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-   -   High-resolution games (https://eab.abime.net/showthread.php?t=66204)

Minuous 10 October 2012 09:54

High-resolution games
 
I was just idly wondering if there is a list anywhere of high-resolution (640*200 or more) games? I can think of Citadel of Vras, Balance of Power, and Infocom and Magnetic Scrolls adventures, but that is about it.

I was surprised and annoyed at the time, and now, that 99% of games used 320*256 or less when the miggy is capable of considerably higher resolutions.

The reasons against are: (a) The details would be difficult to see on a TV, (b) the game would use more memory, (c) it would run more slowly, and (d) be limited to 16 colours (in the case of OCS/ECS). But there are a lot of games where it would still have been worthwhile, eg. most strategy, adventure, and RPG games. Probably (e) lazy ports from other machines was also a large factor, but use of low-res is common in Amiga-only games too.

s2325 10 October 2012 10:08

Brataccas: http://hol.abime.net/199
ArmyMiner: http://imageshack.us/scaled/landing/...yminergame.png
Mega Bomber: http://imageshack.us/scaled/landing/...xbartraman.png

CodyJarrett 10 October 2012 10:27

Games like Sim Life and Sim Earth have high resolution versions. Also, Sim City 2000.

TCD 10 October 2012 10:31

'Nam 1965-1975

Predseda 10 October 2012 10:34

Harpoon series. Also a lot of text-based games (many from Rainbird for example). I personally don't like 640x256 in games. Suitable for workbench & programs, but i prefer 320x256 for games.

deicidal 10 October 2012 10:37

A Train (I Think) http://hol.abime.net/3339

clauddio 10 October 2012 12:19

there are tons of games that runs in high res...generally 640x512
in most cases you can't notice it
some examples

simon the sorcerer
dark seed
penthouse hot numbers
cover girls strip poker
six sense investigations

TCD 10 October 2012 12:32

Quote:

Originally Posted by clauddio (Post 844155)
simon the sorcerer
six sense investigations

I don't really get you mean. That the game sets up a screen with a doubled resolution and then doubles every pixel? Both examples are 320x256...

Edit: Both examples are even 320x200.

alkis21 10 October 2012 12:42

Wonderland: Dream The Dream...

High resolution is one of the options.

clauddio 10 October 2012 13:33

Quote:

Originally Posted by TheCyberDruid (Post 844158)
I don't really get you mean. That the game sets up a screen with a doubled resolution and then doubles every pixel? Both examples are 320x256...

Edit: Both examples are even 320x200.

those games uses interlaced screens
dont know very well which one it can be 320x480 or 320x512 or 640x512
I know it because I used on my A1200 for a long time a 29' TV very sensitive to interlaced screens...those games flickers a lot

killergorilla 10 October 2012 13:42

The title screen for uridium 2 is hires.

TCD 10 October 2012 13:46

I know that Darkseed uses interlace, but I can't see anything special about Simon. Just ran it within WinUAE with the LoRes display setting, non-doubled in a 320x256 window and here's the result:

http://i.imgur.com/1NDt8.png

The game is LoRes.

Mrs Beanbag 10 October 2012 13:50

Sim City 2000

Amiga1992 10 October 2012 14:05

Quote:

Originally Posted by TheCyberDruid (Post 844183)
I know that Darkseed uses interlace, but I can't see anything special about Simon. .

Simon the Sorcerer isn't high res.

TCD 10 October 2012 14:09

Quote:

Originally Posted by Akira (Post 844192)
Simon the Sorcerer isn't high res.

Quote:

Originally Posted by TheCyberDruid (Post 844183)
The game is LoRes.

I came to the same conclusion ;)

killergorilla 10 October 2012 14:11

Simon the Sorcerer isn't interlaced.

Retroplay 10 October 2012 14:17

Pinball Illusions has a hires mode.

killergorilla 10 October 2012 14:30

It does, as does Slam Tilt.

PopoCop 10 October 2012 16:55

"Pinball Brain Damage" uses 640x256 and 1280x512 for multiball.

sir_xeno 10 October 2012 17:07

IIRC Burnout and Evil's Doom run at 640x512.


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