fixed the gamma correct).
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Just downloaded it and tried with Ultimate Doom wad and it's running good :). It makes me wanna complete it "just one more time" ;). Nice touches with the setup compared to "normal" Doom ports.
Thanks! |
Hi,
checked Boom on my A4000D/060 with PicassoIV. Runs great with AGA but with Tooltype RTG set i only can choose a Screenmode, then nothing happens. SnoopDOS says nothing, Amiga acts after that like i not startet Boom. Must i set up a special Screenmode? |
It must be a 320x200 8-bit screenmode. If you selected a wrong screenmode just delete the file "320_200.mode" file and select the right mode this time.
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<quote> 1) Removal of engine limits and bugs. </quote>
hello, just a question. have you used this base port ? v2.02 Team TNT I'm just curios |
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Are you further enchancing this port Nova? Optimizing speed etc?
So I did it and began playing it all over again with ultra-violence! :D |
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The 030 version is also a little slow but the problem is not with screen drawing. To get it running at a decent speed on an 030 I'd need to use an older version of ScummVM. |
Check out BOOM running on my new 040 :)
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Jeje... If you upgrade it to 060 you will have to drink Red Bull or something to play so fast :p
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I'm about to take this home and have a go with it in Amithlon.
Does this support AHI per chance? Quote:
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Hiya,
No this hits the hardware directly for more speed so it doesn't use AHI. I made a new release to AmiNet yesterday that uses different RTG code (now using the CyberGFX API), can someone test and see if they can get it working. |
Works like before, but maybe a *tad* faster framerate (or I'm just hoping) :).
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