I'm fine with that, everyone fine with that?
Good. Case closed. :D |
KG, I think we resolved the whole story almost 20 years ago, but there's always somebody living in a world of fantasy.
Oh, btw: Amiga rulez, ST sux. Thread closed. |
@Goldrunner :lol Don't worry, I was only messing around a bit there. I did have a spectrum/Ages machines back in the mid-late 80's although my friend (who, funnily enuff owned a blinking Atari 520 ST FM would you believe!) told me about his grandads Amiga 500 (I never used one tho before that special christmas day in 1991)...
I find the whole Atari/Amiga thing as a bit of comedy these days. Still have arguments with an Atari elitest here at work :p Weird, I should be greatful to the friend who was an Atarian for showing me the Amiga way... but I'm not because when I got the Amiga he was jealous! I kid you not he even stopped walking home from school with me because of it... and thus history was made, I became angry, usual playground debates of greatness of the 68000 series and all those gooey custom chips and I'm prattling on again with loss of productivity at work :lol Quote:
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if he had used custom chips, it would have delested a piece of work from the CPU, and it would have sped the game. Also, i have owned a CPC 6128 that was my first machine. We all know it can't scroll like a C64, but it had excellent conversion from Atari ST. I love it for that, not counting the games that used excellent tricks. I then saw first games on atari ST at a friend's home. I played WOD, rick dangerous, r-type, twinworld, new zealand story, etc..... It was good until i got my amiga. All those game had mostly better sound, video, gfx. Even today, when i play on my STE, i have a lot more games on it, but games are better on amiga, even if greatly coded on ST. The fact is the comparing always happen since i play on both machines. And 99% of the time, amiga versions are better. Only exceptions like Satan, after the war, (Introduction has not been incorporated on amiga.... pfff loosers >:( ), the games are better on commodore machine. it's not fanboing (tm) it's reality. I'm more bragging about coding method. The fact that some games are bad on amiga not because the amiga is above everything, but because it's badly coded. And when an atarist comes up saying 'puh, the game is bad on my machine because it's not coded nor optimized for an atari ST', he's forgetting that even with good programming, the game will be toned down. Due to the hardware. Once again it's not bashing, it's reality. |
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When toned down, the game loses his qualities.... Look what happened with most
coin-op conversions ; to cope with the target machine, it lacks colors (can't do otherwise), some musics/fx are absent, and the playability is not as good. Alas, most toned down games are crap. Because the final result is disappointing. |
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I coded mainly coin-op conversions on Amiga and ST using the MegaST @ 16MHz connected to the target machines parallel port using a proprietary development system. Later I moved onto a 386DX40 PC using SNASM to the Amiga. It was normal to use a development machine for assembling and running code monitors remotely, so you could watch memory and single step etc whilst the game was running on the target. |
You can still have that feeling, just use ProDG ;)
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Example: Back in the day when I was living with my mother (I was about 13 or something), my neighbor (who's an architect) had an Atari with a monochrome monitor to run a $2500 program called Arkey which he used to design buildings. The company he worked/workes for chose this program because it was cheaper than the alternative while doing everything they needed to do with it. Not really a game, is it? And it's nothing an Amiga can't handle. |
Well well, It seems we have on board Richard Costello :D The good coder behind Golden Axe port :D
So pal, one end for all, which is the most accurate port of Golden Axe between the amiga port and the megadrive port ? Since you coded it on amiga, i guess you can hint us :D ? |
Everbody knows that the Mega Drive versions is superior. And i don't care about specific hardware tricks or better colors. Playabilty is the important point here (plus the 3-button MD control). ;)
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^ :great ;)
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Hey let's him talk about what he saw and what he has done :D
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Nice to meet you Ric - Golden Axe is probably the finest Amiga Arcade conversions:bowdown:bowdown
: in fact some think this version is better than the Sega version:shocked What happend to Golden Axe 2-3;) |
Some guys also think that there are good Street Fighter II ports for the Amiga. :D :laughing ;)
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This thread should've been called: Amiga games vs ST games :cheese
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Golden Axe is a very good conversion not only thought by me but other retro gamers. |
This is far too off-topic unless we change it to "Amiga, ST vs Mega Drive & SNES" or something. ;)
The Amiga isn't suitable for "6-button masher Beat'em ups". The playabilty in the SNES, PC-Engine or Mega Drive versions is far better. Better controls, animations, graphics. Compare it yourself. :) Quote:
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