Willy's Weirdy Nightmare - AGA only
According to HOL, Willy's Weirdy Nightmare is ECS / OCS...
In the docs on disk, the following is mentioned: https://www.imageupload.co.uk/images...LWAMOS_001.png I've tried all possible Quickstart A500+ and A600 but the game fails to load with an AMOS error. This HOL entry should be AGA only. |
ECS 2Mo Chip, not AGA
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RTFM! :guru The author successfully tested the game on an A1200 and A3000. He couldn't get it to work on an A500 (most probably a 1MB machine), so I'm guessing the game requires OCS/ECS and >1MB ram (and perhaps 020+ with or without at least KS2.x).
Besides, it doesn't look or feel like an AGA game (HOL screenshots < 32 colours) and few AMOS games were produced for AGA machines only. http://hol.abime.net/hol_search.php?...ref_hardware=2 |
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For example; this is when using Quickstart A600 - 2MB: https://www.imageupload.co.uk/images...itledb581e.png https://www.imageupload.co.uk/images...onAMOS_001.png ...maybe it's a WinUAE issue but doubt it. |
Working with a600 ks2 68020 2Mo chip
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Well that's great, an 68020 CPU isn't exactly in a standard A600 now is it...
https://en.wikipedia.org/wiki/Amiga_600 Quote:
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Perhaps A3000 :)
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Ok, yes an A3000 ;)
Obviously a 68020 CPU is also in a standard A1200, so at the very least I think HOL should include AGA... then remove OCS (as no A500+ / A600 / A1200 / A3000 has this). |
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The author tested on an A1200 and A3000. He doesn't say which of these two Amiga models he coded this on though but; it's one that clearly requires an 68020 CPU... In reality, how many people actually had A3000's compared with other Amiga models? Again, I think HOL should make the entry ECS / AGA ;) Anyway, I'm bored of all this now... I just reported my findings when testing the game tonight... HOL team; you do as you please, I don't care. |
Thanks DamienD, you're a gent.
I can confirm that it works with enough RAM - I run it on the OpenPandora which struggles to emulate an A1200 (so I stick with A500/ECS) but it does require a lot of memory to play. It's also worth altering the startup-sequence to bypass Workbench and launch the game directly, which I think will fit into your collection's "click and play" ethos... But that's up to you :) |
@Damien
The last time I looked A1000/500/600s all could happily use OCS or ECS with 68020/030 CPUs, but not an AGA chipset. Why are you so quick to dismiss what the coder stated in the docs?? He said the game tested fine on an A3000 and they don't have AGA chipsets period. If Aladin and you got it to work with an A600/ KS2 /68020 / 2MB chip config. under emulation, why on earth would we put AGA into the HOL entry if the game doesn't specifically support AGA enhancements (ala Donk or Pacman '96)?? The critical question that needs answering for the HOL entry is whether the ECS chipset is absolutely necessary for the graphics (as per Gloom Deluxe) or whether OCS is sufficient and needs to be used with more memory and/or 020+ (as per the red herring "AGA" version of Jungle Strike). Don't confuse higher memory or CPU requirements with ECS- or AGA-specific enhancements. @All I assume it's possible to test the game with an A500 config. utilising OCS, 020 and >1MB ram under emulation. I don't emulate, so can anyone test please? If that craps out, then replace OCS with ECS in the config. to see if that works. |
OCS working ks1.3 68000 and 2Mo Chip
I have changed library included to game (68000: powerpacker.library, ks1.3: reqtools.library) |
I actually have a savestate and maps from last October. It is using A1200 setup. Probably due to some guru and A1200 is a fast way to boost memory and CPU in one go. Also logged in this folder are some cheats for the Doctor.
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ADF for 68000 in the zone (need 2Mo Chip)
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What goes around comes around StingRay...
I could say exactly the same thing to you and DrBong after your "friendly" replies to me last night!!! Anyway, let's all move along and drop the attitude :agree |
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