The Chaos Construct
http://www.dvdflick.net/storage/chao...ct_weblogo.png
As mentioned in a previous thread, http://eab.abime.net/showthread.php?t=53395, I have been working on a level editor for The Chaos Engine. Here's the first version of it, complete with some documentation on how to use it. I wanted to write a short tutorial on creating a level from scratch, but I'll see what the interest in it is first. http://www.dvdflick.net/storage/chao...up_2.5.1.1.exe ~ 4.2 Mb http://www.dvdflick.net/storage/chaosconstruct_docs for the documentation (which is also included in the setup, if needed). Source code will follow at some point. Any bugs, nitpicks, spelling errors, strange grammar\language use, nonsensical nonsense, things you'd like explained... fire away. Keep in mind that this is a first version and despite my best efforts, bugs no doubt still exists. But as usual, enjoy. Feel free to drop by on IRC and ask questions: http://wbe01.mibbit.com/?server=irc....truct&nick=Vis or just #ChaosConstruct (case sensitive) on irc.abime.net. |
I got this error. Tried to use "Save changes", then the editor quit. Windows XP SP2.
http://www.abload.de/thumb/thechaosc...terrorpm2m.jpg edit: Got the same error under Windows 7. |
Seems to occur under every OS. Working on it.
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Saving works here (just modified some tiles), but when trying to test the result with the settings you mentioned in the doc (A1200 non expanded, folder mounted as CD0) I get :
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achaos Edit : If I try to add a template after 44 it won't let me. Just nothing happens. Edit 2 : Could there be a 'clear level' option? You know, to design stuff from scratch :) |
I had the same error as R-N looking forward to giving it ago
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I have a Devs folder with CD.Device that should fix this if any help. |
You need a CD32 quickstart setting after all, I didn't check properly when writing the docs. :) All the rest should be the same.
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Houston, we have edit :cool
http://a.imagehost.org/0114/001_3.png Will now fiddle with some more options :) Edit : The template add works, but you can only see it after a restart :) Also adding triggers and script blocks work. Freaky stuff though, so I'll stick to add some basic stuff for now ;) |
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Great, the runtime error is fixed. :great
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Thanks for the feedback so far guys. |
One more thing... ;)
When I 'updated' my install with the new version, it didn't ask me if I would like to keep my data. Guess there is a way to check if the data folder is already existing and keep it for future versions :) |
I added some checks for that to the isntaller though. It should not have overwritten the game data folder, unless it did?
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It did. The 'LEVSDAT.BIN' file has the filedate 14.08.2009 again, yet I still have the '.BAK' file with todays filedate.
Edit : You should mention that the data structure is compatible with the WHDLoad install for CE CD32 :) Edit 2 : Would be great if there could be a 'position' (in the grid with X/Y coordinates) display somewhere. With a clean level is rather confusing to see where you are :) |
Okay, I have another feature request after starting with an empty level :)
Export / Import templates. Also there's an error when you double right-click in the editor window with tile mode enabled. "Runtime error 91. Object or with block variable not defined" (translated from German ;)). I tried to copy a tile from the editor window, so I could use it. Is there a way to do that or do I need to find it in the tile panel? |
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Great work!!! Obviously the editor needs some finetuning but great work Exl. I hope I'll have the time to create a custom level myself (and yes WHDLoad install is compatible with edited files which simplifies testing) |
I can't even get the editor to run. I get 'Run Time Error 76: Path Not Found' when trying to run it after installation.
Vista SP2. |
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@Exl It might be an idea to join our IRC server for the initial testing :) Would shorten the feedback times a bit :agree |
This and your SuperFrog editor -Very impressive
Ill be having a good play but not seriously, I realy hope people knock up some levels Do any of the options of the editor change file ACHAOS? and I notice you havent included a option like in Froggy to change tiles -This might be a good thing as the original tiles are realy good - The tiles are fairly easy to alter anyway and just wonderd if you were going to include a option for this. Yet again Great work and well done EXL:bowdown |
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