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-   -   Cybervision64/3D (https://eab.abime.net/showthread.php?t=81215)

jdog320 18 January 2016 23:09

Cybervision64/3D
 
Is it possible to emulate CV64/3D? For Warp3D programs since I can't get Wazp3D or quarktex to work.

Toni Wilen 20 January 2016 18:19

Possible? Perhaps, not sure if any emulator/virtual machine actually implements 3D part.

But there is not much point, too small max VRAM = too small resolutions. Not really worth the trouble to emulate.

Michael Sykes 20 January 2016 23:40

Wipeout2097 isn't reason enough? ;)
I know Toni, you give a s(&!1 but it would make sooo many people(incuding me) soooooo happy to play that game on an Amiga.:bowdown Even if it's only an emulated one.

thellier 21 January 2016 10:55

No need to emulate an old 3D card as Wazp3D (WinUAE/hard mode) already outperform any Amiga-classic 3D card
@jdog320
Wazp3D should works on your config but remember that Wazp3D dont works in hardware mode inside OS4/WinUAE-ppc (as the other 68k to x86 drivers)
Read again the readme about installing Wazp3D...

Alain Thellier - Wazp3D

jdog320 21 January 2016 11:16

Quote:

Originally Posted by thellier (Post 1064371)
No need to emulate an old 3D card as Wazp3D (WinUAE/hard mode) already outperform any Amiga-classic 3D card
@jdog320
Wazp3D should works on your config but remember that Wazp3D dont works in hardware mode inside OS4/WinUAE-ppc (as the other 68k to x86 drivers)
Read again the readme about installing Wazp3D...

Alain Thellier - Wazp3D

Whenever I try to run a Warp 3d prog with the warp3d.library provided by wazp3d for winuae it always end up in a ramlib error. Whether its renderer hard,soft or soft to bitmap. Especially I need renderer hard because software render is slow. That's my prob

Toni Wilen 21 January 2016 11:48

Quote:

Originally Posted by Michael Sykes (Post 1064290)
Wipeout2097 isn't reason enough? ;)
I know Toni, you give a s(&!1 but it would make sooo many people(incuding me) soooooo happy to play that game on an Amiga.:bowdown Even if it's only an emulated one.

There is no point to emulate ancient card with tiny resolutions and tiny VRAM when there are better options.

thellier 21 January 2016 13:30

From readme:
" If you are using WinUAE 68k then
copy Wazp3D.library-winuae TO LIBS:Warp3D.library
copy soft3d.library TO LIBS:soft3d.library
and PC side copy soft3d.dll to the WinUAE directory
WinUAE need "Miscellaneous panel/Native code execution" to be enabled
(note that renderer:hard only works on 32 bits screeenmode)

Note: if Wazp3D-Prefs doesn't work then your install is wrong..."

Nothing more to said...

Alain

jdog320 21 January 2016 13:53

I already did that and it still shows a ramlib error

Aegis 21 January 2016 21:04

Wazp doesn't seem to work with an emulated PPC - I get the same error in 3.9 with CSPPC enabled - if I disable it Wazp works fine.

amilo3438 21 January 2016 21:17

Quote:

Originally Posted by Aegis (Post 1064504)
Wazp doesn't seem to work with an emulated PPC - I get the same error in 3.9 with CSPPC enabled - if I disable it Wazp works fine.

Copy the "Wazp3D.library-ppc" to "libs:Warp3D.library" and use "renderer:soft to bitmap" in Wazp3D-prefs! (seems you not using ppc version of Wazp3D)

Aegis 21 January 2016 21:21

Ah! Thanks amilo - thought that was for OS 4.1 only :spin

Actually, that doesn't work :confused - the ppc library is OS 4.x only. The only 3.9 WinUAE Wazp3D.library is the Wazp3D.library-winuae (which gives the ramlib error with a PPC installed).

Michael Sykes 21 January 2016 23:07

Quote:

Originally Posted by Toni Wilen (Post 1064381)
There is no point to emulate ancient card with tiny resolutions and tiny VRAM when there are better options.

Best option would be my old PSX. But than again it would run in the same tiny resolution... :D
And the darn 68k FPSE doesn't run wo2097 while wip3out runs fine with 50fps. Grrrr... whyyyy.The universe hates me.:mad

Toni Wilen 22 January 2016 08:54

Quote:

Originally Posted by Michael Sykes (Post 1064549)
Best option would be my old PSX. But than again it would run in the same tiny resolution... :D
And the darn 68k FPSE doesn't run wo2097 while wip3out runs fine with 50fps. Grrrr... whyyyy.The universe hates me.:mad

Thats not the point. I only want to do _single_ 3d capable card emulation. Only one. Which means it needs to be good enough, has enough vram for all modern resolutions, compatible with all Amiga compatible operating systems. Voodoo 3 is the current possible choice when/if it can be ported from MAME.

Display card emulation is complex stuff, every card has VGA core + all kinds of extensions and all kinds of custom memory access features.

jdog320 23 January 2016 13:54

1 Attachment(s)
I finally managed to make Wazp3D to run by sacrificing PPC Emulation (Apparently thats causing the ramlib error. So now I tested ADescent and noticed that the gui elements are missing. Is this a bug?

James 23 January 2016 15:09

Quote:

Originally Posted by Aegis (Post 1064504)
Wazp doesn't seem to work with an emulated PPC - I get the same error in 3.9 with CSPPC enabled - if I disable it Wazp works fine.

Have you tried the other software renderer?

http://s.guillard.free.fr/swrender/swrender.htm

http://s.guillard.free.fr/Download/W3D_CPU_PPC.library

esc 23 January 2016 15:16

Toni said at one point he hoped to emulate a Voodoo 3. Let's hope he is able to do this :)

thellier 27 January 2016 11:17

Hello
1)Seems that you use Os3.x
You know wazp3d.library-ppc only works in os4.x
I mean WARP3DPPC.library/wipeout and other 3.x stuff using ppc dont works at all
So here we are using warp3d.library-winuae and soft3d.library + soft3d.dll on the PC side in the WinUAE directory
If Wazp3D-Prefs works then your install is (somehow) good : this is a good news
Wazp3D use RTG so your workbench must have cybergraphics installed and running so need uaegfx inside WinUAE
Then the best is to set the workbench to a 32bit RGBA mode
On Windows you must have opengl32.dll somewhere as soft3d.dll use it

2) For Os4.x you can use wazp3d.library-ppc but only in soft mode
But as WinUAE is limited to 128MB most of the games wont works
Some demos are working like Mad Wizards “Encore” or “By Night” or my Microbe3D

demo of Wazp3D/OS3.x/WinUAE:
https://www.youtube.com/watch?v=qCis7ZbAjd4

Alain Thellier – Wazp3D

Aegis 27 January 2016 15:22

Thanks Alain - yeah, I got 68k Wazp3D running with WinUAE/native code (great work btw - very cool!) but I was trying to get hardware-accelerated Wazp3D working with 3.9+PPC and it seems that's not currently possible - Wazp's still very cool though :)

arti 31 January 2016 13:38

Quartex works great for me
https://www.youtube.com/watch?v=mjIPid3bZ1U

bernd roesch 25 January 2018 17:18

Quote:

Originally Posted by jdog320 (Post 1064899)
I finally managed to make Wazp3D to run by sacrificing PPC Emulation (Apparently thats causing the ramlib error. So now I tested ADescent and noticed that the gui elements are missing. Is this a bug?

does wazp3d too not work when no AFA is use ?


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