Anyone seen this? Emu Control Center
http://www.camya.com/eccblog/
They already made a nice script for WinUAE to run games directly from emu control center. http://ecc.phoenixinteractive.mine.n...hp?f=31&t=1966 Will fiddle around some more with this tommorrow. You can import a dat file directly, pretty neat. |
I'm familiar with it, my emu is supported by it.
I don't personally use it because there is (still) a confirmed bug that it won't launch anything, which makes it rather useless. Apparently they are (still) working on a fix. Apart from this I was quite impressed. |
yeh i've seen it but it's far too complicated for me, and the amiga function is still pretty limited atm, in fact I still think it's locked to one config and I believe there's no way to set custom options per game.
I'm sure it's fine as a console frontend though. |
First of all... hi @all! :-)
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THIS FEATURE IS IN THE WIP VERSION! YOU CAN DONLOAD THIS VERSION IN THE emuControlCenter-FORUM Quote:
Andreas (ecc) emuControlCenter: http://www.camya.com/eccblog/ http://camya.com/eccblog/wp-content/....thumbnail.png |
This is the configuration window for game based configurations (for amiga or other platforms). These can be used in eccscripts (scripts written in autoIT)
http://www.camya.com/dl/emuControlCe...script_400.gif Click for Fullscreen |
The new WIP looks nice, Andreas. I will try it the next days.
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It's the ecc-script that is too complicated for me, but if a script can be created that can make use of those settings (which appear to have been lifted straight out of GameBase Amiga) then that will be great.
A few other things that annoy me is although it can now only show the first disk of a game, i think it's limited to looking for (disk x of x) whereas gamebase amiga filenames all end in Disk1 or DiskA. oh and the savetypes in the rominfo (battery/password/memory card) show it's still too console orientated. Now having said all that it definitely looks like you are continuing to improve the program and if the above gets implemented I will be even more interested ;) |
ecc : wow, very nice looking program, gonna try it when i get home from night shift!
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If I understood the script I'd change it myself...but it hurts my head to look at it.
Gemus is very simple to use in comparison but is still very powerful. |
Hmm, looks quite good. I just downloaded it and now it scans my N64 roms as a test.
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Yeh andreas? said phoenix still needs to write an updated script which can take advantage of these extended settings, if you look at the eccscript for winuae it's still rather simple (well simple in what it's doing, not how it does it).
and tcd: yeh it recognises the crcs, it doesnt have to be tosec names, but the script currently only recognises multidisk games by the (disk x of x), change the script and you can change that behaviour. |
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@Belgarath Where is the script for WinUAE? Haven't had a deeper look at the folder of ECC. |
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i am registered and i did download it :)
but he meant the configure per game options is in the wip version but he also says Quote:
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They don't accept googlemail.com as a valid email address :nuts
So I have to wait till there is a stable version with Amiga support. Or somebody could PM me where I could get it ;) Can someone at least attach the script for the Amiga? |
Aah, i see. I hope it works in the end. Looks promising so far. :)
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1 Attachment(s)
Here's the script, i just added .txt to the end so I could attach it.
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Since the disk number extraction is hard-coded you have to implement each different naming scheme. Would be a lot easier if the corresponding disk names would be just passed to the script. And I see why Retro could get AGA to work : It's not implemented at all ;) I will have a look tomorrow morning and will post a script that will allow to pass the arguments shown in the screenshot to WinUAE :) Okay given I can figure out how the arguments are passed to the script. Can someone also upload 'eccScriptSystem.au3'? And 'winuae-template.ini' :D |
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