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-   -   Fixing Strider sprite (https://eab.abime.net/showthread.php?t=56810)

viddi 13 December 2010 22:47

Fixing Strider sprite
 
1 Attachment(s)
Hey,
did you ever notice the gfx errors of the Strider main character?
They appear while going up and down on slopes.

I think the character isn´t cut out properly and I´d like to see it fixed. :p

Could a coder out there take pity and do me this favor?
Thank you very much in advance. :)




JohnnyBeGood 14 December 2010 20:39

Sure this isn't emulation related? Same problem on a real amiga?

viddi 14 December 2010 22:39

Nope and yes. ;)

I checked my original copy and the WHDload release.
Just try it...It looks so shitty, especially in motion.

viddi 28 December 2010 22:36

*bump*

viddi 09 April 2011 17:17

Bumpy Bump! ;)

I´m still searching for someone who can decompress and fix the player sprite.
Please help...would be awesome! :great

Retro1234 09 April 2011 17:34

Maybe its just clipping another Sprite

What are the dimensions of the main Sprite?

viddi 09 April 2011 18:36

1 Attachment(s)
Sorry, no idea. :(

Maybe you could check the files of the attached disk version?
I´m not sure which file contains the main sprite...

Thanks Boo Boo. :spin

Retro1234 09 April 2011 18:49

The Attached file is labeled wrong ;) I know because I was caught out when I downloaded from planetemu its Strider II

Strider II the graphics are just 320*200 but Strider 1 I dont know have to ask someone who's good with GFX rip

Then figuring out the packer........

But if its clipping another sprite Id but this down to codding error have to look at the sprite sheet first.

viddi 09 April 2011 21:26

Okay, thanks a lot for your info. :)
Please let me know if you have any news.

viddi 09 August 2012 16:14

*bump* :)

viddi 06 May 2013 18:36

Any news?!

I´m sure someone can fix it.
Maybe the Atari ST sprite can be used?

Codetapper 07 May 2013 14:13

Ripped sprites
 
1 Attachment(s)
The graphics look fine in memory, so the code is most likely to blame. The black pixel doesn't appear in memory.

viddi 07 May 2013 15:10

Thanks for the info, Codetapper.
So I guess fixing the black pixel bug is almost impossible?!

mr.vince 07 May 2013 15:45

Fixing Strider sprite
 
No. But code related....

MCMXC 07 August 2015 18:15

... what did you expect from a shitty porting?XD

viddi 13 April 2018 07:48

Okay, I have to dig out this old thread.

Please check out this video: https://youtu.be/WapNIt_mg0Q?list=WL&t=262

You can clearly see the black dot.
WHDload fix, pretty please?! :D

ross 14 April 2018 18:54

I've got where the problem lie but a pain to solve.. (long and boring task).
Damn Tiertex and his "st emulation" code :rolleyes.

dlfrsilver 14 April 2018 19:30

Quote:

Originally Posted by ross (Post 1234662)
I've got where the problem lie but a pain to solve.. (long and boring task).
Damn Tiertex and his "st emulation" code :rolleyes.

ST emulation code ? ahahah. Reminds me the C64 emulation code for Barbarian Palace on Amstrad CPC. Same kind of shit.

ross 14 April 2018 20:06

Quote:

Originally Posted by dlfrsilver (Post 1234675)
ST emulation code ? ahahah. Reminds me the C64 emulation code for Barbarian Palace on Amstrad CPC. Same kind of shit.

It would be funny if it wasn't so tragic :D

All graphic data are converted from ST format in real time by the CPU (and the masks are generated) and then blitter is used to draw on screen.
A real good use of Amiga's capabilities..

dlfrsilver 14 April 2018 20:25

Quote:

Originally Posted by ross (Post 1234690)
It would be funny if it wasn't so tragic :D

All graphic data are converted from ST format in real time by the CPU (and the masks are generated) and then blitter is used to draw on screen.
A real good use of Amiga's capabilities..

LOL. Are you amazed ? they have burried the ST code and the ST files inside an MFM encoding. But yes, the Amiga version use the very same files as the ST version LOL.


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