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-   -   ERROR: Theme Park AGA (Slow Downs) (https://eab.abime.net/showthread.php?t=31499)

Chain 18 May 2007 07:35

ERROR: Theme Park AGA (Slow Downs)
 
Some timing bug must be in Theme park AGA, asi it slows down after few minutes (to unplayable speed).
Ive tried those fancy tooltypes like NOCACHE etc but i didnt solve anything :(

Normal (non whd) version works great if i boot machine without startup-sequence

tested on "classic" 1230/50, 32 MB, WB 3.1

Marcuz 18 May 2007 11:01

if i remember correctly it happened also on the real thing (A1200) but i think it was a memory problem (too little for all the stuff on screen) other than that i don't know, it's years since i've tested it either on amiga on winuae

Chain 07 November 2007 11:47

Quote:

Originally Posted by killergorilla (Post 324412)

Theme Park AGA - To check

Can somebody from testers confirm it, pretty please :bowdown

Retro-Nerd 07 November 2007 12:03

Quote:

Originally Posted by Chain (Post 369569)
Can somebody from testers confirm it, pretty please :bowdown

What do you mean? The slow scrolling in the park area? Is it better in pure DOS mode, thought it would be normal.

Chain 07 November 2007 12:41

Quote:

Originally Posted by Retro-Nerd (Post 369573)
What do you mean? The slow scrolling in the park area? Is it better in pure DOS mode, thought it would be normal.

it slows down completely, not only scrolling, but also people and attraction moving, opening menus etc, ive tried it on A4000/060 and its almost same, so there must be some timing bug

Retro-Nerd 07 November 2007 12:50

I built a park with a lot of attractions. It's a slow game in generel, didn't noticed any special slowdowns, except the scrolling. Maybe i should try the DOS installed version too. ;)

Chain 07 November 2007 12:56

in my case it slows down just with five attractions, but it happened after few minutes, and its always after differrent time (just dont get it)

will be my savegame helpfull? (i thing there is some bug in saving/loading game too, but dont remember what it was now)

Retro-Nerd 07 November 2007 13:19

Quote:

Originally Posted by Chain (Post 369594)
will be my savegame helpfull? (i thing there is some bug in saving/loading game too, but dont remember what it was now)

I could try your savegame, Chain. ;)

btw: The DOS installed game crashed my miggy with a guru after a few minutes, because the original installer copied only 62 instead of 66 data files. :lol

Chain 07 November 2007 16:56

saves in the zone...

try to load save 7, let it be few minutes (tea) then go to menu, select restart and load ie. save 5. its unplayable, you mus wait just for menu pulldown about 5 seconds!! :(

and now, try to run it without startup sequence directly form data directory (no need to have two installs on drive. and yes, installer is crap)

im also wondering if its possible to overwrite save position, i mean re-use. im already at 7 and just two more saves left!!! :(

Retro-Nerd 07 November 2007 17:00

Will try it, Chain. ;)

btw: You want a really crappy Amiga DOS installer, try any Sierra game!!! :laughing

Retro-Nerd 07 November 2007 17:23

You're right, this saves are really slow. Not unplayable slow, but it's annoying anyway. Have you told jotd about it?

Chain 07 November 2007 17:29

until now i thought it something with my amiga, but if you can see it too, we can report it (and my engrish really sucks).
Can you have an idea for better description than "it slows down after some time" ?

Retro-Nerd 07 November 2007 17:33

Quote:

Originally Posted by Chain (Post 369693)
Can you have an idea for better description than "it slows down after some time" ?

Not really. Are you really sure it doesn't happen in the DOS installed version?

btw: If you wait a bit after reloading a save you gain some speed, at least on my machine.

Chain 07 November 2007 17:52

Quote:

Originally Posted by Retro-Nerd (Post 369701)
Are you really sure it doesn't happen in the DOS installed version?

yes im sure, ive played it whole time without whdload and it still runs well after couple of hours. otherwise i will be unable to build that large park

Retro-Nerd 07 November 2007 17:57

I have no amiga programmer skills, but jotd wrote this:

Quote:

version 1.0 (2002) done by JOTD:
- initial release
- fixed to work with caches & fast memory (self modifying code removed)
It's a bit strange that the game act like this, heh?

Chain 07 November 2007 18:08

ive read it too
maybe there was another piece self modifying code left, dunno.

what a nice dialogue we have here, hope KG will not be mad, as i really want to solve this problem (for many years...)

Retro-Nerd 07 November 2007 18:13

Quote:

Originally Posted by Chain (Post 369713)
ive read it too
maybe there was another piece self modifying code left, dunno.

what a nice dialogue we have here, hope KG will not be mad, as i really want to solve this problem (for many years...)

No worries, Chain. KG will probably move our discussion to this thread: ;)

http://eab.abime.net/showthread.php?t=31499

killergorilla 07 November 2007 19:35

Of course I don't mind :)

I'll move it some time soon :)

EDIT: MOVED!

Chain 07 November 2007 20:55

hope we will summarize it for jotd before it fall to ash again...


EDIT:
reported to JOTD, so our babbling can be moved...

Shoonay 14 December 2007 12:01

You've solved it Chain? Just tried it and it's as sluggish as I remember the ECS version on my A600. Get's probably even more with new stuff, so I'd call that normal.
Tried to select the "slow" game speed?
All of the people are going slower now, but much smoother. Tho the scrolling_slowdown still sucks...


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