Fixing Strider sprite
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Sure this isn't emulation related? Same problem on a real amiga?
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Nope and yes. ;)
I checked my original copy and the WHDload release. Just try it...It looks so shitty, especially in motion. |
*bump*
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Bumpy Bump! ;)
I´m still searching for someone who can decompress and fix the player sprite. Please help...would be awesome! :great |
Maybe its just clipping another Sprite
What are the dimensions of the main Sprite? |
1 Attachment(s)
Sorry, no idea. :(
Maybe you could check the files of the attached disk version? I´m not sure which file contains the main sprite... Thanks Boo Boo. :spin |
The Attached file is labeled wrong ;) I know because I was caught out when I downloaded from planetemu its Strider II
Strider II the graphics are just 320*200 but Strider 1 I dont know have to ask someone who's good with GFX rip Then figuring out the packer........ But if its clipping another sprite Id but this down to codding error have to look at the sprite sheet first. |
Okay, thanks a lot for your info. :)
Please let me know if you have any news. |
*bump* :)
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Any news?!
I´m sure someone can fix it. Maybe the Atari ST sprite can be used? |
Ripped sprites
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The graphics look fine in memory, so the code is most likely to blame. The black pixel doesn't appear in memory.
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Thanks for the info, Codetapper.
So I guess fixing the black pixel bug is almost impossible?! |
Fixing Strider sprite
No. But code related....
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... what did you expect from a shitty porting?XD
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Okay, I have to dig out this old thread.
Please check out this video: https://youtu.be/WapNIt_mg0Q?list=WL&t=262 You can clearly see the black dot. WHDload fix, pretty please?! :D |
I've got where the problem lie but a pain to solve.. (long and boring task).
Damn Tiertex and his "st emulation" code :rolleyes. |
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All graphic data are converted from ST format in real time by the CPU (and the masks are generated) and then blitter is used to draw on screen. A real good use of Amiga's capabilities.. |
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