Tiny Galaga
Hi, we created a tiny Galaga demake for OCS Amiga in 36kb.
You can download it here: https://www.pouet.net/prod.php?which=85720 Code+Music: Pink Gfx: Fade One Code was done with Bartmans "vscode-amiga-debug" https://github.com/BartmanAbyss/vscode-amiga-debug/ Music and sfx were created with PreTracker https://www.pouet.net/prod.php?which=80999 Some tech details: - The game runs at 50fps. Resolution is 192 x 256 pixel. - The game & replayer are coded in C99 (compiled with GCC 10.1) - The game includes 6 music tracks/jingles and 26 sfx - All music+sfx use 5488 bytes (after precalc 51kb chipram is used) - The game shows a maximum of 101 moving things on screen - All graphics take 17kb and use only one bitplane. - No sprites are used Happy playing! |
Great ! Many thanks.
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Summoning @VincentGR for an icon and disk image, and @TjLaZer for a WHDLoad package just like for Tiny Invaders. :D
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Nice one pink^abyss, thanks for another cool game :great
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...but I'll wait until ross trains this first :p |
Well, the WHDLoad package should have an icon at least :P
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Good stuff, pink! I'm almost tempted to give up asm and switch :D
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https://i.imgur.com/xbtw7Y4.png Attached for anyone that wants it ;) |
really nice work, wonderful job, you must have had a good time while making this game.
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Thanks :) Oh yeah, that was real fun to make! I remember playing real Galaga in the eighties, i was always amazed how the enemies behaved... :spin |
Was "demake" intentional? I'd keep it in, it's hilarious and appropriate word-play.
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Give it a try. You don't have to go full C. You can mix as you need.. For me it's the massive time i save with C and the performance is not much behind the asm code i(!) would be able to deliver by hand. The code generated with GCC 10 can be quite good when you know how the 68000 CPU works. Just code C with the same mindset as you would do with asm. And finally Bartmans vs-code extension makes life so much easier, so that its pure fun to write and optimize code. In the latest beta there is now even a cycle exact source level profiler! So it was easy to spot where anything was going wrong. He also added a debug overlay. So you can overlay rectangles and text on top of your game while it is running in WinUAE. Who could say no to all that luxury? |
How smooth and cute is this? Great stuff! Would it be possible to save the hiscore?
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Well...it locks up FS-UAE, even with JIT disabled. Too bad, I would have liked to have checked it out.
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Nice game pink and fade_one!
On AGA there are incorrect colors and small graphical glitches (f.e. chars missing) but "killaga" takes care of that. It's fun to play. |
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It runs fine via the king of Amiga emulators i.e. WinUAE ;) You wanna give more details / information... such as, what configuration have you set exactly? I tested in WinUAE and all is working fine on a standard A500 configuration. On an A1200 configuration there are slight glitches, as Nightshft said above. |
I have just created a video play in FS-UAE and it worked fine using Damien's adf. I used A500 with 2mb, A1200 with 2mb both worked.
I scored 214990. It will be on my youtube soon :) One thing is the high score supposed to save? |
This needs further work, here (OS3.9, 68020) it just says "Please wait while decrunching..." and then freezes the system. :-(
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Great little game :great, kudos to Pink/Fade1/Bartman^Abyss!
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Press RMB to start with infinite lives (or press it whenever you want during the game). Cheers. |
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