AGA on 14mhz 68000
I know this serves no practical purpose, but since AGA was 16bit, I wonder if using the kickstart 3.1 for the a600 it would be feasible to run a few (or a lot) of the AGA software library. I think that such machine (a600+ anyone?) might have been cheaper than the a1200 back then, it would have been limited to 10mb of RAM, but very few games ever required more than that.
I suppose adding such option would not be too much of a hassle? :confused |
AGA was a graphics enhancement. You would need to add more than just a 3.1 rom. I doubt it would be possible without Jens making a whole new graphics board for the 600.
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Commodore even had ideas for such an option, but never released such an underclocked shit.
(Sorry, but in 1992 releasing an 14MHz EC020 A1k2 is nearly equal ...) btt: AGA can use the following modes: NORMAL (1x) DoubleCAS (2x) 32Bit (2x) DoubleCAS+32Bit (4x) On a 68000 the maximum are (2x) modes ... no 32Bit available. Enough for 320x256 LowRes with 8 Bit (ham8 or 256 col. modes). The real big difference in sillicon is lisa with the 24bit output .. alice is comparable to agnus and still in 16bit. |
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They should have made the A500 Plus for 6-12 months more and released a cheaper A1200 with only 1 MB chip (with 2 MB chip + clock as an option) and no HDD. |
Actually a lot of a1200's had no hdd. Having said this though, at the time of its release the lack of a hdd as standard in the amiga was already hurting and people were even complaining about being restricted to 2meg chip (especially being that aga is potentially more chipram hungry). The a1200 was about as minimal as possible already. At 399 pounds, and then having dropped to 299 pounds shortly after pricing definately wasnt the problem.
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But the money you could have saved on 1 MB chip ram could have been invested in a trap door memory expansion with 1 or 2 MB fast ram that would have made it much quicker. |
He means on UAE?
Just set what you want to emulate ;) |
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