Blazing Guns - new Amiga game progress and updates
Evening all,
Although we did not think we can make it, we have managed to show a first, very early version of Blazing Guns. This game is not yet playable but the first version shows quite a few features of the engine and some basic concepts. A few mockups: http://gryretro.com/blazingguns/mockup3.gif http://gryretro.com/blazingguns/mockup2.gif A YT video showing current state of the game: https://www.youtube.com/watch?v=9KvV...ature=youtu.be You can download latest version from this page: Blazing Guns Main Features: – 50fps – pure assembly code – 0.5 MB CHIP – runs from both floppy drive and hard drive – dynamic action on 320×267 screen (320×272) in 5 bitplanes. Future - 7MHZ OCS Amiga - up to 15-20 enemies on screen - music and sfx - power up system - and many more! The game will work on A1000 z 0.5MB but at this moment AGA 030 HDD is recommended. I am responsible for the gfx and asman is coding this game in asm. All comments and criticism is always welcome:) |
Very cool and super promising !!!
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Smooth animation!
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Looking good! The only thing I'd suggest from those screenshots, is to make the jumps a little more in an arc than so straight, if possible.
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Exciting as hell!!!
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Looking good ;)
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Jigen Daisuke, is that you? :)
https://encrypted-tbn3.gstatic.com/i...MQVA7eR3tnJzpJ |
Cool. I like the main character; he's a cool gunslinger.
Does he have a name yet? I'm sure I could a cool name for him. Does his gun have a name? Ulysses Croft, or just "Croft" for the main player character. "Grave" for the gun. He'll plunder your heart, he'll put you six feet under, In a moment he'll rip you world asunder. |
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Very nice and promising, keep it up! :great
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This game could be interesting :) You have my attention.
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can never have too much run and gun, not enough of it on Amiga thats for sure:)
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So here's April 2017 update:
YOUTUBE VIDEO: https://youtu.be/geBn6UKa4iU At this moment you can see of what this engine is capable of. main changes: + up to 20 enemies on screen at the same time + in-game music + improved collision detection + points + loading animation you can download 0.8 build from: https://1drv.ms/u/s!Ais-SkT4TSKuiR4ct-k6qoXgD7sj |
Very nice!
What system is that running on? |
recorded on winuae but requires only a500 ocs:) 100% assembly code.
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I am still not sure about the genre of this game :confused Shoot everything on screen and proceed to next one?
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Little update to aszu update.
Lowest requirments: A500 with 1mb CHIP. This version is not even an early alfa version, contains a lot of bugs. Keys: Space - start game. LMB - exit |
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